cfds

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About cfds

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    Rocketry Enthusiast
  1. Did somebody say... lightsaber?

    I hope he doesn't get sick...
  2. Did somebody say... lightsaber?

    The is a funny rant somewhere on youtube that the only ones using force shields are - the trade federation in one single droid model - the bloddy Gungans...
  3. Are these improved textures part of the 1.4 development or do SQUAD expect us to pay for them again? But I do love the backside covering "enhanced edition". "Nothing wrong with the first one, but we decided to throw some improvements together and give the to you for FREE, motivated by nothing but deep generosity on our part."
  4. I am still convinced that the big trouble with KSP garbage collection is all the white-listing needed for the stock parts...
  5. Just out of interest, PB666: How are you planning to prevent your magic "magnetic field generating satellites" from aligning perfectly with the solar magnetic field? If the satellites generate a field strong enough to have any impact on protecting the atmosphere from the solar wind no form of RCS will keep the satellites aligned....
  6. KSP Acquired by Take-Two Interactive

    The only problem is: they still let SQUAD develop the game...
  7. That would absolutely make sense ... if fuel tank capacity was measured in "m/s"...
  8. These are all reasons why we would like to have new game, but none for somebody to actually make one...
  9. Yupp, making a game costs money. Continue to sell a "finished" games earns money, especially when the "keeping the old game fresh" part is done by volunteers...
  10. Games with micro-transactions work by "milking whales", at least in massive multiplayer online games: The bulk of player base only needs the base game (that might even be free) and keep the numbers up and the waiting times low while the money is earned off the small percentage of people that are willing to pay for visual improvements and short cuts to the grinding. For example, in the warthunder reddit are people who claim to have dropped four-digit dollar amounts on a free game.... So they are good for players because 90% of the players can play a game for free and have some idiots pay for it....
  11. So, if the publisher would include DRM with one update it would not work any more? Besides, the game in question is not DRM free so this seems not to be an option...
  12. Sorry to go slightly off-topic here, but does this option actually exist? Steam did update a game last weekend where I would prefer to finish a savegame with the previous version and I did not found any such option (presumably because "the last stable version" is defined by the publisher as the one that was just installed on my system..).
  13. I also do not believe that some stuff like micro-transactions or disabling of mods will happen, but the steam's "shove every update down the user's throat" approach would make it trivial to implement it without the user's consent (unless he has a backup). The modding community is far too useful as a tool to protect the "KSP brand to get rid off it": It is free and it raises the entry cost for any possible competitor as he would not only have to surpass vanilla but also modded KSP as a game.
  14. Well, for people who bought the steam version and did not make a backup it just requires them connecting to steam... So "making a backup" is exactly the correct step. People who bought from the KSP store (or gog) are fine, though.
  15. Personally I believe that the whole career mode and tech tree are another victim of the whole console debacle: someone has the idea to enter the console market to be ported, game has to be "released" (for whatever reason) to be considered "released", there has to be at least some attempt to address all the bullet points of the feature list that was used to attract players to the early access there are only limited developer resources so half-ass a tech tree, a "career mode", add a last second improved atmospheric reentry system (that required four hotfixes to work iirc) and call the game "finished" rely on volunteers to bring the game to its potential