cfds

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About cfds

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    Rocketry Enthusiast
  1. #BringBackTheBarn

    Do you seriously believe SQUAD would have put any further work into this concept than shown? The moment SQUAD realized that the most prevailing opinion was "it needs a lot of work", the idea was dropped faster than you can say "shmelta vee".
  2. Everyday Space Drives

    You already listed them as "Solid chemical rockets".
  3. Well, pulling the console versions from the stores took like nine months, so I go with "40 weeks".
  4. KSP Weekly: A Voyage in a Lifetime

    There could be at least some placeholder
  5. Development Update for Consoles!

    One would think that planning out the controls was one of the first steps in the design phase...
  6. ALIEN SKIES: A 6.4-scale playthrough of GPP/Rald

    It is one way to make sure that you never accidentally visit a biome twice...
  7. I hope the researchers tested if this "new language" was not just backwards Spanish...
  8. [WIP][1.3.1] Sigma Dimensions

    @Sigma88: I will try Kopernicus -6 when I am home. And upload the logs somewhere when this does not help... Edit: Yes, using the correct version of Kopernicus fixes the problem. The things you learn...
  9. [WIP][1.3.1] Sigma Dimensions

    I have a problem using Scatterer in 1.2.2 under Linux: The space center screen is just black. KSP.log Kerbin.Body.log (The logs for the other planets contain the same exception) The [Planet].bin files in the cache folder do all exist and none are write protected. Would be nice if a way could be found to play KSP under linux.... Moderator note: the logs have been removed from this post.
  10. Hmm, somehow the "ends" of this engine look more like church bells than engine bells. Might be a trick of the viewing angle, but the bells look like they are like ten centimetres thick...
  11. KSP Weekly: The Arecibo Message

    As long as this "fix" does not affect Procedural Fairings...
  12. The only problem about this is that Squad PR (or Squad itself) is not the one to decide what happens with mod support. Though I personally do not believe that mod support will be axed, since it would be quite difficult to enforce: as long as people do not download a new game version with some new EULA, they have every right to modify their (old) version of the game and share these modifications. The people who play KSP modded are just not enough to waste legal efforts on, money is made with the hordes of people who are willing to pay money to be spared the tedium of installing mods (well, the most money will probably still made with people who see a shiny add, buy the game at full price, and then do not play it).
  13. KSP Weekly: Venerating the Venera

    Nope, the reason why we do not have a beautiful barn is that the space center buildings are not moddable. The quoted block is the reason why we do not have an ugly barn. Or do you honestly believe that SQUAD would have improved on the "early development preview" that they showed us?
  14. With the slight difference that the mod actually made sense... I give you ISRU since it carried over all the functionality of the mod, but calling SQUAD's aerodynamics and fairings "things formerly done by mods" is bordering on an insult to ferram and e-dog. Concerning re-entry: Wasn't that the version where a Mk1 capsule with a parachute could not re-enter safely from a low orbit? SQUAD may sometimes try to duplicate mod features, but they usually fail.
  15. KSP Acquired by Take-Two Interactive

    I doubt that SQUAD will manage to write a working patcher anytime soon, even less one that supports forced updates. On the other hand, patcher.exe is just a very big no-op, so deleting it will have no effect besides freeing some disk space.