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sebi.zzr

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Posts posted by sebi.zzr

  1. 23 hours ago, milked3301 said:

    I was building a space ship and went to save, my screen went black and now my pc won’t boot properly, if it does it goes black and reboots itself after a minute or so

    welcome to the forum.

    if i would blind shoot.

    your HDD has seen better days!

    KSP tends to be heavy on hardware and this is not hardware support but some specs of your machine, would clearly give us some insight.

  2. @sumghai

    I totally forgot, how the old landing legs were fixed. :blink:

    green:

    Spoiler

        //MODULE
        //{
            //name = ModuleLight
            //lightName = Spotlight
            //useAnimationDim = true
            //lightBrightenSpeed = 100
            //lightDimSpeed = 100
            //resourceAmount = 0.01
            //animationName = SDHI_ToggleLight_Green
            //useResources = true
        //}
        MODULE
        {
        name = ModuleAnimateGeneric
        animationName = SDHI_ToggleLight_Green
        startEventGUIName = Deploy
        endEventGUIName = Retract
        actionGUIName = Toggle gear
        }

    amber:

    Spoiler

        //MODULE
        //{
            //name = ModuleLight
            //lightName = Spotlight
            //lightMeshRendererName = Pointlight
            //useAnimationDim = true
            //lightBrightenSpeed = 100
            /lightDimSpeed = 100
            //resourceAmount = 0.01
            //animationName = SDHI_ToggleLight_Amber
            //useResources = true
        //}
        MODULE
        {
        name = ModuleAnimateGeneric
        animationName = SDHI_ToggleLight_Amber
        startEventGUIName = Ligts ON
        endEventGUIName = Ligts OFF
        actionGUIName = Toggle ligt
        }

    blue:

    Spoiler

        MODULE
        {
        name = ModuleAnimateGeneric
        animationName = SDHI_ToggleLight_Blue
        startEventGUIName = Ligts ON
        endEventGUIName = Ligts OFF
        actionGUIName = Toggle ligt
        }

     

    Quote

    ModuleLight no longer uses animations to control color and brightness of the lights.Instead this is done by the part module itself.

    "ModuleAnimateGeneric" now controls color and brightness of the lights.

  3. @sumghai, if this is still relevant. I hope this is some kind helpful, at least on node 1 and 3.

    name = SDHI_WRL_Amber
    MODULE    
    {       
      name = ModuleLight       
      lightName = Spotlight		
      lightMeshRendererName = Pointlight       
      useAnimationDim = true		
      lightBrightenSpeed = 100       
      lightDimSpeed = 100       
      resourceAmount = 0.01       
      animationName = SDHI_ToggleLight_Amber        
      useResources = true		
      movementTransformName = Pointlight
    }

    You will see for yourself what the code does on existing model, but apparently there needs to be some changes to animation hierarchy.

    As far the fixed color goes, i tried to link "ModuleLight" to "ModuleColorChanger" with no avail (so far).

    As i would like to see you to make just one part that uses existing stock behavior, i'll try to figure out the rest of the puzzle.

    best regards

     

  4. 9 hours ago, TheNarwhalArmy said:

    I'm making a CubeSat mod and i made the first part. the only issue i'm having is that when i click on the part to place it, i see the nodes, just no actual part...  I think i has to do with the model and texture. When i put it thru unity to get the .mu file, i only get a .mu file. I think there is also supposed to be another file too that is the texture. Also if i'm right about that what do i need to put in the .cfg file of the part to say what texture i want?

    I hope this helps

     

  5. 6 hours ago, Capt. Hunt said:

    I've got some older mods that suffer from the ModuleRCS change.  How exactly can I fix that?  I've heard that you can change the name of ModuleRCS to ModuleRCSFX, but as far as I could tell, that just made the plumes disappear completely.  Am I missing something?

    If you changing to ModuleRCSFX,you also need to ad effects for plumes to work.

    	EFFECTS
    	{
    		running
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_rocket_mini
    				volume = 0.0 0.0
    				volume = 0.02 0.2
    				volume = 0.5 0.2
    				volume = 1.0 0.2
    				pitch = 0.0 0.75
    				pitch = 1.0 1.5
    				loop = true
    			}
    			MODEL_MULTI_PARTICLE
    			{
    				modelName = Squad/FX/Monoprop_small
    				transformName = RCSthruster
    				emission = 0.0 0.0
    				emission = 0.1 0.0
    				emission = 1.0 1.0
    				speed = 0.0 0.8
    				speed = 1.0 1.0
    				localRotation = -90, 0, 0
    			}
    		}		
    	}

     

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