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Commander Zoom

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Everything posted by Commander Zoom

  1. Finally saw this thread. Great movie, a grand concept and an intriguing problem... and just a few (forgivable) plot holes, IMO:
  2. Neat alt-history, well-documented, and as someone who grew up in the 80s, I'm loving the song titles. I'm guessing that the whole Salyut 6 debacle caused a few heads to roll, Back in the USSR? What's the mod or tool you're using to generate blueprints?
  3. Separate "science" and "career" modes are almost entirely an artifact of the (KSP1) development process. They're both "okay, here's what we've gotten working so far."
  4. Neat design, but do you really need lights under all six tanks? I'd go with three, every other; should still be plenty to light up any LZ, and trim the part count just a bit.
  5. *applauds solemnly* Thank you. For the words, for the kerbals, for the kerm, and for bringing their world to life.
  6. "Are you sure this is safe?" "No, not at all. Have you seen the shape the ship is in? But what choice do we have?" Neat story, great video. Thanks for posting!
  7. Kerm, that's rough. I admit, there's a part of me that never gave up hope... but now, finally... Poor Joenie. And Jonton. Kerm watch over them both.
  8. I'd actually rather they didn't, and I don't like it when other Jool mods/textures do. To me, at least, that particular feature is defining and indelibly connected to our own Jupiter. Other gas giants have storms, even large ones, but the GRS says "Jupiter" (to me). Put it on Jool and I can't see anything but "recolored copy and paste of Jupiter." Let Jool be its own thing, please.
  9. Hoping that someone here can help me: Per the OP, this package is not for everyone, or even most. Installing all of it would definitely be too much for me. However, I would very much like to have the absolutely amazing remade Jool (and only Jool) in my otherwise mostly-stock game. Can someone guide me in identifying and extracting the essential components from the full download, and any dependencies (Scatterer, etc) to achieve that look? I'm guessing it's not as simple as dropping jool.dds into my GameData folder... Thanks in advance, if only for your time reading this request.
  10. I doubt that my friend, who is at least as much of a spaceflight buff as me, was trying to minimize anything - merely commenting on the observed difference in tone and demeanor between the two (IMO) equally and exceptionally competent crews. Based on this post, I find it somewhat surprising that you enjoy a game which presents the endeavor of spaceflight in such a broadly comic fashion as KSP.
  11. Oh hey, this thread again. A friend of mine likes to say that while 11 was Serious Men Doing Serious Things, 12 was Al, Pete and Dick Go Campin' on the Moon.
  12. This is the first one of these that honestly, to me, feels like a step backward. SQUAD, please reconsider.
  13. I've seen videos where the Blizzard devs discuss the process of developing new zones. The proto-maps of those zones are basically whiteboard diagrams and flow-charts, only slightly prettied up, and that tiny bit of polish is only (I'd guess) because they're made with shape drawing tools, not sketched by hand with pen or stylus. They are not at all representative - except in the loosest, most conceptual sense - of the finished design. Does Star Theory need to slap "Pre-Alpha" on everything they release? Would it actually help, or would people continue to jump to conclusions and/or specu
  14. And xkcd boards the Hype Train, full speed ahead.
  15. Looking good. I had some concerns that you'd be greatly changing the look of these worlds, but now it seems you're just (greatly) increasing the resolution and detail... thanks!
  16. Bumping this thread rather than starting a new one; if I should do the latter, let me know. My pet peeve with the M.E.M. is, to me, obvious at a glance: the scaling. (Fourfa said as much at the end of their OP, too.) There are lots of reference images for how big it should be relative to the Mk 1-3 pod (the Apollo CSM), so why couldn't the part designer get that one basic thing right? The actual part looks fine, IMO, so it bugs me to a possibly irrational extent that they'd spend so much time on the expansion and then get something so simple and immediately visible wrong. At this
  17. Not gonna happen, man. I'd be surprised if you got even 10 other people (besides yourself) to go with your arbitrary craft-numbering scheme, let alone "everyone". Let it go.
  18. Reminds me of this... http://www.happyjar.com/comic/the-creative-process/
  19. Nice! Bold concept, great execution, interesting craft/component designs. Could you list the music tracks you used, here or on the Youtube page?
  20. So you're asking for a stable but "dead"(end) version, and then a new one where all the features you've been wanting will be added? Why would anyone - okay, scratch that, there will always be some, but why would most play the former, when the latter is available? Why do you expect the (even more ambitious) development of the latter to go any more smoothly than what we've seen so far? You don't like the development process, including broken saves, and the fact that the vanilla game will likely not ever include all the features and/or mods that any given player wants. I get that. It
  21. I used to edit AUTOEXEC.BAT and CONFIG.SYS files. Because I had to, not because I wanted to.
  22. Oh hey, thread bump. The two that I remember were a Mun mission where, on the return leg, I had to get out and push (with a jetpack) in order to get the periapsis within Kerbin's atmosphere. Just a little short... Then there was the time when my Duna mission arrived in orbit, and while checking through the various ships, I was startled to find that the outbound burn(s) had nearly emptied the tanks of one; out of a full orange Jumbo, only 15 units of fuel (and 18 of oxidixer) were left. Fortunately, that was the one that was going to be broken up for parts anyway; the hab, lab, rove
  23. I understand that this is meant as a compliment/assessment of its quality, but fan/derivative work doesn't work that way.
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