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sebi.zzr

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Everything posted by sebi.zzr

  1. He is talking about model not the texture.
  2. In theory yes but in praksis is little more complicated.Mainly because of lack of documentation on part variants,i hope we would get "modders notes" soon. It was my 1st idea after release of 1.4 and i'm struggling since with no success.
  3. You're not the only one.There is a flood of similar posts on the forum.
  4. Because of lack of documentation this is merely a guess. All the engines in making history expansion have "sizeGroup",it could be related to calculating of drag cubes?And since the author of all the parts is @RoverDude i suspect he is also involved in code itself.I was hoping we would get explanation on "variants" in "moders notes",like it was for "upgrades",but apparently we're out of luck.
  5. From KSP-API:The sizegroup of this variant, they are used to filter out other variants that don't match in dimensions and there are things surface attached.
  6. Hello and welcome to the forum.If i have to blind guess,you need to update SmokeScreen .
  7. You need to rotate the particle 180 degree.In the meanwhile here is the patch to fix that. @PART[KW2mengineSPS] { @EFFECTS { @running_closed { @PREFAB_PARTICLE[Flame2] { localOffset = 0,-0.8,0 localRotation = 1,0,0,-180 } } } }
  8. @PART[*]:HAS[@MODULE[ModuleDockingNode[@nodeType[size0|size1|size2]]]]
  9. "nodeType" is inside "ModuleDockingNode" and why use that since you already selected all types with @PART[*]:HAS[@MODULE[ModuleDockingNode]
  10. Oh,i see they are "pre built".
  11. Of Course,just take the sounds from 1.3 and replace the existing ones.
  12. It's not how many air intakes you need,but more of which intake to use for what purpose.
  13. retractable = true What do you mean by that?When you're on launch pad it will turn to sun? sunTracking = false edit:also,you need to swap Y and Z axis.Z+ needs to face forward to act as the solar panel.
  14. probably some minor tweaks and you're all set up.
  15. It's created in Unity.You could probobly finde it on Youtube.
  16. In that case it's: @PART[*]:HAS[@MODULE[ModuleScienceConverter]]:Final { @MODULE[ModuleScienceConverter] { @scienceCap = 2000 } }
  17. @PART[Large_Crewed_Lab]:Final { @MODULE[ModuleScienceConverter] { @scienceCap = 2000 } }
  18. You probably have MM?Go to space center view and press Alt+F11,then choose "reload database".It'll take a while but it's much quicker than reloading whole game. It'll also reload and aplay MM patches.
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