kiwiak
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Everything posted by kiwiak
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[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
kiwiak replied to severedsolo's topic in KSP1 Mod Releases
Does it work for custom planets from planet packs? -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
kiwiak replied to RoverDude's topic in KSP1 Mod Releases
I have two small questions: - Do fins provide some sort of controll? They dont move when i try to steer rocket. - Why is remote controll transmiter radially attached? It makes hard to have proper navball orientation this way. -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
kiwiak replied to SkyRex94's topic in KSP1 Mod Releases
Volumetric rings? Interesting. -
OK, thanks.
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
kiwiak replied to DuoDex's topic in KSP1 Mod Releases
Must have mod for me. -
Unfortunetly author probably wont show up anymore, it been half of the year.
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Anyone else have problems with nodes? I just tried career in 1.02 (linux) and cant attach spud to anything, same with small parachute. Smal les can be somehow attached radially, but not using its node.
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The Linux Thread!
kiwiak replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thats true, that was the issue. Thanks for help. -
The Linux Thread!
kiwiak replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thats strange, there wast any missing liblaries in ldd command output: http://pastebin.com/ywr3JP3L And these warnings you noticed are somehow all related to firefox, i googled them. -
The Linux Thread!
kiwiak replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
OK, here is player.log http://pastebin.com/t7yBNApr -
The Linux Thread!
kiwiak replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
this is my settings.cfg: http://pastebin.com/0S4KMZNs this is my KSP.log: http://pastebin.com/AySC8cBt and about player.log, i cant find such file. -
The Linux Thread!
kiwiak replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I am using Arch 64 bit. My issue is missing sound when i run ksp, 32 and 64 bit verions both. Anyone else dealed with such problem? -
Mod to add non-oxygen atmospheric jet engines?
kiwiak replied to Colonel_Panic's topic in KSP1 Mods Discussions
Not exactly what you are looking for, but KSP interstellar had nuclear thermal jets. -
Idea of retro rockets is nice, but you shoudl go for a little more realistyc design. Your models mostly look like from 50' comic book, maybe try to imitate early Von Braun designs. Here are some reference materials: http://dreamsofspace.blogspot.com/2012/03/colliers-march-22-1952-man-will-conquer.html
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
kiwiak replied to JoePatrick1's topic in KSP1 Mod Development
How about some long term Jool atmsphere survey? -
No,it does metter that you have negatve numbers. If all your tanks are set to 0, and you want to evenly transfer from all tanks to one smaller one, thats ok. just set smaller tank to 1. But what about opposite? You want to empty smaller tank and evenly distribute fuel to all the rest.. That way you woudl have to set manually all tanks bestde small one to level 1.. Or with my suggestion implemented, just set small tank do -1
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
kiwiak replied to nothke's topic in KSP1 Mod Releases
So, that mod pretty much become stock. Do you guys think that stock service bays are better than ones from this mod or on the contrary? I personally liked the idea of manually opening dors by kerbal only. -
Nice, that mod was always very usefull. But may i ask you to add some small improvement? Negative numbers for fuel tanks levels (with default level of all tanks set t zero). That woudl allow for more flexible fuel managment.
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How harsh is reentry heating?
kiwiak replied to kiwiak's topic in KSP1 Gameplay Questions and Tutorials
What about Duna, is low duna orbit harmless, even for delicate probes? Atmosphere is much thinner than Kerbins. -
I cant play 1.0 for now, but i am wondering, is reentry heating dangerous enough to destroy capsule coming from low kerbin orbit? I am asking, because with deadly reentry capsule woudl heat a little but survive anyway.
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
kiwiak replied to ensou04's topic in KSP1 Mod Releases
You might be interested in these mods: http://forum.kerbalspaceprogram.com/threads/56710-Plugin-WIP-22-Cockpit-Warning-Notifications-v0-31-UPDATED-2-23-14 http://forum.kerbalspaceprogram.com/threads/81634-0-24-2-Proximity-audio-alarm-%28landing-aid%29 Second one is must have for me when i do landings. -
Nice, these instruments allow or another type of mission.