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mughi

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Everything posted by mughi

  1. Thank you! Short version seems to work fine. Be sure to delete the MagicSmokeIndustries folder from the atm texturecache folder, or it won't help though update - black textures came back after a game crash, msi folder in atm texturecache folder came back also. i'll try the longer config
  2. So, based on a quick search, I didn't see this here, but is there a way to duplicate a container in the editor? Part mirroring leaves the mirror empty, alt+click leaves the duplicate empty. I DID discover today that you can save a container as a sub-assembly, and the contents persist. If nothing else, it's a good workaround that others may not be aware of. [referring to the square SC-62 containers..have not tried with the larger ones. This was an issue with the old KAS containers as well, I just never thought to mention it or try the sub-assembly trick]
  3. Pellinor: quick question.. You said you disabled support for the Mk3 cockpit while you track down the vab/sph lock issue (I had the same problem w/ the older version of tweakscale). However, it's looking like ALL crew capable cockpits are now un-scaleable. Was this intentional? I got the 1.0 release from curse this morning. (looks like v 2.0.0.0 according to .version file) Just curious if I have something else acting up, if this was accidental, or if you knew about it. Thanks mughi
  4. So, I've searched and seen this asked a few times, but I don't know if it has ever been seriously considered: It would be useful to have an option (probably in utilities) to INVERT GUIDANCE (upside-down pod syndrome). Yes, this can be worked around by better ship design/planning, but it would still be nice to have it there as an option for when you forget, or something breaks, or you forget Should requests go in here, or over on the ISSUES page. .../me realizes he made the mj module attachable and gets out and flips it over.. still, would be a useful option
  5. Just a note for those dealing with this. I had the latest version of IR and it still wouldn't work. I fixed it by deleting both IR _AND_ 000_Toolbar, and using the ones provided in the latest IR download. As I'm fairly sure I had deleted IR when I originally tried to update, I think the issue was probably an older version of Toolbar. (Which makes sense, and I'm not sure why it took me so long to think of it, but thought I'd save anyone else some headscratching)
  6. Lack, Just wanted to agree with the others saying great mod. I base pretty much everything I make off it. And I would like to second Neutrinovore's request for alternative LLL cargo bay options (particularly the ramps and side openings). Obviously, when you have time/start looking at LLL again. Thanks
  7. First, this is an awesome mod! I have one annoying issue: The 'Servo Configuration' GUI in the VAB/SPH is not blocking. As a result, if I click on the GUI while part of my craft is behind it, I end up selecting (and moving) that part/tree. As KSP has no way to cancel a part selection, and tends to recalculate strut placement and mirrored components when dragging, this can become very frustrating and destructive. I searched through the thread but did not see any mention of this. Is this something others have encountered? Am I missing a simple setting (in KSP or the mod)? Not having seen the code, it would seem likely that you just need to make the GUI modal/blocking, but I don't know if it works that way. Thanks mughi
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