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inferno4200

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    Bottle Rocketeer
  1. I drop out of warp for the deployment. And it also still states in the original mod post that they hold on during 4x warp while deploying so maybe there should be a disclaimer on the front page for now until its resolved.
  2. Has anybody else encountered the issue where a ship with a realchute deployed and under 4x time acceleration will shake and spin rapidly. As soon as you drop out of physical time warp, everything is fine. I thought it was just graphical but today it actually ripped my parachute off a 100m above the surface. I've got FAR installed so not sure if that's part of it or not.
  3. No worries guys. I've lost saves before, just a part of mucking around like this. What is void? Atragon, that was it actually. The communication satellites around Kerbin targeted the active vessel. Switching to the lander meant the orbiter no longer got targeted. At least now I know for next time! EDIT: But wait, shouldn't the cone angle of the dishes around Kerbin been wide enough to catch both ships and keep the link open to the orbiter?
  4. Well we may never get to the bottom of this. I deleted my RT2 folder as I thought the hotfix was a full copy and then booted the game. It seems to have deleted all my active flights since they all had antenna on them. I installed RT2 and then the quickpatch but no ships. I tried F9 but my last quicksave was pretty old.
  5. The orbiter has connection to KSC. Both ships have their omnis enabled, I double checked. I also tried toggling the omnis on the orbiter but no luck. They're about 50 meters away from each other.
  6. Having a bit of an issue. I sent a two part probe to duna. On arrival, I undocked the two pieces. The orbiter has the long range dish, a 500km omni and a 5MM omni. The lander has a 500km omni and a 5MM omni. The 500km omnis on the probe and the orbiter are activated but I get no connection. I tried toggling the omni's on the orbiter but no luck. Any ideas why this is? Both ships have electric charge and of course probe cores.
  7. Fractal you're awesome. I tried playing stock .23 and I'm bored in less than two hours. I come to check the mods to see if any have been updated and here you are with NEW FEATURES! And awesome features at that! Great job, thank you so much. This has risen to the top of my favorite mod list.
  8. So I'm having a little bit of a problem. I've got the latest version and I've got a Science Lab up around Kerbin in a station. It has 4 XL solar arrays and a ton of batteries yet when I try to begin research, the lab pulls no power. What am I doing wrong? It does of course have 2 crew in the lab as well.
  9. This is excellent. I've spent hours before working on balancing an STS style shuttle. I threw together a quick stack with three of these under the orbiter in about 20 minutes and with only one glance at the CoM and CoL and it made it straight to orbit. VERY impressed. Keep it up! My only complaint is that I had trouble finding the radial OMS.
  10. I just posted about this myself haha. I'm guessing its a fix from the way they were before. Running such a powerful engine at 100% should eventually overheat it.
  11. Happy to not be reporting a bug but boy those SABREs are temperamental now! My old SSTO ran them at 100% during the entire ascent and while working on a new one it overheated and blew at about 20km. Not that I'm complaining, I love a challenge and they were always very powerful. Too bad those stock engine nacelles don't do any cooling haha.
  12. Kospy, how the heck are you not an official dev already? KAS 4.0 is one of the best systems I've yet seen and it takes Kerbals from quaint companions to true Kerbalnauts! Love the work and keep it up!
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