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About The14th

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    Spacecraft Engineer
  1. Oh I dunno. I thought they were just doing mad tricks.
  2. Hahaha! A snow-boarding trip. I did not expect that!
  3. Spaceballs One has become... *drumroll* Mega Maid.
  4. Awesome Cupcake! Can't wait to try them out. Also, that's a really great picture of the new product fleet lined up by size!
  5. Awesome, thanks Cupcake! These updates look pretty exciting. I don't know what little issues you mean about the Tadpole, but the latest model looks great. I'll be sure to post some pics when Melbart gets to trade his current MK2 in for the new model! I really like what you've done with the toad. I actually didn't find myself using the current Mk2 Toad, because it just seemed like a Tadpole with a bigger engine. But it sounds like the redesign now fills a Tylo-shapped gap. I would definitely like to have one on stand-by attached to my Jool station! Likewise, the Jack Russel looks like it fill
  6. Yes, I think it is - and I'll tell you why... If you don't mind a long post! I download a lot of craft files from this forum - there have been so many amazing designs over the last two years I've been here. Generally speaking though, I only fly the majority of designs once or twice. The reason being that half the fun of KSP is designing and building things yourself - If I'm going to take a ship to land on each of the moons of Jool, or whatever, I'd like to design that myself. And I feel like I've learnt so much about ship design from all the amazing craft I've downloaded from here. My ships a
  7. I just thought I'd mention A_name, if you want a mod that will allow you to take a Kerbal's helmet off - a less memory intensive alternative is the Kerbal Inventory System - which lets you remove a Kerbal's helmet at the click of a button. There's even a little Ffffft! sound when you do! Which if I may say Mesklin, was utterly genius!
  8. That looks awesome Rune! I'd always just assumed that the scanners had collisions - and putting them inside something like a Mk2 cargo bay would only end badly when you turn them on. I guess I should have just tried it. Also I've turned the ship every which way around in sketchfab and for the life of me, I can't see where you've hidden the drill! I hope you release this one so we can try it out!
  9. Hi Cupcake. Loving the Bulldog Mk2! I have a little ore prospector. It's not very elegant, but it does the job and far more importantly, it just about fits inside a Mk3 Cargo Bay. I thought, lets use the BYO Bulldog to drop it off on Minmus. I ended up with quite a stretched ship - a droplimo? As you can imagine - a droplimo does not want to go quietly into space... It was a very wobbly ascent. My Kerbals definitely should not have filled up on snacks prior to launch. Thanks to some very quick work with the airlock, there's now a full compliment of sick-bags heading back on a sub-orbital
  10. Fantastic! I'm really looking forward to trying this out - hopefully at the weekend! This new Bulldog really looks the part! Am definitely taking some screenies when I get up and running. Grats on releasing both your smallest and largest dropships in quick succession! EDIT: I'm already loving the BYO version!
  11. I haven't had the chance yet to use the Puff Puff to carry base parts around, but already I can see the little dropship is shaping up to be a good'un! I can't wait to pair a couple of these up with the new upcoming Bulldog! Amazing work as always Cupcake!
  12. Thanks so much Nertea! I've always found it frustrating that they introduced heating without any particularly effective ways of managing it.
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