burntartichoke

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About burntartichoke

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    Bottle Rocketeer
  1. To be honest, going back and looking today they somehow seem better than when I made that comment, so i am sorry for the comment. I would say the ones that stand out to me the most for having visible lower resolution textures are the brun tanks and fairing. It sounds like the next release will sideline this all together. The Agena screens you posted look beautiful by the way! I can't wait to try that out in game. And yes it would be bad if all the mods were GB+ with how the game currently handles it but it does allow for a bit more leeway knowing that the 32bit ram hard limit will not be there. The drive for greater texture size is a hold over from my previous life doing texture art for FSX when I would routinely work in 2048 or 4096, its a habit that is not suitable for every game lol. KSP is the first time in a while that I worked on what felt like such a small canvas.
  2. First off, I want to say how great this mod is. I love the modeling and details, it really is top notch work. The one criticism/request I have (which hopefully is constructive) would be to do higher resolution textures which were mentioned before. You have done what looks like an amazing job of reusing mapping so the increase in overhead would be minimal plus with the looming 1.1 update, mod size should be a thing of the past. It really would be the icing on the cake as everything looks great from a far but gets a little fuzzy up close. It would just fit in that much better with the Porkjet art style. Thanks for all the hard work, and I cant wait to see what comes next!
  3. This mod is awesome! Keep up the good work Ven. I did have one question though, is there an easy way to have this not replace the stock parts in game but have both options available at the same time? I looked through the read me and this thread but couldn't find anything addressing that. If not, that's ok, I'm not afraid of trying to find out on my own.
  4. burntartichoke

    [1.0.5] Advanced Jet Engine v2.6.1 - Feb 1

    Thanks for posting that code for TweakScale, I will take another look at it. The B9 issue is not with your mod. I was tailoring AJE to use stock sizes and pair down to some generic engines that parallel real ones, as an effort to make a lite version with less duplication of the models. I ran into a snag when pairing down the B9 parts, some models show up, others don't, I haven't modded KSP enough to know where the fault is in the edits I made (I'm better with textures than code unfortunately). Although I might drop this "lite" idea and try my hand at some other coding if tweak scale does what I want. I have not seen anyone mention these turboprops so I will try my hand at adding these to AJE. https://kerbalstuff.com/mod/404/T-56%20Turboprop
  5. burntartichoke

    [1.0.5] Advanced Jet Engine v2.6.1 - Feb 1

    I don't want to detract too much from the main topic so please tell me if I am overstepping my bounds here but I would really appreciate some double checking on what I have started so far. I got started on a "lite version" and KAX, Squad and Baha parts to work successfully but when I got to B9 it all seems to have fallen apart. { !mesh MODEL { model = B9_Aerospace/Parts/Engine_Jet_Turbojet/model texture = model000, AJE/RftS/Brown scale = 1.0, 0.75, 1.0 } @mass = 1.74 @description = The first "Mach 2" engine, it is a prolific engine powering many fast aircraft. Turbojet capable of sustained supersonic flight without permanent damage to the engine thanks to advanced materials in use. Probably without. It is analogous to the J79 found in the B-58, F-104 and F-4. 79.63kN wet, 52.8kN dry. SFC 0.84/1.97 lb/lbf-hr static. Temperature limit Mach 2.6. %CoMOffset = 0, 2, 0 %node_stack_top = 0.0, 0.4, 0.0, 0.0, 1.0, 0.0, 1 !MODULE[AJEModule] { } MODULE { name = AJEModule Area = 0.29 BPR = 0 CPR = 13.5 FPR = 0 Mdes = 0.9 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.7 FHV = 28000000 TIT = 1360 TAB = 2500 exhaustMixer = True maxThrust = 150 maxT3 = 900 } @MODULE[ModuleEngines*] { @maxThrust=79.63 } } +PART[B9_Engine_Jet_Turbojet]:FOR[AJE]:FINAL { { !mesh MODEL { model = B9_Aerospace/Parts/Engine_Jet_Turbojet/model texture = model000, AJE/RftS/Black } @name = aje_yj93 @title = XD-93J3 Turbojet Engine @mass = 2.368 @description = Augmented turbojet capable of sustained supercruise without permanent damage to the engine thanks to advanced materials in use. Probably without. Perfect choice when brute force is required. Slow RPM change necessitates longer than usual takeoff roll and landing approaches, but is otherwise a non-issue. Design similar to the YJ79 in the Mach 3 XB-70. Variable CPR from 9.5 to 3.5 due to variable incidence stators; stator rotation begins at Mach 2, reaching least angle of attack at Mach 3.1. 124.6kN wet, 88.6kN dry. SFC 0.7/1.8 lb/lbf-hr static. Temperature limit Mach 3.5. %CoMOffset = 0, 3.5, 0 MODULE { name = AJEModule Area = 0.6 BPR = 0 CPR = 9.5 FPR = 0 Mdes = 0.3 Tdes = 280 eta_c = 0.95 eta_t = 0.98 eta_n = 0.7 FHV = 22500000 TIT = 1150 TAB = 1750 exhaustMixer = True maxThrust = 999999 maxT3 = 9999 } @MODULE[ModuleEngines*] { @maxThrust=124.6 // 88.6 dry } } +PART[B9_Engine_Jet_Turbojet]:FOR[AJE]:FINAL { !mesh MODEL { model = B9_Aerospace/Parts/Engine_Jet_Turbojet/model texture = model000, AJE/RftS/Silver scale = 1.0, 0.25, 1.0 } @name = aje_atar @title = D-9A50 Turbojet Engine @mass = 1.582 @description = Early afterburning turbojet. Comparitively low overall pressure ratio (6.2) leads to high fuel consumption but good high-speed performance. 70.6kN wet, 49.18kN dry. SFC 0.98/1.99 lb/lbf-hr static. Temperature limit Mach 2.8. %CoMOffset = 0, 3, 0 %node_stack_top = 0.0, 0.125, 0.0, 0.0, 1.0, 0.0, 1 !MODULE[AJEModule] { } MODULE { name = AJEModule Area = 0.29 BPR = 0 CPR = 6.2 FPR = 0 Mdes = 0.9 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.8 FHV = 30000000 TIT = 1360 TAB = 2500 exhaustMixer = True maxThrust = 150 maxT3 = 900 } @MODULE[ModuleEngines*] { @maxThrust=70.6 } } @PART[B9_Engine_Jet_Turbofan_F119]:FOR[AJE] { @title = D-119F Turbojet Engine @mass = 1.77 @description = State-of-art afterburning low-bypass turbofan engine capable of sustained supercruise speeds. Higher bypass than other low-bypass turbofans and high efficiency leads to higher than usual dry:wet thrust ratio and excellent efficiency: the engine is designed for supercruise (supersonic flight on dry thrust). Fitted with latest in thrust vectoring technology, this engine provides extreme pitch authority, and, if multiple engines are present, outstanding roll authority. Obvious choice whenever superior maneuverability is desired. Estimated performance based on best available information. 155.4kN wet, 100.4kN dry. SFC 0.74/1.75 lb/lbf-hr static. Temperature limit Mach 2.55. %CoMOffset = 0, 2, 0 MODULE //wet SFC = 1.4 here { name = AJEModule Area = 0.35 BPR = 0.45 CPR = 35 FPR = 3 Mdes = 0.9 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.7 FHV = 27000000 TIT = 1970 TAB = 2350 exhaustMixer = True maxThrust = 250 maxT3 = 1200 } @MODULE[ModuleEngines*] { @maxThrust=155.4 } } @PART[B9_Engine_Jet_Pod_Small]:FOR[AJE] { @mass = 2.15 @description = Small and reliable low-bypass subsonic turbofan. Suitable for wide variety of tasks, from powering crew transports to small cargo airplanes. Use small structural pylons for attachment. The TFE731 i similar to the JT8D series low-bypass turbofan that powers B717, B727, B737, DC-9, and MD-80 families. 93.4kN thrust, SFC 0.519 lb/lbf-hr. !MODULE[AJEModule] { } MODULE { name = AJEModule Area = 0.35 BPR = 1.72 CPR = 20 FPR = 1.9 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 28000000 TIT = 1350 TAB = 0 exhaustMixer = False maxThrust = 120 maxT3 = 800 } @MODULE[ModuleEngines*] { @maxThrust=93.4 } } @PART[B9_Engine_Jet_Pod_Medium]:FOR[AJE] { @mass = 2.4 @description = Powerful and reliable high-bypass subsonic turbofan, one of the most popular designs in it's class. Capable of performing wide variety of tasks with extreme efficiency, from powering medium transport aircraft and medium crew transports. This powerplant parallels the CFM56 series high turbofan that powers the B737 and A320 civil aircrafts. 142.3kN thrust, SFC 0.360 lb/lbf-hr. MODULE { name = AJEModule Area = 0.35 BPR = 5.4 CPR = 33.7 FPR = 1.8 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 24000000 TIT = 1400 TAB = 0 exhaustMixer = False maxThrust = 180 maxT3 = 950 } @MODULE[ModuleEngines*] { @maxThrust=142.3 } } @PART[B9_Engine_Jet_Turbojet]:FOR[AJE] I appreciate any help.
  6. burntartichoke

    [1.0.5] Advanced Jet Engine v2.6.1 - Feb 1

    I saw a long way back that there were thoughts of doing procedural engines which could get around the diameter issue but that is probably still a long way down the road. As for the resizing, I figured as much; now to see if my changes do what I think they do.
  7. burntartichoke

    [1.0.5] Advanced Jet Engine v2.6.1 - Feb 1

    First off, thank you camlost! I haven't played with AJE for long but so far it is fun! It got my F-4 clone to Mach 2+ at 12k M (I didn't get a shot of it at altitude but here it is waiting in the hanger.) I do have a question. Right now the model above is using F100s or F101s, I saw there are J79s and I would love to use those but they are not a standard diameter. I was wondering if AJE users could recommend fuel tank/fuselage mods that might better fit these odd sized engines. I tried TweakScale but that does not seem to support custom diameters and I have not had time to see if I can get it to do custom sizes. This minor issue with diameters got me thinking, this mod could easily support a "lite" version that would only use stock diameters and pair down the number of engines to one analogous engine per model. If there is any interest in a "lite" version for other users that primarily use stock diameters, I would be glad to add it as an option for AJE.