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Insomn

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    Rocketeer

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  1. We all know that Kerbals are highly combustible and I want a way to convert one into fuel if necessary in a pinch.
  2. I'd like a resupply mechanic whereby if you complete a resupply mission perfectly like 3 times in a row, you can have it reoccur automatically on a set schedule at a discounted price. This will make it much easier to build large bases on other planets and maintain orbital shipyards. I'd like a hard mode where food and water and oxygen are resources that need to be considered. For long missions having greenhouses might be more efficient than having massive food and oxygen stores. Water should be a thing that you can mine from planets and rings. I would like a space agency to compete with in single player. Like, occasionally you get notes about how your competitor already landed on the mun or whatever, and getting these firsts affects your reputation. But you can also see some of their missions in space and you can either cooperate with them or sabotage. But if you sabotage, you might get some immediate advantages in your race, but you'll have to keep a close eye on your own missions lest they sabotage you back. I'd like kerbin to have procedural cities. At least farmlands and roads. There's something off about it being so uninhabited. It will make surface samples a lot funnier if you get science for collecting a farmer's pumpkin. I would like it if the administration building's main purpose was to establish red tape around your missions, declaring astronauts sick, or conditions to be unsuitable for launch stuff like that that you have to work around. It should upgrade itself without your input in really stupid ways, like adding a pool or getting an internal makeover. I think it would be fun to universally hate this building, and being able to claw onto it, and launch it into the sun. This would result in sort of a soft-ending with a credits scroll but you get to keep playing. The building can be rebuilt and have zero red tape after that. Diverse kerbals that are different shades of green.
  3. I think that's the main thing. They have promised truly massive ships/stations/bases. The only way that that was ever going to happen was to hand the reigns over to some triple-a developers and run it on a new engine. I think it's the one thing that most of us ever stopped playing KSP over. You build a massive ship, it takes like 20 launches. You plan to use it to land an E size asteroid at the KSC. You hook onto it with the world's tiniest claw, and then you take it to .00001% thrust and the whole this starts a death wobble. If they truly have overcome this one issue, there will be no limit to the things we can do in game.
  4. Looks so great, I hope it will work for me time time around.
  5. Didn't seem to fix it. Few things I'm wondering. Is there a graphics setting for the game itself I need to activate that isn't default? I saw one or two screenshots showing some sort of contextual menu in game for this mod to tweak settings, I thought. Maybe I was confused. I wish someone with a working game data folder would just upload it, or rather I wish the plug just came that way rather than moving the files by hand. I don't understand what's so different about the way my files are set up that produces such different results. I have a 27in iMac Quad 2.8, 12GB RAM, ATI Radeon HD 5750. Is anyone with a similar setup running the astronomer pack to full effect?
  6. Okay, I am really excited to get this working, but I need help. The clouds on Kerbin seem to work well. But Astronomer's pack claims to have clouds on other planets like Eve, dust storms, auroras, and glows. I can't get any of those to work. Nobody on reddit wants to help. This is what I have in my game data. Again, all I am currently getting out of this are the clouds and lights on Kerbin. Nothing else.
  7. What the hell, I swear the last time I tried, a few weeks ago, this was totally different. It had me creating a gallery for profile graphics or something…. I don't know what I was smoking.
  8. This sounds like what Im looking for, I suppose I can try it. Thanks!
  9. Is there a way I can check an asteroid's approach to kerbin before time-warping it into my SOI, or do I have to wait to see the path? It doesn't seem to tell me the distance to approach or anything on the map before I get it in the SOI. Maybe I'm not recalling correctly but I thought I saw the twitch players just looking at various impacts and seeing what was good before warping. Also on an unrelated note I don't know how to get an avatar. I figure I have to create a gallery but it seems to be bugged in that it won't let me upload anything whether I use safari, firefox or chrome.
  10. I think the main reason they aren't just adding a buttload of parts is because it would make the game crash. Personally if I want to use mods with additional parts I have to pick two I can't live without and forego the rest, otherwise I can't get to the launchpad. You have to balance work on a game's content with its core. Unlike modders Squad can't just shovel more and more content on top of the core game consequences be damned. Their focus needs to remain on the stability of the playing experience for the moment. They are giving us new parts in the next update but only because we will be working with a more robust engine that allows for sturdier rockets. When we can get 64bit support, I imagine that would open up a world of possibilities for expanding the game content.
  11. Well at least .24 will introduce contracts. Modders will undoubtedly do something with that to add a playable budget before the official update which adds it goes live.
  12. I used docking mode until I mapped a controller to all the translation keys, which makes movement so much more fluid and intuitive. Docking mode should probably have better features, like those docking reticule mods do.
  13. Eh, let them finish their game and leave stuff that could be rewritten for KSP II. Its a damn good game, and I don't think anyone ever expected perfection so I'm happy we've gotten this close. I would rather see them flesh out some of their bigger ideas and let us do more with the engine than wait for them to remake all the stock gameplay over and over. I think that if they are able to wrap up this current project sooner rather than later, it will give them an opportunity to expand as a company and start new projects and make more money.
  14. KSP's vehicle assembly building will interface directly with robotic arms inside of NASA, and when you hit the launch button the game will switch to webcam mode, eliminating part lag forever! Though finding willing volunteers to dawn green facepaint is holding the whole project back.
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