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TeeGee

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Everything posted by TeeGee

  1. Wonderful mod! However I've been having an issue with none of the RCS jets showing a plume at all - only the light source appears. The Vernor engine shows correctly. Does anyone know how to fix this issue? I've tried going to an earlier waterfall and stock config version but nothing seems to work.
  2. Wonderful mod! However I've been having an issue with none of the rcs jets showing a plume at all - only the light source appears. The Vernor engine shows correctly. Does anyone know how to fix this issue? I've tried going to an earlier waterfall and stock config version but nothing seems to work. EDIT: Installing Scatterer fixed it.
  3. Great! Are these part mods available yet or are they still in the works?
  4. Amazing! Where did you get those truss pieces from?
  5. Great! I just skimmed your mods list... I can see you don't use Kerbal construction time, Comorant aeronology, or airplane plus. I really hope it's not any of those mods causing this problem. EDIT: Confirmed that Kerbal construction time, Comorant aeronautics, scrapyard don't cause this problem. This is driving me nuts, I can't figure out what's causing this problem.
  6. Does anyone have any ideas for solving my dilemma? I really want to keep using this mod but if I can no longer add food, water etc to tanks and craft anymore, I'll need to use something else.
  7. Ok so I disabled autostrut (and rigid attachment in the VAB), but the parts on active vessels still load and either explode or are CLIPPED into each other. Yikes!
  8. Which mods are incompatible with Kerbalism? The reason I ask is that after Kerbalism worked perfectly for me for a good long while, all of a sudden after I installed a few more mods, the supply containers etc not longer give me the right click option to tweak their resources. The only mods that still shows me food, oxygen etc and allows me to tweak it are the parts involved with the Comerant Aeronautics mod Is there a conflict with this mod? Does this mod have issues with KAS, KIS or anything else? I'm not sure what is causing this problem. Thanks!
  9. I already am using KJR, but I also enable autostrut for every part... is that the reason why this happens?
  10. I've had this issue multiple times before. I load a craft that's in orbit, then all of a sudden it explodes and sends pieces everywhere OR it loads and parts of the craft explode rendering the ship dead in the water. This is why I stopped playing KSP a few months ago and now that I've decided to give it another go with mods, I thought this time would be different. What drives me nuts is that the craft that I had in orbit were PERFECTLY fine upon loading them in previous playthroughs, but all of a sudden they are now bombs. What changed? Why does KSP have such a difficult time with my designs? How can I avoid this in the future?
  11. The problem I'm having is that whenever I try to save a craft with STOCK flags placed around it, the decal reverts back the "kerbal standard" whenever I try to load it or launch it. Does your workaround fix this issue? And I'm a bit confused at your instructions as well. EDIT: Do I have to edit every parts cfg file as you stated in order for this issue to be corrected?
  12. In the previous versions of VensRevamp the windows, solar panels, and even some of the engine bells used to have reflective shaders. I explicitly remember this because of how impressed I was that Vens' models had the ability to show reflections with having lights on inside pods and cockpits etc.
  13. I'm also not able to load my craft with decals that say anything other than "Kerbal standard" on them. Does anyone know of a workaround or fix for this? Thanks.
  14. Interesting. Whenever I try to add FAR to my KSP 1.3 it always crashes on launch.
  15. Just FYI, VensRevamp mod doesn't show any reflections on any of the parts anymore.
  16. Tested: 44 tons to LKO with over 1,000 m/s delta v remaining. Tested: 120 tons to LKO with ~1,000 m/s delta v remaining.
  17. New Cinematic Trailer released, enjoy! https://www.youtube.com/watch?v=FsSzoQJek70
  18. Expanse is a wonderful sci-fi TV series! I appreciate it much more since I've been playing KSP for years now. It also bothered me to see "artificial gravity" onboard ships and stations in Hellion, but I guess it falls in line with the tech that allows WARP speed to exist in the game as well. I'm sure the developers are aware of this realism issue since they have decided to incorporate things like real orbital mechanics in the game, along with other science-based features.
  19. I believe we are getting a new 'let's play' on Monday from the devs.
  20. https://www.playhellion.com/ Incredible new space sim/survival/orbital mechanics/multiplayer game. Early access is coming out next week. Looks absolutely fantastic! Any KSP players dream come true. Check it out, and spread the word!
  21. Nothing. The plane is empty. I've actually solved the problem. I installed the proper CoM and CoL mod as well as RCS build aid to see what was really going on. Turns out the CoL was much closer to the CoM than the in game mechanics was telling me. So I moved back the wings in order to establish more stability, especially during supersonic flight. Regarding the comment about the CoL being closer to the incidence, I didn't touch any of that on my shuttle to fix it. As a matter of fact, I've built shuttles that have their wings on the BELLY of the craft, even lower than what I've posted above. I don't think that is a real issue.
  22. I've built every derviation and permutation of aircrafts in KSP ever since 2013... I've never had such an issue happen with previous aircraft before that had CoL balls on the ventral part of the CoM.
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