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TheGreatFez

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About TheGreatFez

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    Bottle Rocketeer

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  1. Hello! Love this kind of challenge! Here is my entry: Mods: - kOS - FAR Album of pictures Description of code: - Begin ascent following a predefined square root profile and the throttle locked to a preset value (in this case 40%) - The script has a persistent staging code. It will automatically stage when fuel has run out. - After the Dynamic Pressure drops below 90% of the max the script switches from following the predefined pitch to orbital prograde. - Wait until the ships pitch (ship pointed straight up is 0 degrees) exceeds 75 degrees.
  2. Okay, I reallly hope this doesn't sound rude. But I am not sure exactly why a pre-calculated script is needed. Is it so you get the proper launch window to get to Mun? Could you explain in more detail why it is that you need to launch at exactly UT 0? My issue here in understanding is that since you dont have any life support needed, then can you not get into orbit and then wait until you reach the proper phase angle to launch? After I understand the issue better I might be able to aid you guys by somehow starting the game for your test runs at the same time OR more helpfully I might be able
  3. Let me think about this... FAR does add difficulty since you can't make sharp easy turns. The reason for its addition is the emphasis on efficiency for Tier 1 and Tier 3 and to a lesser extent Tier 2. FAR is much more efficient than stock aerodynamics so I wanted to give them the best chance they had. If I let people enter without FAR it might be concidered cheap since its there is much larger margins for error in stock than FAR. Which also makes it easier to write scripts... However the players without would suffer from efficiency so it might be counteracted by this. You are welcome to run
  4. Yeah its not too bad to install and get started. If you are looking for any help, the documentation sight is a great place to start. Also, you can learn a lot from /r/kOS on Reddit!
  5. Hello all, I am a moderator on the /r/kOS subreddit. I have been spending the last couple weeks working out the kinks in this challenge to post on the subreddit. To get more exposure I wanted to post it on here so that others might find interest in it! I have also posted this on the Challenges section of the KSP Forum so you might have already seen this. The challenge will require you to code an autopilot script and design a ship to fly to Mun and Land with 3 different difficulty of objectives. Here is the link to the Google Doc with the description on it. Its quite lengthy but I believe it co
  6. Hello all, EDITS: Procedural Fairings mod added, Team Entries are allowed, Entry Due Date extended I am a moderator on the /r/kOS subreddit. I have been spending the last couple weeks working out the kinks in this challenge to post on the subreddit. To get more exposure I wanted to post it on here so that others might find interest in it! If you don't know what kOS is, its a mod for KSP that allows you to write automated scripts that control your rocket using a language called Kerbo Script. Here is a link to the forum on the mod. The challenge will require you to code an autopilot script and d
  7. Hello all, I was told to try and post my endeavor here on this thread. I created an automated flight to land on Mun and back to Kerbin. The reason I did this was to have something cool to put on my resume that involved orbital mechanics to apply to SpaceX. I compiled the flight into a video explaining what I did technically speaking. Here is the link to the video (audio might be a bit bad but its my first video ever ). I dont know if this counts as an official post to the challenge but I figured a video would be sufficient instead of screen shots. Problems I see: -I use Engineer to get data
  8. Nope! Honestly I am probably a very lousy rocket designer when it comes to KSP. Until recently, I thought making things aerodynamic made a difference... it doesnt haha. Most of my designs have completely seperate stages (like the saturn v) so there was no need to code anything crazy. I also just looked up what asparagus staging was, thats pretty awesome! And your code is really neat, if I ever need it I am just going to check with yours haha. Thanks!
  9. Hello all, just joined the forums cause I have been working on this launch program and it has been finished! Thanks to the new update I was able to create the best criteria that I can think of for getting a rocket to the correct (and nearly perfect) circular orbit! Here is a list of the implementations I have added to my launcher that I set out to accomplish: During the vertical ascent and beginning the gravity turn: I created a loop between ground and 25,000m that adjusts the throttle so the craft is always flying at terminal velocity. This from what I have read is the most optimal solution.
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