Jump to content

Amram

Members
  • Posts

    135
  • Joined

  • Last visited

Everything posted by Amram

  1. All I can add is that you get what you pay for, and computers exemplify this at the low end. http://www.logicalincrements.com/ Have a look at that, you can set the country to uk to see relevant parts and prices,. It also updates fairly often. No one in their right mind would bring this to a race, your asking us if its a good idea to buy one so your friend can go compete. No, its not. Obsolete is an understatement in this case, the newest component is 4 years and 6 generations out of style, and even when they were new, they were the bottom rung of their respective designs, so parts two generations older from higher up the tiers would perform better. That's bordering on ancient in computer terms. As a refurb, I'd suggest simply being happy if the parts don't die in those 6 months the warranty covers. You have no idea how much of a service life those parts have seen. PC parts aren't designed to last decades, 3 to 5 years is a reasonable lifespan, and the CPU is definitely older than that. if your lucky, it sat on a shelve much of that time. If your not, then its already on its last legs when you buy it. Do your friend a favour, recommend he double the budget(OS is extra) and build his own, or triple it and stay premade. Even if it means waiting a while, I get the feeling this system will have to last him for years, it may as well have the performance to make him much happier for all of that time span, would be a shame to want to play some new game next year and not be able to when you just bought a new computer. Double up and build it, and he won't have to worry about "can I play this?", the answer will be yes for a few years yet, and maybe for a few more after that.
  2. 248 = 4! * (4/.4) + 4!!
  3. 247 = (Γ(Γ(4)) / (4!%) - Γ(4)) / √4
  4. In no particular order: Galciv3 Command: Modern air and Naval Operations Global Conflict Blue Creeper World 2 or 3 Anno 2070 Sword of the Stars
  5. 245 = 4^4 - !4 -√4
  6. 243 = Γ(4)^√(!4) + √(!4)^√(!4)
  7. 241 = Γ(Γ(4)) * √4 + 4/4
  8. 240 = 4! * ((4 + !√4) * √4)
  9. 238 = 4! / (.4/4) - √4
  10. 0, 3, and 5 are not allowed in here. Only 4, and only 4 of them. Click any post of chris857, or mine, in this thread to see it proven that you don't need other numbers. .236 = Γ(Γ(4)) * √4 - √4 - √4
  11. 234 = Γ(Γ(4)) * √4 - (√(!4) * √4)
  12. Think of multiple cores as being a team. Not every task can be broken up for more than one person to work on together, sometimes you just have to work on it by yourself. But when you can divide up the task among others, its often much faster. Take the fastest single person at carpentry, electrical, plumbing, etc, all the things that go into making a house, and put them in a race, against an entire crew, to build an identical house. Even though this person may be significantly faster than various members of the other team at specific tasks, the team is going to finish the house long before he can, due to the simple fact that they can all be working on things simultaneously, and he can only work on one task at a time. 8 people, who are only half as fast, doing 8 different things simultaneously, still means 4 times as much work is getting completed than will be finished by that one guy who is much faster than any of them but working alone. Its still worth having fast cores in lieu of more cores much of the time, because there are not very many programs that can readily take advantage of your 'team', but as has been mentioned, modern operating systems can delegate new tasks to cores which aren't doing anything. Games which are not multithreaded, like KSP will still be limited by how much any single core can do(which is why single core performance still matters even today), but you could also do other things and not slow KSP down because a different core would get that job, leaving that one core to stay focused on KSP.
  13. 232 = 4^4 - (Γ(4)*4)
  14. 230 = Γ(Γ(4)) *√4 - 4/.4
  15. 228 = (Γ(4) + !4/((√4)%))/√4
  16. 226 = (4! + 4) * 4!! + √4
  17. 224 = √4(Γ(Γ(4)) - Γ(4)) - 4
  18. 222 = ((!4 + Γ(4)) ^√4) - √(!4)
  19. 220 = (!4 / 4%) - !4 + 4
  20. 218 = (Γ(4)) ^ √(!4) + !(√4) + !(√4)
  21. 216 = (4 + √4) ^ (√4 + !√4)
  22. 213 = 4! * !4 - √4 - !√4 it's not that hard, lol.
  23. 210 = (4! * 4 + !4) * √4 ....does this remind you of 99 bottles on the wall? 91 four-fours equations to go, 91 four-fours equations take the challenge and figure out one out 90 four-fours equations to go....
  24. for a completely different approach to 208 than the easy addition route: 208 = 4 / √4 / (!√4)% + 4!!
  25. Yet you broke the only pattern that matters, four fours. You have five of them. Its in the title, its in the rules, and its in nearly every post(some, like yours break the rules). Can you suggest what would make it more clear that you cannot use 5 fours? I'll amend the rules accordingly. You aren't the first, you won't be the last, and I'm at a loss as to how to make this more clear. Yes, I'm aware people will still fail entirely at reading rule 2, which covers this. Either they'll jump right in from the last page and skip looking at the op(to read the rules, like your supposed to with forum games), or they'll look at it and then show their ADHD with a TL;DR and get right to posting, or they'll fail to comprehend it for whatever reason, or they'll just troll. Take your pick, i'll not ask what your reason was. With that, here's how you can hit 206 with ONLY FOUR FOURS: 206 = Γ(4)^√(!(4)) - !4- !(√4)
×
×
  • Create New...