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Puddinsky

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    Bottle Rocketeer
  1. Honestly I'm excited for so many things. In the short run just getting back in to orbit with the new look (especially the rocket plumes and revised sound), not to mention the new physics look solid. Long term I'm excited to build a base on some distant world. After thousands of hours in KSP1, I hope to double it with KSP2.
  2. I have been playing KSP since before it had planets. But as soon as it had planets, you know the community started modding realistic size Earth in. Many love the bigger challenge and the sense of home. With KSP2, there will be multiple star systems. So my really obvious take is, why not just make one of those systems our solar system. It does not have to be populated or even 100% accurate. I think many players will jump at the chance to "discover" Earth and launch from there. I realize it won't be a quick or easy to implement. But if you already have the tools. I would say why not go with the obvious choice and add something most players would love. As for the realistic rockets. I'm sure that's a different discussion all together, though the procedural parts may just scratch that itch anyway.
  3. A rework of my old piece. The Kerbal System to scale v 2.0 I left a bit of space at the bottom for the Witty Loading Hints(TM)
  4. Here's my humble attempt. The hardest part was selecting only a few. You can imagine with a 1000+ hours I have quite the collection. For reference these are all stock screenshots. Or at least no mods are visible SunDiver Staging 1.7 Rotating Engine VTOL SSTO "Clean your window mam?" Majestic Kerbin/Mun Rise from Minmus
  5. Just so I'm on the list if need be. I got Kerbal shortly before 0.13 in 2011.
  6. You know you play too much KSP when you can launch into a near perfect circular orbit with a single burn. or When you try and find mods to make it harder. O.O
  7. My 10cents. I would love to see centrifugal forces working in space. I have built ring ships and you can glue a Kerb to them, but it would be awesome if that spinning motion creates artificial gravity so that they could walk on the walls. I have no idea how hard that'll be to do. Probably quite hard, but still. It would be pretty awesome Also I imagine that a first person view for the crew wouldn't be too hard? Like IVA but when they are outside the ship. So that too
  8. Sorry to be a noob. How do you let it drain the middle one last. Putting fuel lines inward like this []-->[]-->[]<--[]<--[] ?
  9. I'll figure out how to post a pic later. But after I played with the fuzzy image a bit, I tried to blur it. That seemed to have worked rather well. IMHO it is the KSP launch pad with a rocket angled at about 45 degrees. Maybe damned robotics is going to become stock parts. Maybe it is just an idea to play with using the takeoff struts.
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