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wolfiie

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Everything posted by wolfiie

  1. I remember using this mod forever ago, but I forgot about it after a reset Can anyone upload a folder or something with the parts ready to go to install into KSP? I for the life of me do not know how to Unity or export models into the format KSP picks up
  2. If there was another gatling gun that was either larger or smaller, yet with a circular or other-shapey barrel instead of the triangular, it would make for some variation, which a lot of people could use to adapt for their doomsday crafts or projects.
  3. I love this AAR and everything, but I always had one question referring to the parts of the Proteus ever since noticing the front of the ship. Where is the frontal shield from? I looked through most all of the 90 pages and went through the parts of Deadly Reentry & others, but I still couldn't find it. I'm wondering as it could come in handy for a certain project that I have going on that involves Jool.
  4. The update is great, finding that the radiation meter works quite well. As a suggestion, I would love to see instruments like the ones in this photo, even though most of the tools would be for distant planet and deep space research.
  5. Floor 504 : A mass of beams that reflect off of the mirror walls with minuscule beam collisions that look like bursts of fire.
  6. Hold on! "ROZER: Figures. Good luck, commander – only two weeks left before the fire." I wonder what this foreshadows...
  7. That is how much it can withstand an impact with something (e.g. planet, other ships, etc.) not G-forces
  8. The knowledge base of the moon or planet in the solar system map (the small 'I' icon on the right side of the screen), it tells me the atmospheric properties; I tried to give the Mun an atmosphere, and also edit Kerbin to have a thicker atmosphere, but it didn't work for either one. In the planet editor of HyperEdit, there is the atmosphere height option, and so what happens is that it changes the 'Scale Height:' in the Atmosphere section of the info of the planet/moon (within the map), but doesn't give me an atmosphere. Changing the atmosphere color doesn't work, but I hope that will get fixed in the next update.
  9. Being that I've worked on my epic KSP save file for a VERY LOOOONG time, and use only the Kethane and B9 pack mods, here's what I got (I also updated it literally 5 minutes ago):
  10. When I change the planet's atmospheric properties (ex. give the Mun an atmosphere), it doesn't affect anything. It shows in the knowledge base for the Mun that it has an atmosphere, and all the other stuff except: Scale Height: 3km (like Duna); Atmosphere Height: 0km ... Is it supposed to be like this?
  11. I saw that as well. I wonder what it means...
  12. This mod is great! One thing, the gun loves to overheat, but I just tweaked the config, so it's all good. Also, is it me or am I getting a lot of recoil when I fire this on a tank or something? [EDIT] Nevermind, I fixed it
  13. Amazing, gives my interstellar craft a feel for life needs while my kerbal subjects are shipped into deep space
  14. Ahh, this mod was the last thing i needed! I'm so happy to have found this, now I can send a kerbal at relativistic speeds (not really ) towards Kerbin and then not worry about them dying (for the most part)
  15. Woo! I can now have tons of my very very OP and very very UP landers and boosters all together, so I don't have to figure out for forever how I built it
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