sebi.zzr
Members-
Posts
835 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by sebi.zzr
-
He is talking about model not the texture.
-
Looking for a specific manoeuvre node mod
sebi.zzr replied to FeersumEndjinn's topic in KSP1 Mods Discussions
- 1 reply
-
- 1
-
In theory yes but in praksis is little more complicated.Mainly because of lack of documentation on part variants,i hope we would get "modders notes" soon. It was my 1st idea after release of 1.4 and i'm struggling since with no success.
-
ksp dlc 5 meter fairing bug
sebi.zzr replied to Jim123's topic in KSP1 Technical Support (PC, unmodded installs)
You're not the only one.There is a flood of similar posts on the forum. -
PartVariant Guide
sebi.zzr replied to Electrocutor's topic in KSP1 Modelling and Texturing Discussion
Because of lack of documentation this is merely a guess. All the engines in making history expansion have "sizeGroup",it could be related to calculating of drag cubes?And since the author of all the parts is @RoverDude i suspect he is also involved in code itself.I was hoping we would get explanation on "variants" in "moders notes",like it was for "upgrades",but apparently we're out of luck. -
PartVariant Guide
sebi.zzr replied to Electrocutor's topic in KSP1 Modelling and Texturing Discussion
From KSP-API:The sizegroup of this variant, they are used to filter out other variants that don't match in dimensions and there are things surface attached. -
PartTools not working
sebi.zzr replied to TeslaPenguin1's topic in KSP1 Modelling and Texturing Discussion
-
Hello and welcome to the forum.If i have to blind guess,you need to update SmokeScreen .
- 2 replies
-
- b9 aerospace
- ksp 1.4.1
-
(and 1 more)
Tagged with:
-
Best way to disable a part with modulemanager?
sebi.zzr replied to tjsnh's topic in KSP1 Mods Discussions
-PART[MyPart]:FINAL {} -
Problem with textures
sebi.zzr replied to Pawelk198604's topic in KSP1 Technical Support (PC, unmodded installs)
-
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
sebi.zzr replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to rotate the particle 180 degree.In the meanwhile here is the patch to fix that. @PART[KW2mengineSPS] { @EFFECTS { @running_closed { @PREFAB_PARTICLE[Flame2] { localOffset = 0,-0.8,0 localRotation = 1,0,0,-180 } } } } -
Reverting Jet Sounds to 1.3.1 standard
sebi.zzr replied to Warezcrawler's topic in KSP1 Mods Discussions
Oh,i see they are "pre built". -
Reverting Jet Sounds to 1.3.1 standard
sebi.zzr replied to Warezcrawler's topic in KSP1 Mods Discussions
Of Course,just take the sounds from 1.3 and replace the existing ones. -
How 2 air intake?
sebi.zzr replied to VelocityPolaris's topic in KSP1 Gameplay Questions and Tutorials
It's not how many air intakes you need,but more of which intake to use for what purpose. -
retractable = true What do you mean by that?When you're on launch pad it will turn to sun? sunTracking = false edit:also,you need to swap Y and Z axis.Z+ needs to face forward to act as the solar panel.
-
probably some minor tweaks and you're all set up.
- 12 replies
-
It's created in Unity.You could probobly finde it on Youtube.
-
Official API Documentation KSP 1.12.0
sebi.zzr replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
Will there be any "modders notes" for both 1.4.1 and DLC? -
module manager: increase stored science in labs.
sebi.zzr replied to magnemoe's topic in KSP1 Mods Discussions
In that case it's: @PART[*]:HAS[@MODULE[ModuleScienceConverter]]:Final { @MODULE[ModuleScienceConverter] { @scienceCap = 2000 } }- 8 replies
-
- 1
-
- module manager
- lab
-
(and 1 more)
Tagged with:
-
module manager: increase stored science in labs.
sebi.zzr replied to magnemoe's topic in KSP1 Mods Discussions
@PART[Large_Crewed_Lab]:Final { @MODULE[ModuleScienceConverter] { @scienceCap = 2000 } }- 8 replies
-
- module manager
- lab
-
(and 1 more)
Tagged with: