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Whitecold

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  1. I recently came back to this mod, and the current models for the experiment pods don't suit me well. I can't differentiate between the different experiments, and they have a weird form factor between 1.25 and 2.5m parts. Is there some way to get the old science pods back?
  2. How can I access the xtransmit of the eva report? I tried this and it doesn't affect it: EDIT_EVA_MODULE[ModuleScienceExperiment] { xmitDataScalar = 0 }
  3. Thanks for pointing me in the right direction. Will now only have to figure out the correct syntax.
  4. Is there any way to access the EVA report / Surface Sample with module manager? I would like to modify specifically the xtransmit value, so you have to return reports to Kerbin for full science
  5. I am also on OS X, and I can't transmit science of any kind with RemoteTech. Clicking transmit successfully removes the data from the ship, but it never arrives.
  6. I'm getting this bug again with a totally different craft on the runway. What does this error message even mean?
  7. A spacestation of mine developed a specific bug. It disintegrates on the launchpad on arrival, and I get a message on screen: ERROR Time Warp Claw Bug and a recommendation to quicksave and reload. That does not help, and I have no idea what this message means, there is now Claw involved in the design or has been used before. Edit: Reshuffling the parts of the craft, it now no longer disintegrates on the launchpad, but as soon as I hit 10000m altitude. According to the log some girders break, which makes no sense as they are on the very top and all that is attached ar two solar panels
  8. I'm not sure, the part count is not particularly large, and the count was even higher during launch. So far everything was transported with a single rocket.
  9. I have a mysterious lag issue. I'm trying to build a MKS base on Minmus. I launched three modules. I had no lag for the launch, one rocket. The first two landed nice, and I connected them with KAS tubes. As I approached with the third, the game slowed down to a crawl. I force landed the last one with hyperedit, but it didn't improve. Anyone any idea what might be causing the problem?
  10. Mods are very, very easy to install. There is usually a gamedata folder in the data you download, just put everything in there in the gamedata folder in your KSP installation. Tu uninstall just delete those files you moved.
  11. Thanks. I have now some more questions, what is the difference between props and modules? How do I add a module? I tried to add a seat, and KSP can't find the transform, and doesn't show any IVA for the part
  12. I have a question, where can I find the proptools? I installed parttools .23, and there are propCollider and Prop, but nothing called proptools
  13. I have managed to get some structures applied with a bump map, but now I'm struggling to get it converted to a normal map, the bumps just don't show up in the bake, and I get a flat blue result.
  14. Thanks for the information. I looked at normal maps, how do you make those? Pick all the colors in an image editor, or are there tools to make it easier?
  15. Also important, where is your cursor? Look that it is inside the object, you can press shift-c to reset the cursor to the origin
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