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ola

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Everything posted by ola

  1. Oh noes! Well, it's time to go to bed anyway. Hopefully it'll be out by the time I wake up tomorrow.
  2. Two hours, now, since the latest experimentals was released. Might we been looking at an RC coming up?
  3. I agree. With some luck they'll test those builds, everything works out and they'll just retag it or whatnot to a release version.
  4. Huh. You learn new stuff every day! I haven't looked into addressing properly since I last wrote assembler code, which was when 64MB was a lot of memory. I see I need to refresh my skills. It makes sense to use smaller addresses, I reckon it eases the load of the CPU cache quite a bit. I guess we're quite far away from utilizing those enormous amounts of memory that even 56 bits gives us. We are horribly off topic, however. Edit: thanks! You just gave me an idea for a summer programming project! I'll write a "Hello, world!"-style 64-bit operating system using x86 assembly and VirtualBox. Hm. How will I find time to play 0.24? And how will I find time for my wife and my three kids? Choices, choices...
  5. You know they were referring to my posts, right? No need to get upset over stuff that doesn't involve you.
  6. Some day, hopefully, I'll learn to keep my big mouth shut and my eyes open. Now back to pressing F5...
  7. I should and I have (erm, now...), but I haven't found anywhere where someone mentions that 64 GB equals 36 bit addressing. Funny bout those hard upper memory limits imposed by the now-declining evil empire. I guess I'm too used to Linux. Thanks for the cordial tone, too. A slightly more abrasive comment from you - not wholly undeserved, to be fair - would have made me leave the thread entirely, obviously missing out from learning new stuff and rekindling my somewhat dormant humility.
  8. As someone mentioned already, 64 bit addressing is way more than 64GB. 64GB would be 36 bit addressing.
  9. As someone mentioned, afaik Scott gets access to pre-releases. He has had just that earlier, at least.
  10. If you use FAR you should have a lower TWR IMNHSO, around 1.5 or so. Preferably you shouldn't go over ~2.0 until max Q, which seems to occur around 7000-8000 meters. After that, Jeb's your uncle. A lower TWR than, say, 1.4 seems to burn lots of delta V just to keep the rocket flying.
  11. Check the Mission Controller Extended mod, they have brainstormed quite a bit on the subject.
  12. Just a clarification: this is exactly the kind of response I was hoping for. A response that tells me, although slightly more diplomatically, that I'm a pampered fool. I'm looking forward to the release and I'm certainly looking forward to what the modders will do with the new stuff. You're quite right, and I stand corrected. MCE is really nice, but it is also kind of a hack. I can't count. I've played the game since 0.17, so I've seen at least a bit of stuff get reimplemented into stock. You are quite correct on all accounts. I seem to recall that 0.24 contains quite a bit of stuff which is supposed to make a modder's life easier. 64-bit is the greatest thing that has happened to KSP since I started playing it, IMNSHO, since we can all use as many mods as we want! KSP is a really good game in itself, its mods makes the game a wonderful piece of engineering.
  13. I must admit i'm sceptical, as a few others have mentioned they are. This looks like a reimplementation of the toolbar plugin and a half-baked implementation of the Mission Controller Extended mod. Sure, official 64-bit support and a few other tidbits are nice, but...six months of development time for this? Please prove me wrong on this.
  14. When your 2000 ton 5 meter Jool V challenge rocket, with lots of side boosters, does a somersault directly from the pad and you add more SAS, do about ten launches and check and re-check your steering, scour the forums for mod and stock bugs, only to realize you've accidentally part clipped a launch clamp -inside- the stack. I'm just shy of 2000 hours and stuff like the above happens all the time. I love this game!
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