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HafCoJoe

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Everything posted by HafCoJoe

  1. Reinstalling CKAN might help; that's really odd that it's only messed up in CKAN, and only for yourself
  2. I wish there was a way to set a 'default camera position' instead of view based on the last launch site, or better yet set a camera position for each launch site. HafCo Space Center's runway and launchpads are far enough away from the main bulk of the space center that it's hard to view anything I have to use the KSC still if I want to click on facilities
  3. Sounds like there's something broken with your modded install, if it works fine with your unmodded steam install
  4. You're incorrect with how CKAN handles Scatterer's "three" parts The zip file which CKAN downloads includes all the parts; the plugin default configs, and sunflare, but it does not install all three. In fact it downloads straight from SpaceDock. The .netkan files; CKAN's "instructions" for what to do with each mod, show that each part installs a different part of the zip: Scatterer.netkan (install plugin, skip config folder) Scatterer-config.netkan (install config folder, skip all else) Scatterer-sunflare.netkan (install sunflare folder, skip all else) Your findings with how Scatterer and Spectra operate around each other are correct, though. At least mostly. Scatterer, when installed manually, includes everything; the plugin, default configs, and sunflare configs. This is because manually installing means just dragging the whole folder straight into GameData; it doesn't allow for fine-tuning of installing specific folders (unless you manually remove things ) This behavior is different from installing via CKAN. I've written the configs to handle both of these possibilities. This is actually how Spectra has worked all along—overwriting Scatterer's default configs with it's own. It's not new to this version. However what is new, is that Spectra now accommodates for not installing the other two parts of Scatterer if you don't want them. It no longer requires Scatterer Default Configs and Scatterer Sunflare. It still runs fine if they're there, though. I hope that makes sense? A.K.A. you don't have to delete or change anything with Scatterer's files; Spectra already handles that
  5. Aye this looks normal for Scatterer effects on Duna. The horizon line has always been finicky with how the terrain height interacts
  6. This is a side effect of Vibrant sunsets removing them removes this artifacting as well. It's also visible on Laythe/Kerbin, but harder to see
  7. Greetings, Final Frontier appears to work fine for me in 1.12.3 I see the comments above about things being broken, but I haven't encountered any of these.
  8. I can't bug test hid since it's not red on my end Does it say not indexed? & Did you uninstall Scatterer too, or just Spectra? How about any other add-ons from Spectra? Any planet mods? Other visual mods I should know of?
  9. Spectra should overwrite the default config inside Scatterer, so it shouldn't matter if it's there or not. When you manually install Scatterer, you are installing the Sunflare and Default config as well as the download includes all three; only CKAN has the option to not install these — Could you show me pictures of your GameData and your Spectra folders inside GameData?
  10. Gotcha, no worries — the GUI is still quite fast to swap between them
  11. Is it possible to toggle between FBW and CF via a hotkey? I'd love to be able to quickly toggle between standard Fly-By-Wire, and 90-degree heading control as it helps a lot with flying spaceplanes
  12. Update 1.6.5 is in the process of rolling out on CKAN. !!DO NOT DOWNLOAD IT YET FROM CKAN!! — the Meta data is not yet updated, and so if you install via CKAN it won't have any Scatterer configs or addon options. (Red means not indexed, I.E. they don't exist yet in CKAN) If you wait a few days these should get approved, and once they're no longer red, you're all set to install. Fingers crossed that this is the last "big" update to the pack, and things from here on will probably just be addons, or small tweaks.
  13. You are correct that it needs it's own planetslist and sun config. This only really matters when installing via CKAN, since it has the option to install Scatterer without the base configs. On CKAN, Scatterer is technically three mods—Scatterer, Scatterer Default Config, and Scatterer Sunflare. Currently, Spectra requires you to install all three if you want to use the Scatterer effects in game. This causes a lot of issues with mod dependencies I've modified Spectra's internals so that on CKAN, you only need Scatterer to make it work, and Spectra now provides its own Config and Sunflare, instead of the janky method its CKAN code currently uses where it requires you to install all three, then manually overwrites. It's.. a bit convoluted to explain, but it makes a LOT more sense when using CKAN and this change doesn't effect manual installation either
  14. Attempting some back-end maintenance to make things install a bit more easily. There's a few issues with trying to use the non-Scatterer atmospheres that stems from outdated MM patches and config files Currently to use the Scatterer effects you are required to install Scatter, Scatter-default-config, and Scatterer-Sunflare, despite Spectra providing it's own config files and sunflare. I'm fixing this so the latter two are no longer required; just Scatterer
  15. Another bug I noticed is terrain height changes with Parallax—is it possible to fix that or just a consequence we'll have to accept? It only bothers me because it makes the easter eggs spawn underground
  16. Holy Kerb does this mean I'll actually have to pick my landing sites now?! I'm curious how it performs—it'll be interesting to compare the fps hit with current release
  17. Gotcha, apologies on that then—I thought the /L was a typo at first. It seems strange that you'd need to have your initial in the title to mark new ownership — your name is in the op as the current maintainer, and it's in the Ckan 'author' field, no? No other maintainers have done this to my recollection, like PlanetShine, or EVE, etc. DOE is unique in that
  18. Ah, button only mode should works for me! Thanks for the steps, I'll follow them when I'm off work
  19. I'm getting this NullRef Exception when leaving flight to the main menu, repeated four times before seeming to stop. [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 01:51:22.857] NullReferenceException: Object reference not set to an instance of an object Atmosphere.CloudsPQS+<DelayedCheckForSphereInactive>d__28.MoveNext () (at <344479ccb68743409608815de7dc27b3>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) KSP.log file, Exceptions are right near the bottom. I'm unsure if this is an EVE caused exception, but seeing Atmosphere.CloudsPQS gives me suspicions
  20. Greetings Dmagic, I wanted to thank you for creating such a wonderful mod The nesting planets is my main use cause for this mod, and it really saves me headache when figuring out what is where
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