• Content Count

  • Joined

  • Last visited

Everything posted by ola

  1. Ascent Guidance (and other things) were broken for me as well, until I upgraded FAR to the latest unofficial release. The new version of MFI seems to have done the trick.
  2. OK, so, after seeing this I've actually started reading articles in Journal of Guidance, Control and Dynamics. Damn you, science!
  3. Is it just me, or is your upload on SpaceDock broken? Or is it SpaceDock in general? Will we ever know? Aaaah!
  4. Some nice additions there, including the commented-out code. *cough cough* https://github.com/ferram4/Ferram-Aerospace-Research/compare/KSP_update Edit: this - string msg = String.Format("[{0:D2}:{1:D2}:{2:D2}] {3} failed due to aerodynamic stresses.", FlightLogger.met_hours, FlightLogger.met_mins, FlightLogger.met_secs, part.partInfo.title); + string msg = String.Format("[{0}] {1} failed due to aerodynamic stresses.", KSPUtil.PrintTimeStamp(FlightLogger.met), part.partInfo.title); is actually turning out to be one of my favourite changes thus far.
  5. You need to get hired by Squad, if you're not already employed somewhere else. Heck, come work for us. We'd probably have a job for you.
  6. And the way things are looking now, Squad'll need every minute of those four weeks.
  7. There's discussion in the CKAN thread about this very issue:
  8. I'm still seeing this, to be honest. No, I'm not. This is what I see: Downloading "https://spacedock.info/mod/198/Throttle Controlled Avionics/download/" (libcurl) 3220 [1] INFO CKAN.Curl (null) - Using curl-ca bundle: (none) 3551 [8] INFO CKAN.NetAsyncDownloader (null) - Finished downloading https://spacedock.info/mod/198/Throttle Controlled Avionics/download/ 3551 [8] INFO CKAN.NetAsyncDownloader (null) - All files finished downloading Installing mod "ThrottleControlledAvionics" Unhandled Exception: CKAN.FileNotFoundKraken: Trying to install ThrottleControlledAvionics, but it's not downloaded or download is corrupted This happens regardless of the mod I'm trying to download from Spaceport. All files from SP end up as zero-byte length. I'll fool around a bit more to see if I get the same from non-SP mods. If so I'll just delete this post. Edit: it works fine for mods from github. I'm on Mac OS X, if that helps.
  9. I too run 64 bit KSP, but memory starts to be an issue when the KSP process starts getting over, say, 10 GB memory or so. All of a sudden all those huge tracts of memory starts taking quite a long time to traverse, and the game slows down considerably.
  10. Lovely. Here, have some rep! *nom nom*
  11. I can't seem to finish the first mission. I get up to 2500 metres, I stay there long enough, turn around and land at the runway. Situation: landed never goes green, and neither does biome, even though I am clearly on the runway with no speed whatsoever. Hm?
  12. The previously launched engines all seem to need settling and their ignitor count is reset to the engine max. The centrifugal settling technique seems to work fine, however.
  13. I have a save game which I've put >100 hrs in, all of a sudden all those probes headed everywhere and anywhere need ullage. Maybe I -should- consider turning it off...
  14. Oh, but why didn't I read the whole thread? Darn...
  15. Hm, why do I need ullage even though I have a ProcPart ServiceModule tank? Same thing for stock pressurized tanks.
  16. Never mind me, using right shift (on linux) solved the problem, of course.
  17. Hm, I must have missed something, because I can't warp neither higher nor lower than x1 whilst executing a burn. Is there some sort of magic setting I've missed? A key combination which needs to be pressed?
  18. So...your old ideas won't work, and you're happy. Only in KSP, people! I might give nuFAR a swirl later tonight, it seems awesome. I wonder if I might just check out the git repo at the Right place and update it as stuff changes.
  19. There are a couple of things that spring to mind when I read this. First off, this is a really good game when played stock. What makes it a superduperliciously great game, is the modding community. All them mods is what makes this game shine. When the developers implement features that previously have been provided by mods, I have rather high expectations - because I think the game is so good. This especially happens when they implement stuff that previously has been provided by great mods, like FAR and DRE. Personally, I cannot fathom why you would want to play this game stock, when it is so much better with mods. Having said that, I'd like to point out that I really prefer when the developers implement stuff, even though it might have been implemented well in a mod. Mods are still bolt-ons, even though some of them are very pretty bolt-ons. Secondly, this is the 1.0 release. The game is supposed to be finished. Another thing that raises the bar, so to speak.
  20. Or we can wait until the developers and/or the community fixes a rather obvious bug. Your choice.
  21. You should really look at how SpaceX manufactures the heat shield for the Dragon capsule, it is quite cool. But I digress. I'll watch the SpaceX launch and go to sleep and hope that the modders have caught up in the CEST morning, so I can continue to avoid anything stock. - - - Updated - - - Unless you use mods made by someone close to frighteningly gifted. Yes, NathanKell, I'm looking at you.
  22. It was made out of beryllium though, the Gemini heat shield was much lighter at 144 Kg and the first U.S. capsule which used glass fibre/phenolic resin. Still, both shields were heavier than the massless ones in KSP stock.