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About weissel

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    Rocketry Enthusiast
  1. Children of a Dead Earth: realistic space warfare game

    And now read the Atomic Rockets website and find out that "stealth" again is relative. Yes, you likely can use hydrogen or helium to dump heat and expel the waste (or use it for thrust, too) while being hard to see. And now imagine you were the guy in charge of protecting your planet/asteroid/system from threats like these "stealth ships". Are you going to have lots of small, cheap drones around that look for heat signatures? Sure you would. How about drones scanning everything nearby with Radar or Lidar or similar? Sure you would, even if they are more costly and visible to all due to their higher power use and active radar/lidar use. And if they are attacked, that in itself is an important alert signal. How about extensive surface systems, which can be totally stealthed under ground, both for observation and for counterattacks? As much as the budget can be squeezed and then some! How about organising a 24/7 watch on the brightness of all stars bright enough to be of use? No problem! We routinely do monitor star brightness of stars over months and years, detecting tiny dips of 0.1%, which shows us there's a planet crossing the star far away. All that is needed are some large aperture lenses (apparently the old 200mm f1.8 Canon lenses do great work for a very low price --- compared to specially made optics, at least) and sensitive sensors (current DSLRs have fairly good sensors, enough for that work) and some software for tracking and finding the stars on the photos and measuring the brightness. Which we all have today. I am pretty sure you'll find some other ideas --- even a very sparse, but wide hydrogen stream at 9km/s (and 22K) should be detectable with matching active sensors. I am thinking of something not quite dissimilar to Michelson-Morley (trying to detect the Aether which obviously failed due to non-existent Aether --- but that hydrogen cloud exists ...). All that being given, do you see a role for spy craft of that kind? And if so, will they (at 190m/s per day) be manoeuvrable enough for any kind of battle where they are detected? (I guess no. Once they are detected in any way, any dumb kinetic weapon will take them out, they cannot dodge at all. So yes, you may have some stealth in space --- given very special circumstances --- and now tell me, what can you do with it?
  2. Better Than Starting Manned Revival?

    "Better than <questionable design decision>" has become an in-joke for FlowerChild's mods. Better than Wolves, Better than Giant Bees[1], Better than Sentry Turrets (which was the best he could come up with re Rimworld). For a "meaningful, slow progression" starting with valuable and expensive Kerbals is not the right thing. But then KSP's Career Mode is a tutorial for beginners, not a challenge even for veterans. And there I can really see the "better than" being true --- obviously if you have different goals, your mileage will vary a lot. [1] 7 Days to Die, a craft/build/survival game with zombies and zombie hordes coming to kill you. They had Giant Bees as a 'flying enemy' back then, so you'd need some sort of roof, too. The game was too easy for FC. They added a shortness on resources, resource quality by biome (the more dangerous, the more rewards --- instead of "the higher your level and relevant skills, the higher level the rewards), slower progression, reduced the fairly OP crossbow, etc etc etc and you'd avoid zombies --- or lead them away from where you wanted to search for stuff --- because zombies now are dangerous. A few versions later, while not perfect and still having some less than perfect things, settings to hard (zombies ruin always, shortage of everything, no loot respawn, no air drops, ...) FC found the gameplay hard enough for their liking and discontinued the mod. (Note that FC is/was a game designer)
  3. Better Than Starting Manned Revival?

    Unmanned before manned is the same as BTSM mostly in forcing you to launch probes first. BTSM was a very tightly integrated experience (and therefore, by necessity, incompatible with about all mods --- either technically or by radically altering game play away from what was wanted. (That does not only include MechJeb, but also any kind of dV readout, like Kerbal Engineer. Yes, you were meant to "know" your dV by try and error.) About the only mods that might stand a chance to be compatible with BTSM would be purely visual mods. BTSM started with giving you the small Kestes solid rocket and the Kestes boosters. (Estes is a very successful solid toy/hobby rocket maker, they produce their own solid fuel engines ...) No steering at all, not even winglets. No changing the amount of fuel or the thrust. So you need to stage properly, and be balanced. And have the batteries to send back your science before your crash or burn-up --- no parachutes yet. And, as you might soon find out, there's a thing called "going too fast", and you need to learn to wait the right amount after each booster burnout (and did I mention, side-attached separators come very late in the game, as do fuel lines?) before staging the next one, if you want to go high enough. Soon(ish) you'll be running an experimental bi-propellant liquid engine, the aptly named "Death Wish", and you may have some movable fins. The Death Wish will overheat and explode about 8 seconds after take-off from the pad, and it is only capable of sustained ~50% throttle in space (no air to pass heat to), so you have to play with the thrust. While manually keeping the rocket on the suborbital course you want[1]. Carrying a gravity detector and a dozen or two batteries (which are emphatically not made from potatoes with wires stuck inside. Unfortunately: they would give you more power then. Though you could recharge them ... if there was any way for you to produce power in space. You'll be graduating to long suborbital flights --- you want tundra and pole biomes from low space, because that't the only place the detector works. (Note: there is no science to be had at all below something like 10 or 15km height!) And then try to get an orbit. With only movable winglets for steering. Which only work in lower and middle atmosphere. (All the probe bodies have zero reaction wheels, and the capsules only enough to get to a heatshield forward attitude at reentry time.) You also only get the FT-800. Full. No way to have a half-full tank (unless you burn the fuel off before launch). You may then graduate to vertical staging (Saturn V, not boosters detaching), and you will have fun with no struts. You may gain a small RCS tank and nozzles, finally some attitude control in space. But they do have very limited power in the lower atmosphere. Now you may be ready to do a Mun flyby or even orbit. Unmanned of course. With the probe cores you have you will find that Hohmann transfers are ssslllooowww and that means a much increased weight in batteries ... and you start considering if you can lighten that weight ... and how ... in the meantime, some old cockpit from an old war has been found and you might want to launch some kerbal up there ... only to find out what "not pressure tight" means. You will also be a bit creative when it comes to attaching parachutes (the attachment rules have been worked over, so many attaching methods are not possible. You cannot mate 2 or 3 Kestes rockets side by side, for example ... only the boosters.) Soon you'll have a pressurised cockpit (not vacuum proof) and then the Mercury equivalent. It has about enough life support for one orbit and a bit --- life support is really heavy, and suits and early pods and capsules go through life support in an alarming rate --- and you better make a nice and shallow reentry with the heatshield you have. And do not carry anything but heatshield, parachute and capsule. Not even a single thermometer. If you want to survive, that is. Do not even think about polar or retrograde reentries at all, unless you can do propulsive braking. Struggle after struggle after struggle ... and yet, even choosing the "worst" next node will not paint you in a corner (you just might have to be more creative) and if you are low on money, there are a few grind missions to get you back up from even a totally empty purse. You will want some of those missions to finance your science missions; and the stuff is from "sending up a sounding rocket with a thermometer and a barometer for weather checks" over "deliver this warhead to that point" (from suicide crash to dropping them as bombs on multiple targets (not just on Kerbin) --- the military needs to be prepared against big pale aliens from outer space invading, the public demands it) to "deliver this heavy MacGuffin to this and that orbit" and possibly "and now shift the orbit to there and there much later". Of course, you can combine missions and the more efficient (in Funds) you build, the more is left for you. Most contracts are "must be done on the next flight", so not getting that cool engine for a test sometime later and use it a lot in the meantime. I do not think any other mods have made that much of a challenging game with the rewards that come from overcoming difficulties. Most of them go for some realism (which is fun), but ... a properly designed game with progression is something else than a wonderful sandbox and there is space for both. [1] not even a SAS hold on these early probes, but to balance that they are really heavy and eat electricity like there was no tomorrow. Oh, no hibernation. You can switch them off and on --- if you have a running probe core or a kerbal to do so.. And even 0.1s without electricity is an insta-kill for a running probe core or a kerbal. Also, solar cells come really late and are initially heavy and bulky and inefficient as hell, but fragile like thin glass, so your manned Mun landing will be done on batteries only.
  4. KSP Weekly: The son of Mars and Venus

    Sorry for the necromancy; I'll slay Zombie Kerman after the post again. DMP: see https://github.com/godarklight/DarkMultiPlayer/blob/master/LICENCE.txt LMP: see https://github.com/DaggerES/LunaMultiPlayer/blob/master/LICENSE Both are the same license, a "MIT License" and basically allow you to do as you please (copy, modify, sell, ...), as long as "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software." Which is very easy to do. The license also makes clear that there is neither a warranty nor an accepting of liability --- which is to be expected and no real hindrance. So ... yes, from the copyright side they can borrow 1:1. No legal reasons not to: they have the explicit permission to do so. [Kills Zombie Kerman]
  5. Weather

    Engines are "frozen"? Do you see your nozzles go white all over with frozen humidity, or are they starting to glow red if you run them? Decouplers having a delay? Decouplers use explosives. Explosives do not care about deep temperatures: guns fire even in the Russian winters and the Antarctic. You want something 'cool' which is fine --- but if it badly clashes with the type of reality the game has, it fails. (This reminds me of Here's To The Heroes (lyrics), mp3.) I think you should go back to the drawing board to find viable effects and explain why waiting a few days, weeks, months for more pleasant weather is not going to happen all the time, rendering all the weather mostly a non-issue or a nuisance at worst.
  6. By flying 10-25° off retrograde (point the shield end more down towards Kerbin) you can generate lift, thus keeping you in the thinner atmosphere for longer, hitting the dense "we are going to cook you" atmosphere layers slower. By the same token you have a limited steering ability (left and right) by tilting the pod left and right. Unfortunately you are unlikely to have enough electrical energy or monoprop to manage holding that position. There are other options, left as an exercise for the reader, alternatively investigate how the Apollo capsule did it. I do not think you can fix this problem in flight without certain mods and parts you don't have. You could raise your periapsis to above 70 km and launch a rescue mission when you pass Kerbin, collecting the stranded Kerbal --- assuming you can already do EVA in space. If not, be happy that Kerbals need no life support while you go get that ability and rescue him/her, possibly years later.
  7. KSP Weekly: The son of Mars and Venus

    And I want quality gameplay. The non-barn progression is cobbled together and never will be "good", no matter what you do with the rest. As a lot of "High Res" packs and patches for older games have shown, graphics can be updated pretty easily. Gameplay, however ... not so much. "previewed" is the important word here. You can object to the quality of the barn space centre --- that can be improved. Or you can object to the idea of having any barn whatsoever in the game. I thought the barn fit well into the haphazard way Kerbals build rockets with no thought of safety, and a lot of "ad hoc". Apparently others thought the idea that rocketry started very much improvised was not worthy of the glorious KSP. But the console does not have new workflows, nor new features getting implemented, no new screens added, no new parts made/overhauled. MH has all that, that is why there is much to report. I can hear people howling at a palette swapped lvl 1 VAB. People like you, I'd think. I mourn the disappearance of BTSM. It was ... great, hard, focussed. But with no barn or any other visual, it is kinda hard for a modder to add another level, which makes it harder for modders to actually make an attempt for a balanced progression there. It's a nice lil' tank (treat very very stoically, get involved at your own risk), but ultimately you want procedural tanks.
  8. KSP Weekly: The son of Mars and Venus

    And I am so happy there is no "barn" --- NOT. The jump between 30 parts (very limiting) and 255 parts (not a limit for most vessels) is quite extreme. But then I value gameplay a lot over glitzy graphics --- if I wanted glitzy graphics I'd be playing AAA games. And the barn could have been improved ...
  9. KSP Weekly: The son of Mars and Venus

    So what information exactly do you want? The number of bugs fixed? (23) The titles of the bug reports newly added? (really? Would you even understand them?) The number of open bugs (say, 100. That could be 15 game breaking/crashing bugs or 100 typos/bad translations ...) The amount of hours spent? (irrelevant. Also not something companies reveal to the world just like that.) The change in Lines Of Code? (relates to progress as much as the distance relates linearly to dV. Especially if you start at a random velocity vector. Also this tends to change little while bugs are fixed.) If bugs are cleared faster than added? That might be interesting, but in the beginning of QA the unsolved bugs are rushing in and towards the end the bug numbers dissolve --- and yet, a bug can be anything betwenn[sic] a typo and a "we need to change everything, it'll take 6-9 months at least." bug -- remember the Kraken! A fixed delivery date, no matter what? You want them to release something less than ready or hold a finished product back, for the sake of a date? Lots of developers say "it's ready when it's ready" and that simply is the truth. "Work is progressing (nicely|adequately|slowly|barely)"? But that is what they said! QA is working well, console developers are reacting quickly, stability and playability are the focus and are improving lots. How about you mock up a sample of what information you want to see and tell us why you want each of the parts in your mock-up progress report on consoles?
  10. Take-Two Kills "Essential" Grand Theft Auto V Mod

    The Sovereign. Sorry, but if you come along the lines "who died and made you king?" I naturally understand that as a "shut up". '"who are you to say what" is right and what is wrong?' does have that ring, doesn't it? Actually, no. Not even the right continent. Let me answer: T2 insists on being able to change the terms at any time. T2's (and tons of other EULAs) are written in dense lawyerese, so people will not be able to read them, and that is on purpose. T2 did not "agree to share their property" --- T2 agreed to "let me use their property (code, assets, IP) until they don't feel like it any more". Like these free and now pay-for SP cars. T2 is not acting in good faith in first place, changing their tune from "as long as it's SP, mod all you want" to "we'll shut down more or less all mods", and if that is not reneging the deal I don't know what is. T2 is trying to shore up their own shoddy work in GTAO and doesn't care about collateral damage --- even to their own product. I have the right to fork over money. And more money. And even more money. I might get some data or virtual goods, but no guarantees. And that is about the only right I can rely on. Now if my money clip was weighing me down with all these $10,000 bills, that may come in useful. Now, if you can say that sounds like a fair deal ... "honest enough to pay"? There is no dishonesty involved in getting the software legally from a place where you don't have to pay over a place where you have to pay. I think you are totally not understanding the basic idea here. But see the links in the last posts. And of course people have the right to commercialize their software! I don't see where on the world they would not have that right --- except maybe in criminal groups, say Daesh. And people do not need to forbid unauthorized redistribution --- go see the copyright laws, it is not allowed, even right now, to distribute without a license.[2] So what the ... is your problem? That the GPL does not allow them to simply ... to say it in your words, "pirate" the GPL'd software and sell it as ARR with no source code? Is that really what upsets you? [2] Excluding Public Domain, which is a licence or stuff that have lost the protection time of copyright. I am sorry but I have to contradict you. Other people cannot use that segment of the code. They can only use --- probably --- from what that segment was forged[1]. Unless the maker of the proprietary software did not change a single bit of the sourcecode, that is. Which is unlikely for anything but fairly trivial projects. [1] There is no need to publish any changes. The code may have gone through many hands until it arrives at the company, who may have paid for getting it. It may never have been available outside a number of companies who were not inclined to publish it. You really need to read up about the GPL. It's not against corporations, nor against the military, nuclear power, Republicans, Democrats, ... You even have permission to pass it, changed or unchanged, on to others, under certain circumstances. Again, please compare that with the GTA EULAs.
  11. Take-Two Kills "Essential" Grand Theft Auto V Mod

    I see, we will not be able to find common ground here. We will have to agree to disagree, I guess, with me pointing out that by that logic they could intentionally make GTA V no longer work at all and let everyone buy a patch/new version/GTA VI, and you answering that it's their IP, they get to do whatever they want. But I stand on that Rockstar/TT building GTAO knowingly and wilfully decided not to or not sufficiently to check what the players' PCs told them, like "Here, add $10m to my account", but to believe blindly and add that sum to their account. Checking your input has been considered absolutely needed for at least 20 years now. And now they try to put a band aid over it by not allowing mods --- not that *cheaters* will care. In their idea of a cure for the problem they are. URL for that claim?
  12. Take-Two Kills "Essential" Grand Theft Auto V Mod

    Of course I am not the owner of GTA V. Neither are judges, juries, the supreme court, the constitution or the law of the land. Also, last I looked, I was not under your command in any way and therefore you have not the slightest right to tell me what I may say regarding T2 and their IP --- especially not an implied "Shut The **** Up!" When I buy a game --- or rather, pay for the license to play a game --- I certainly feel entitled to actually play that game to the fullest, and I don't feel warped saying that the publisher removing content only to sell it back to me is not a case of fairness. It's not like I use a time or feature limited demo or not yet registered shareware. GTA V doesn't come cheap. But I agree with you on piracy. You cannot see how that is not piracy? Let me help you: It is not murder/robbery/... on the high seas (or rivers). It is not Copyright infringement or "music piracy"... nothing was taken of code or assets. It is not patent "piracy", nothing to do with patents. It's not a pirate radio, by virtue of not broadcasting anything. It's not a boat or ship, hence not a 1934 designed sailing dinghy type called "Pirate". Nor has it any relation to the steamboat "Pirate", the USS Pirate (SP-229), the civilian motorboat "Pirate" turned patrol vessel for 1917/18, the USS Pirate (AM-275), an WWII minesweeper sunk at Korea in 1950. It has nothing to do with: sex, pimps, etc, where the word "pirate" turns up now and then. aircraft hijacking Space piracy (analogue to high seas piracy) Films, games, toys, literature, ... even though some have "pirate" in their name Sports teams any Pirate Party a butterfly (Catacroptera, aka "pirate") It is not related or involved with a Passive Infra-Red Airborne Track Equipment It has no connection to "Pirate Joe's" which bought/buys at full price and resold some Trader Joe's wares in Canada, where Trader Joe's does not exist at all. This is a special case of Corporate Stupidity: Pirate Joe's spends $4,000-$5,000/week. At full price, mind you! (He clearly is their largest customers.) Of course you need to shut them down, by litigation, banning them from the stores (with photos to other stores), because ... everybody loses that way. Yeah, real real smart. Take heed T2, you need to emulate that. Instead of giving the guy a very good retailer/VIP discount, logistic and other support and a medal, because selling more stuff is apparently a bad idea. And in which way exactly does the Gnu Public License license prohibit that? That is the entire point of the GNU GPL. Any work utilizing GNU GPL-licensed code must be distributed under GNU GPL itself. Therefore, there's no way to include a GPL-licensed software library in your proprietary, closed-source, ARR program. You can do that with something like the MIT or BSD license, where you have to include a copy of the license with your program, but the program itself can be under any license. And I thought you had an argument or facts instead of an (uninformed!) opinion. Stuff like this and that paragraph. Maybe you reread the FAQ and the quick guide to the GPLv3 and the GPLv3: yes, you may sell copies, yes, you may charge a fee for downloading a copy, etc. More on selling free software. You may also read how open source developers make money. The entire point of the GPL is to make sure that it's software stays free. You exactly describe it: with free software, anybody can --- and should --- take it, but with MIT or BSD the result is a proprietary, DRMed, "do not touch, do not look", "mods are forbidden" AAR software and any extensions or bug fixes to the free software parts are buried, and likely never will turn up again, forcing the next guy to reinvent that wheel, again. With the GPL, if you want to propagate or convey the program, you have to give back. And EULAs don't? Forcing conformity of the author's view what you may or may not do with the software, like no mods and so on ... The GPL lets you do whatever you want, unless you want to propagate or convey it --- which is an action that without permission gets you into copyright troubles anyway. Changing the source code, adding mods, turning it upside down ... which EULA does allow you that again?
  13. Take-Two Kills "Essential" Grand Theft Auto V Mod

    No. But I think that many times games publishers have been exceedingly stupid and trying to make a money grab. Often at the behest of some well meaning sales guy or some executive. T2 just did that, so ... Thank you for the compliment. Now you know the wet dreams of business executives who are in it for the money. I agree. But that has never stopped anybody with enough greed and not enough smarts in a position of power. (Psychopaths are overrepresented in high management, BTW.) From what I understand, the content was free, just lately they tried to lock it up for a cash grab and/or to drive people to the online version where microtransactions rule. T2 has a lot to lose. Reputation, sales, ... The question is if the deciders at T2 can grasp that truth. Somebody used a machete to attack and hurt people. Let's not go after him. Let's outlaw all knifes and knife-like objects instead ... steak knifes, butter knifes, chef's knifes ... That (probably) works. OpenIV was (AFAIK) so deep into the game code that it accessed unencrypted data for cars that had been freely available in single player. T2 then decided to make their GTA V no longer read the files until some condition indicated a microtransaction had happened. Morally that sucks. It is also as effective as locking the door behind you ... while you have no walls, so walking around the door is trivial. You are right, that is piracy. Perpetrated by T2, though: taking away what they had given to their SP players and asking for money to get it back. Let's say you are a preacher for religion X and you offer your holy book(s) for free for anyone who pays for and visits your convention. Later, you decide that everybody has to either return the holy book(s) or pay a fee for them. Now, who is the thief? "making content available for all" and "proprietary ARR-licensed software" are clearly the opposite of each other. "making content available for all" and changing a 'share-alike' license to a 'do what you want' license means that the former 'available for all' becomes a 'some things available for some people', which obviously is contrary to making content available for all. For many proprietary libraries you have to pay money, for the GPL you have to share knowledge if you distribute it. And in which way exactly does the Gnu Public License license prohibit that? Are you talking "look and feel" or are you talking "patents"? Corporate Stupidity. Short-sighted money grab. Just look around, read the news ... it's everywhere. I am pretty sure that, unless that interface is well and completely documented, you still need to reverse engineer and therefore see the code ... and I can see lawyers trying to make up a case out of hot air. It's good to have something making them reconsider such an attack. I don't know about you, but a court battle against a company with 3.700 employees, $1.7 billion revenue and $3.1 billion in assets sounds expensive and taking over your life for however long it takes. The gain, if they win? Zero. They are not modding for the money. Yes, OpenIV damaged their "turn already handed out freebies into micropay stuff" plan. And of course the "force people to go online and spend money by making SP way less attractive". Yes, the lawyers always play ball, as long as they get paid, no matter if it's the own side or the other side. However, if you are small fry, losing the case will ruin you. "... the study found that in recent years only about one in three hate crimes are ever reported to law enforcement officials." By your logic 2/3rds of hate crime are no crime at all, because they would be reported if they were. And that is when >90% of the hate crimes are violent, versus 13% of all crime. Sort of like Gutenberg telling the world how the printing press can and cannot be used. Or your favourite band declaring that their music may only be heard while bathing (and you only having a shower) ... it's not like the band are the IP owners or anything ... Yes, that is "commercial quality code". It's not like Open Source where everyone can see how shoddy your code is!
  14. Take-Two Kills "Essential" Grand Theft Auto V Mod

    CKAN does not auto-update. It asks you for everything. Also I see no legal way at all for T2 to exert force on CKAN. It does not run KSP, it does not touch it files ... all it does is move some files in and out of a directory. If they could, they could also force any other random program and every game could force Microsoft to do whatever.