Pulsar

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About Pulsar

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  1. Ok, Although There is no kontainer mod coming with USI-LS. Current B9 config for storages should be fine.
  2. @dlrk First, thanks for helping rebalance the usi patch. It need some tweak but I don't have time. I have a question, If you are going to use machinery to help nerf the part, what if the player doesn't have usi mks but only have USILS? How they will resupply the machinery? Since I'm not using mks that much.
  3. I'm testing Liquid hydrogen MM config for RD-0120s. Work well on Energia-Buran in 2.5x so far. The config reduced the thrust to 70% of original, but have higher Isp based on the real engine. config file: https://www.dropbox.com/s/m1ygecm9kc5su5m/EnergiaLH2.cfg?dl=0
  4. Balance it like BDB and using LH2 would be nice as well. It gonna work great on 2.5x scale. This may open up for some LH2 upper stage. KVD-1 anyone?
  5. Since BDB already have Daleth II. I built Delta III... I mean Daleth III on 2.5x scale. Working great so far! ALBUM
  6. Sorry for a very late reply. I haven't tested on orbital logistics part for MKS patch. I would love to help you test on this weekend. I'm quite busy lately. Try to do @Pleb suggestion. Should work fine. Tell me if it's working.
  7. More adjusted stats for new IVA. It's getting better and better! Can't wait for the full release!
  8. Yes. I will do pull request shortly.
  9. Here is something new on the USI-LS patch that I want you to help to test it out. I reduced the supplies production of greenhouses to give the larger greenhouse more opportunity to be used. In compensation of heavier mass than the USI-LS inline greenhouse, I decided to add recycler to them. I also adjust the aquaculture module a bit. So the new stats are. 2.5m greenhouse - 5.94 supplies/hr, 70% recycler efficiency for 2 crews. Total EC usage 6.8 EC/s 3.75m greenhouse - 9.9 supplies/hr, 70% recycler efficiency for 3 crews. Total EC usage 10.75 EC/s 3.75m aquaculture - 81% recycler efficiency for 4 crews, 36.25 EC/s https://www.dropbox.com/s/0rdtnqcn2hlh2ok/SSPXR-USILS.cfg?dl=0 I'm looking for feedback. Have a nice day!
  10. Oh dear. The 2.5m inflatable habs are amazing. It can house higher amount of sleeping bags than I expected! The compact 1.25m centrifuge, however, can't house much. Only 2 hammocks. I have adjusted the USI-LS patch according to the new IVA as well. Both habs are buffed. The compact centrifuge is nerfed accordingly. Patch file if you want to give it a test. https://www.dropbox.com/s/0rdtnqcn2hlh2ok/SSPXR-USILS.cfg?dl=0 About IVA, I'm not sure if the Eclair (large 1.25m inflatable hab) need more beds though. I think it could house 4 sleeping bags. But maybe it gonna be too crowded.
  11. @Fraz86 Thanks for info. I'm looking forward to see more of balance suggestions. I will take care of patch files later, unless @JadeOfMaar already fix it first.
  12. @Domfluff It's probably more fit in MKS patch actually. Since all of the deployable modules come from MKS. USI life support itself doesn't have any. I should ask @JadeOfMaar who currently maintain MKS patch first though.
  13. I have adjusted deflated mass and material kit requirement. It will be 40% deflated mass, and 60% will be the mass of material kit. Right now, the Engineer requirement will be 1. But as @Domfluff said for USI, all Kerbal class should be able to inflate the module for more flexibility. (One pilot only mission anyone?)
  14. Few more updates for USI-LS patch. - Star utility module is now a recycler, 50% efficiency for 2 crews, 0.5 EC/s. - Cut down Eclair extra month to be consistency. It only has 3 beds for 6 crews. - Adjust aquaculture module. It now has 81% efficiency for 6 crews. Uses 54.375 EC/s. Unlikely that you need it until you have more than 12 crews. - Adjust EC usage for Recyclers. - Increase Asylum Multiplier, It's now based on fully loaded mass with monopropellant for better balance. (10.5875 tons) It now has the multiplier value of 2.6.
  15. True. In this case, even hammocks or sleeping bags counts.