Whitecold
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Rocketeer
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[1.10.x, 1.11.x, 1.12.x] MOAR Station Science - Out of BETA
Whitecold replied to linuxgurugamer's topic in KSP1 Mod Releases
I recently came back to this mod, and the current models for the experiment pods don't suit me well. I can't differentiate between the different experiments, and they have a weird form factor between 1.25 and 2.5m parts. Is there some way to get the old science pods back? -
Science Lab won't transmit science
Whitecold replied to Odyessus's topic in KSP1 Technical Support (PC, modded installs)
I am also on OS X, and I can't transmit science of any kind with RemoteTech. Clicking transmit successfully removes the data from the ship, but it never arrives. -
Claw Time Warp Bug
Whitecold replied to Whitecold's topic in KSP1 Technical Support (PC, modded installs)
I'm getting this bug again with a totally different craft on the runway. What does this error message even mean? -
A spacestation of mine developed a specific bug. It disintegrates on the launchpad on arrival, and I get a message on screen: ERROR Time Warp Claw Bug and a recommendation to quicksave and reload. That does not help, and I have no idea what this message means, there is now Claw involved in the design or has been used before. Edit: Reshuffling the parts of the craft, it now no longer disintegrates on the launchpad, but as soon as I hit 10000m altitude. According to the log some girders break, which makes no sense as they are on the very top and all that is attached ar two solar panels
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I'm not sure, the part count is not particularly large, and the count was even higher during launch. So far everything was transported with a single rocket.
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I have a mysterious lag issue. I'm trying to build a MKS base on Minmus. I launched three modules. I had no lag for the launch, one rocket. The first two landed nice, and I connected them with KAS tubes. As I approached with the third, the game slowed down to a crawl. I force landed the last one with hyperedit, but it didn't improve. Anyone any idea what might be causing the problem?
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Mods are very, very easy to install. There is usually a gamedata folder in the data you download, just put everything in there in the gamedata folder in your KSP installation. Tu uninstall just delete those files you moved.
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Thanks. I have now some more questions, what is the difference between props and modules? How do I add a module? I tried to add a seat, and KSP can't find the transform, and doesn't show any IVA for the part
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I have a question, where can I find the proptools? I installed parttools .23, and there are propCollider and Prop, but nothing called proptools
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I have managed to get some structures applied with a bump map, but now I'm struggling to get it converted to a normal map, the bumps just don't show up in the bake, and I get a flat blue result.
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Thanks for the information. I looked at normal maps, how do you make those? Pick all the colors in an image editor, or are there tools to make it easier?