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HafCoJoe

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Everything posted by HafCoJoe

  1. I've gone from 100+ FPS to under 60 when I've had snow particles installed — or at least it feels like that; I've not done any hard measurements. They turn my 3070Ti into a wind tunnel too.
  2. Nice! I'm surprised your framerate is that good when using the snow addon; the particles it adds *severely* tank your FPS, so I don't even run them myself unless explicitly doing things at the poles. They tank your framerate globally if you're on a planet with them (or at least they did at the time of their conception, before EVE-Redux existed) Thank you for the compliments if you want, could I use one or two of your screenshots in the original post? I love adding people's personal pictures. Regarding OPM support... the only reason I've not added it, is because I've not had the time/energy to do so yet. If I do end up adding support for a planet pack, it would be OPM. I just lack the motivation/energy since my time is being spent away from KSP (and less gaming in general) of late. Sorry
  3. Hm gotcha yeah 8GB is... not much at all. It shouldn't be too expensive to buy another 8GB, and that would probably have the biggest impact on performance at your stage, considering how little you have. I regularly reach 12-16GB of RAM usage, just with my visual mods and no part mods (I have 32GB)
  4. Greetings! I don't have a GTX 960 so I can't say with certainty how well it would perform, but I would recommend giving it a test to see yourself. Typically speaking, the Scatterer mod has the greatest impact to game performance of all visual mods, so if you're having issues with performance I recommend trying to remove that first. Spectra runs fine without it, albeit less pretty Typically speaking computers are what you call component limited and not external programs Speaking generally though, KSP is a CPU limited game (due to all the maths), adding visual mods makes it GPU limited (due to all the geometries/particles), and adding lots of mods can make it RAM limited (due to all the things it has to keep loaded). Spectra itself is what you can consider a 'config' mod. It doesn't have any actual code in it, but adds configs and textures which the EVE mod uses to add clouds and other effects to the game. In tests Spectra has a smaller RAM impact and a slightly better GPU performance when compared to other EVE config mods, like Astronomer's Visual Pack or Stock Visual Enhancements. Spectra does have a number of optional features which you can enable during install to give your game some extra enhancements, and many of these have negative impacts to performance however, hence why they are optional and not included by default. The Geysers are very GPU intensive, and the 64k Kerbin Clouds are very RAM intensive. I hope this info helps?
  5. Hm, I've not experienced this before, but I also didn't do any tests with eclipses before. It could be due to you having disabled Scatterer eclipses. Could you try installing fresh versions of Scatterer and Spectra, making sure that you have default settings? Thanks for the KSP log too, though it isn't helpful in this case since it's a visual glitch, and not a unity/engine error (unless you see NullRef being spammed) — your log file is uh... *really* big so searching for anything special in it isn't going to be useful either really
  6. Oh shoot, Spectra_EVE* is the folder name. GameData\Spectra\Spectra_EVE\EVE_Main.cfg — I forgot I changed the folder name in the most recent mod iterations to create one folder for each parent mod; EVE, and Scatterer
  7. You could go into the configs and edit the colors manually if you want? They're located in GameData/Spectra/Spectra_Configs/Spectra_Configs.cfg, it shouldn't be too hard to find the color lines for each planet. Lmk if you have any troubles. Don't use the in game GUI though or what it might break some modulemanager files
  8. The 64k clouds are... *very* heavy on RAM... ha. I haven't found it to be a problem though with my games thankfully but it's always something you can remove if you find it to be
  9. Curious that it's more RAM intensive. Are you using the 64k Kerbin cloud add-on? That might explain a lot of it if so. Thanks for the info!
  10. Aye, I designed it to be as performance optimized as possible for its bang It's good to hear the same result from another user! Say, you say that they're almost a tie, but was one of them slightly better? I'm curious which
  11. Hm, thanks for the info about removing Kerbin and Eve's clouds effecting lag; I might look into that to see if there's anything strange going on. Eve has a ton of cloud layers simply out of necessity, so if any volumetrics are causing lag, it's a high probability it's Eve. That said, @blackrackhighly optimized volumetrics in one of the more recent updates to EVE, so I don't think volumetrics should be causing any issues?
  12. It is transparency, though these variables got a bit wonky with the latest updates of Scatterer/Eve so I don't know how effective they are anymore sadly
  13. Ah good; if you see the Minmus and Pol dust than your Volumetrics are working. They might just be too soft for you to notice? You can modify them manually by opening the config files, but don't change anything in the in-game GUI. Try this if you want to make the volumetric clouds on Kerbin more vibrant: Go to: GameData/Spectra/Spectra_EVE/EVE_Main.cfg Search 'name = KerbinMain' inside its settings node, change 255,255,255,150 to 255,255,255,255 or try another value for transparency. I don't know how the most recent version of Scatterer/EVE handles it, but this should make the cloud layer less transparent and also make the volumetrics easier to see
  14. :L If you don't see clouds there at all, then I can't really help you since I don't know what's going on. You have Scatterer installed, yes? Scatterer is required to show volumetrics. Did you install manually? If you did, install again via the CKAN mod installer, on a new clean unmodded install. The program grabs the same exact downloads that you use for manual installs and just installs them for you so you don't have to worry about messing things up. This way I can guarantee you're installing the correct parent mod versions, and installing them in the right way. Re-reading this from your first post, it sounds like you were messing with the EVE GUI and applying/changing effects. If you did change anything in the default Spectra configs, I can't guarantee anything working anymore. Stuff starts breaking if you do. Again, I recommend trying again and installing via CKAN on a fresh install, to remove any other possible variables.
  15. The dust on Pol are volumetric clouds. If you see them, your volumetrics are not broken. This foggy effect you see at the edge of the planet when in daylight? ^ That is volumetric clouds
  16. Odd... could you take a picture from the surface of Pol for me? Just want to make sure we're both talking about the same thing with Volumetrics. Pol should have dust like this if the volumetrics are working:
  17. Ooohh, that's actually a bit of a bug with EVE/Scatter right now; if you have both EVE and Scatterer installed, the clouds all have volumetrics (Kerbin's high altitude clouds don't though because they're so whispy, but the low altitude ones do). However for some reason if you don't install Scatterer, EVE doesn't have volumetrics it's present across all packs though, not just Spectra Is that what you mean? If you have both installed though you should already have volumetric clouds
  18. By proximity clouds do you mean the generated volumetric clouds? Again, these shouldn't be causing you lag. These clouds actually don't work right now if you disable Scatterer, too. If you think there's any chance at all that you hit SAVE using the EVE GUI, I recommend reinstalling Spectra, as you probably broke it's configs. They don't handle hitting save via the gui well at all; any changes you make you'll have to make manually. The file names changed in the most recent version; the new file you have to edit is GameData/Spectra/Spectra_EVE/EVE_Main — if you open this file you will see it is the same as the one in that video
  19. Did you edit via the in-game EVE GUI at all? Attempting to do so breaks Spectra, as the EVE GUI doesn't know how to handle modulemanager syntax. It's quite simple to remove layers though, in fact I made a video on it I talk about removing the glow effect, and the file structure has changed a little, but you can do this for any layer, including clouds. New folder path is Spectra/Spectra_EVE not Spectra/Spectra_config Regarding your framerate though, the clouds really shouldn't be adding that much extra lag, unless you're trying to run with the extra features. Snow in particular is EXTREMELY resource intensive, and running with Parallax or Scatterer also cause a ton of lag; quite a lot more than the cloud textures cause. If you want to improve FPS, removing clouds is probably not the first thing to try, but closer to the last (unless you just don't want clouds for aesthetic reasons)
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