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TimothyC

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Posts posted by TimothyC

  1. 16 minutes ago, UomoCapra said:

    The deployable experiments will take measurements over time. and you'll be able to speed up this process by having specialized (e.g. scientists) Kerbals operating them. Unlike other experiments, Deployed Science will need to be set up like a base, where you'll need to take care of energy requirements and transmission equipment, as well as having a central station for  the experiments to work.

    You said 'deployable.' How are the experiments deployable? Are they movable/placeable with a Kerbal, or do we have to have a rover that goes around and drops them off with decouplers?

  2. 3 hours ago, Jesusthebird said:

    I have...probably a noob question, sorry in advance... hopefully someone's around that could help? Ive been trying to maneuver the EMU but I dont seem to be able to do it very well...any tips would be helpful as it seems to function differently than standard kerbal eva. For one..I havnt been able to figure out how to go backwards using the for thrusters.

    Like the standard RCS translation controls "H" is forward, and "N" is aft. The game treats the MMU as a craft just like any other, and not like the EVA packs on the kerbals.

  3. 1 hour ago, Kerbal01 said:

    sauce?

    Just to be clear, all shipbucket work is protected by a Creative Commons Attribution, Non-Commerical 4.0 License (IE, if you remix, you must retain credits)

    That said, BB1987 has drawn/corrected all of the flown Titan, Atlas, Delta, Japanese H Series, Falcon, & SLS Rockets in shipbucket scale. He's also done the Unbuilt Thor/Deltas, Unbuilt H series, and exploded view Atlas. It's all very impressive detective work and artistry.

  4. 19 minutes ago, DeltaDizzy said:

    I love how the new altimeter setting visually click with the rest of it. Most of the altimeter is analog dials/moving parts, and the ASL/AGL indicator reflects that by being a rotary wheel like the altitude numbers.

    This. I am glad to see that the suggestions to respect the user's vertical space was taken and followed . So much better than the first preview.

  5. Presenting the Minerva B1 (again from Kolyma's Shaddow. The Minerva B1 consists of Jupiter derived tankage with a Centaur upper stage. The first stage share tooling and engines with the Minerva B2 liquid rocket boosters.
    screenshot19.png

    I admit I added LR-101s for roll control. Later versions probably get an Atlas II style system:
    screenshot21.png

    Separation!
    screenshot23.png

    Go for space!
    screenshot24.png

    SPACE!
    screenshot25.png

    Go for orbit!
    screenshot26.png

    Swinging around for the burn to the Mun
    screenshot27.png

    Go for the Mun!
    screenshot29.png

    Fine tuning for intercept on ullage thrusters
    screenshot31.png

    Payload Separation
    screenshot32.png

    Burning for Munar orbit
    screenshot33.png

    High orbital adjustment
    screenshot36.png

  6. Sorry for the double-post, but I managed to put together the Minerva Rocket from Nixonshead's Kolyma's Shaddow

    Early Flight!
    screenshot10.png

    Booster Sep!
    screenshot12.png

    Staging!
    screenshot13.png

    Circularization on the Second stage
    screenshot17.png

    Engines, centaur, and 1.5m boosters from BDB, most other parts from Restock (Don't @Nertea's 2.5m tanks look fantastic?).

  7. 56 minutes ago, Jall said:

    Fair enough, should've done more research before commenting! It still feels very kerbal to just strap a couple boosters on. Certainly looks amazing though

    Boosted Atlas was a concept as early as the 1960s, with considerations given to Castors and minuteman derived solids. It just never was worth the development time until the 1990s.

  8. Pardon me for asking a second question, but how will behavior change for values on Kerbin, Laythe, and Eve that are under the surface of the local ocean? Will the new AGL give a value relative to the maximum depth at that point, or will it simply revert to the current below sea level behavior?

  9. Now while I like the feature, I do come from an era when screens had more vertical space relative to their horizontal space, so this feature, further impinging on the main screen is rather annoying. Is there a way of making it so that it can go away either on command, or automatically when we go on orbit (or into physics-less timewarp altitude)?

  10. 2 hours ago, CobaltWolf said:

    Restart ability on the "SafeSolid" SRBs was removed in 1.5.0. They were never intended to be restartable, but when I originally made them I either didn't know you could disable that, or it wasn't an option in the engine cfg module. One of the many changes I forgot to document properly, apologies if that messes up any of your flight plans. :)

    I liked that restarability.

     

    That said, He's streaming.

  11. 9 hours ago, DJ Reonic said:

    I usually place it on the node between the main engines. There is a big attachment node in the center of the main engine attachment plate.

    I find placement of the octo2 on a cubic octagonal strut between the OMS engines works great (this places the core directly inline with the engine thrust axis, not merely parallel to it). I then have a control group set to "Control from here" for the probe core, allowing me to bury the core into the aft body section.

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