ola
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Everything posted by ola
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Huh. You learn new stuff every day! I haven't looked into addressing properly since I last wrote assembler code, which was when 64MB was a lot of memory. I see I need to refresh my skills. It makes sense to use smaller addresses, I reckon it eases the load of the CPU cache quite a bit. I guess we're quite far away from utilizing those enormous amounts of memory that even 56 bits gives us. We are horribly off topic, however. Edit: thanks! You just gave me an idea for a summer programming project! I'll write a "Hello, world!"-style 64-bit operating system using x86 assembly and VirtualBox. Hm. How will I find time to play 0.24? And how will I find time for my wife and my three kids? Choices, choices...
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Those poor kerbals!
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You know they were referring to my posts, right? No need to get upset over stuff that doesn't involve you.
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Some day, hopefully, I'll learn to keep my big mouth shut and my eyes open. Now back to pressing F5...
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I should and I have (erm, now...), but I haven't found anywhere where someone mentions that 64 GB equals 36 bit addressing. Funny bout those hard upper memory limits imposed by the now-declining evil empire. I guess I'm too used to Linux. Thanks for the cordial tone, too. A slightly more abrasive comment from you - not wholly undeserved, to be fair - would have made me leave the thread entirely, obviously missing out from learning new stuff and rekindling my somewhat dormant humility.
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As someone mentioned already, 64 bit addressing is way more than 64GB. 64GB would be 36 bit addressing.
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It`s obvious it`s soon, why not tell us when the update will be out?
ola replied to John FX's topic in KSP1 Discussion
As someone mentioned, afaik Scott gets access to pre-releases. He has had just that earlier, at least. -
If you could only install 3 KSP mods... which 3 would it be?
ola replied to Frank_G's topic in KSP1 Mods Discussions
FAR, MechJeb2, Procedural Parts -
If you use FAR you should have a lower TWR IMNHSO, around 1.5 or so. Preferably you shouldn't go over ~2.0 until max Q, which seems to occur around 7000-8000 meters. After that, Jeb's your uncle. A lower TWR than, say, 1.4 seems to burn lots of delta V just to keep the rocket flying.
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Contract Template Brainstorming
ola replied to Arsonide's topic in KSP1 Suggestions & Development Discussion
Check the Mission Controller Extended mod, they have brainstormed quite a bit on the subject. -
UH oh, here we go again
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Here's Your First Look at Kerbal Space Program: First Contract
ola replied to SQUAD's topic in KSP1 The Daily Kerbal
Just a clarification: this is exactly the kind of response I was hoping for. A response that tells me, although slightly more diplomatically, that I'm a pampered fool. I'm looking forward to the release and I'm certainly looking forward to what the modders will do with the new stuff. You're quite right, and I stand corrected. MCE is really nice, but it is also kind of a hack. I can't count. I've played the game since 0.17, so I've seen at least a bit of stuff get reimplemented into stock. You are quite correct on all accounts. I seem to recall that 0.24 contains quite a bit of stuff which is supposed to make a modder's life easier. 64-bit is the greatest thing that has happened to KSP since I started playing it, IMNSHO, since we can all use as many mods as we want! KSP is a really good game in itself, its mods makes the game a wonderful piece of engineering. -
Here's Your First Look at Kerbal Space Program: First Contract
ola replied to SQUAD's topic in KSP1 The Daily Kerbal
I must admit i'm sceptical, as a few others have mentioned they are. This looks like a reimplementation of the toolbar plugin and a half-baked implementation of the Mission Controller Extended mod. Sure, official 64-bit support and a few other tidbits are nice, but...six months of development time for this? Please prove me wrong on this. -
When your 2000 ton 5 meter Jool V challenge rocket, with lots of side boosters, does a somersault directly from the pad and you add more SAS, do about ten launches and check and re-check your steering, scour the forums for mod and stock bugs, only to realize you've accidentally part clipped a launch clamp -inside- the stack. I'm just shy of 2000 hours and stuff like the above happens all the time. I love this game!