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Warhorse

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Posts posted by Warhorse

  1. I was able to get this working in 1.12.2 by modifying GameData/Sigma/OPMTilt/Configs/UrlumTilt.cfg to read as follows:

     

    @Kopernicus:FOR[SigmaOPMTilt]
    {
    	@Body[Urlum]
    	{
    		@Properties
    		{
    			@description = It took a while for Kerbal astronomers to realize Urlum was not a far away star, but in fact another planet. Since then scientists have been weary of making claims about Urlum, for fear of being wrong yet again. The ice giant is unusual in that it rotates around a very tilted axis making it impossible for astronomers to decide if it's rotating prograde or retrograde.
    			@rotationPeriod = 1e100
    		}
    		@Rings
    		{
    			@Ring
    			{
    				@angle = 90
    				@lockRotation = false
    			}
    		}
    		@ScaledVersion
    		{
    			!ProceduralGasGiant {}
    			@OnDemand
    			{
    				@texture = Sigma/OPMTilt/PluginData/Textures/Urlum_color.dds
    				@texture:NEEDS[SigmaOPMRecolor] = Sigma/OPMTilt/PluginData/Textures/Urlum_recolor.dds
    			}
    		}
    	}
    }

    Should you also be using Sigma OPMRecolor, this config will tilt the recoloured Urlum texture, as well.

  2. I'm getting an error trying to unzip v2.2.8 after downloading. When I try to unzip the file, it says "The compressed (zipped) folder is empty." When I look at the archive using 7zip instead of the built in  Windows 10 "Extract all" function, it appears to contain CTTP but not OPM. Am I doing something wrong here?

    Update: I get the same issue with 2.2.7 and 2.2.6, as well.

  3. 13 hours ago, KerBlitz Kerman said:

    So are you saying that RPM and MAS conflict, or just that MAS doesn't interfere and/or replace RPM modules?

    I'm just curious about whether I can add MAS to my game independent of RPM or if they'll conflict.

    Well, there was at least one mod that used both RPM and MAS in the same IVA, but I do have to wonder what would happen if the both had separate IVAs for the same cockpit / pod / whatever ...

  4. On 4/2/2019 at 10:41 PM, TaintedLion said:

    How can I get clouds and SVT to work with this mod?

    SVT only modifies the textures of the stock system, it should be indifferent to OPM. For clouds, you need EVE, and then you need SVE, which will give you clouds for both stock and OPM. OPM-VO might work, but I don't think it's been updated for recent versions of the game. GPP also has cloud configs for stock and OPM, in addition to its own.

  5. Yeah, I just noticed that myself.  :D  On a VERY quick first look, it appears to be working fine. On a possibly unrelated topic, I have noticed a small visual (glitch?) that has persisted over Scatterer 053 and 054, on BH 1.1.0, whereby when examining worlds with shiny textures (eg Janus or Tau) at high zoom levels in the Tracking Station view, a very faint whitish ring appears, overlaid on the planet, about three quarters of the planet's diameter. The ring looks like it might be lens flare. I haven't included a picture because the effect is almost impossible to see unless you drag the view from side to side, and I don't have video software. This might just be the flare effect working as designed, but I'd appreciate it if you could take a look. Thank ye!

  6. On 2/22/2019 at 11:04 PM, Srpadget said:

    Ah-HA!

    Apparently, these are NOT the Kopernicus nyan cats.  TODAY'S nyan cats are an "Easter egg"/"April Fool joke" built into Module Manager.  Which for some reason activates on 22 Feb rather than (in addition to?) 1 Apr.  Relevant thread over in Tech Support for Modded Installs.

     

    Module Manager gives you Nyan Cats on April 1st (All Fools Day) and February 22nd (National Cat Day in Japan).

  7. On 2/5/2019 at 4:59 PM, GrandProtectorDark said:

    Just to mention, I'm no Kopernicus beginner, I literally just glossed over that simple value because I haven't really done anything with rings

    My apologies. I've actually just gotten into it myself fairly recently, and I don't really know who all the "players" are yet. No harm or insult was intended.

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