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    Streamer, YouTuber, Modder
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    Jobs: Student in Video & Motion Graphics/Marketing/Communications, Employee at The Lego Store

    Interests: Outdoor recreation, jazz drum set, piano, streaming, anime binging, Rocket League, DnD, and Kerbal Space Program

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  1. Changelog on SpaceDock I finally got around to updating, since it's been over a year since my last... sorry about that. It's mostly small things, just fixing compatibility issues.
  2. Thank you for this!! It seems there is indeed something legitimately broken in Spectra now- I'm putting all of these as a priority to fix once I have time
  3. Hm, what is your OS? Scatterer has had problems before with Linux/Mac so I want to rule that out first before other things. This said though, if there was a change in Scatterer then its very likely this is the cause, since Spectra's sunflares are added with Scatterer. Thank you for giving the example :) I'll have to look into this when I get back to KSP. I've been on a hiatus of late and I'm not sure when I have the time to update Spectra fully.
  4. Hey Haf
    I have been in the planet modding community for a while so is there any part in the configs that will allow me to remove volumetric clouds form all around the globe or remove them completly

    1. Show previous comments  1 more
    2. Weak Player

      Weak Player

      So is it macrocloudmaterial?

    3. HafCoJoe


      No, not exactly. You'll want to remove the entire object, not just the portion that says macrocloudmaterial.

      Ex. on kerbin you'll want to delete these two bits:


    4. Weak Player
  5. Ah glad to hear it! I forgot that I changed a bunch of my settings too. Reflections as well as 'Aerodynamic effects' have a massive impact on frames. Aerodynamic effects being when in atmosphere only.
  6. Sadly no since I can't say I've experienced this myself. Sorry to hear you're getting single digit frames are you starting your missions in the desert, or are you flying there and noticing it? The longer your game is open the worse your fame rate gets over time as it collects garbage.
  7. This is beacuse TextureReplacer uses a unique Reflection plugin, which has to be updated every update to work. However, TextureReplacer was not updated for a while, which lead to another user creating TextureReplacerReplaced to keep updated while the original mod was not. However the original creator has come back to the forum since than and started up TextureReplacer once again. Its a bit confusing lol
  8. bahahaha! Not the intention of the mod but if you like it than great!
  9. This mod is more or less defunct now, since KSP now has updated shaders, and I haven't bothered to update the mod in quite a while. I'll change the post title to reflect that. You could still give it a shot, though? I can't say myself if it will work
  10. Most visual mods are GPU intensive, while KSP itself is CPU intensive. Spectra is actually quite optimized compared to other visual mods, though it will always have some level of lag. Are you running Scatterer as well? Scatterer is the largest GPU hog of all the parent mods, and thus the largest impact on FPS, so you can try uninstalling it and seeing what it does if you want? Also, how many parts is the craft that you're using?
  11. Ah yeah- the in-game scatterer gui doesn't actually save; you have to test variables in game and then manually change them in the files in GameData/Spectra/Spectra_Scatterer
  12. People have reported they work together perfectly It would most likely be something due to my config files, though I can't recall where; the only thing that seems to be changed in my files are terrainShadows = False in GameData\Spectra\Spectra_scatterer\Scatterer_Settings.cfg but I don't think that effects eclipses to my knowledge
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