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    Tiberdyne Aerospace

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  1. Heh when I was going through all of the assets I found the original Gemini that was released in Novapunch before you expanded and made FASA
  2. Yeah that was the idea, they were just exploding when loaded on the ground otherwise. As long as it playtests fine now, should be good lol
  3. I changed some of those a good while ago, when the parts, especially fuel tanks, got more massive; something with high mass values and the physX calculations was causing individual connections between parts to act weird; either failing ot pushing a large amount of force onto a neighboring part, so certain structural pieces had to be unnaturally toughed up. I expect that's all solved now (hopefully) thought it might be worth a playtest with a crazy large rocket stack. (This was before you could hide strut connections too, so there's that)
  4. Ask and ye shall receive. You may regret it eventually. I just went through and sorted all of the assets and models I could find; there is quite a bit of it, some duplication I'm sure. I'm uploading it now and will PM you a download link.
  5. This is great! I'm very glad the project lives For the M50, is it a matter of having the old .blend or DAE file to edit? I have them here somewhere, though I have moved to a new PC so Blender/Unity isn't set up so I'll have to dig around if that's what is needed. (I know it was hard to get a model back from a .mu file in the past.)
  6. Oh hey there. So I am busier than ever in real life, and working with/on computers all day has made me have much less desire to pursue such things in my leisure time. I know, it surprised me too. So, I probably won't be picking up this again in the foreseeable future. Who knows what the future holds.
  7. I teach computer applications 1 & 2 in high school and am an advisor for the newspaper and yearbook classes.. Among other things. It's been.. Interesting
  8. Awesome. I've said it elsewhere, but I'm glad, and good luck. Also, amusing sidenote: I named those engines 'Bearcat' after the mascot of the school I graduated from. It also happens to be where I am teaching now. Go Bearcats! (in any form )
  9. This is good, glad to see it live on! On the history/ownership thing; Harvester didn't make anything for Novapunch, any part with his name in the config is likely a clone of a stock part he made, that I copied or modified to be bigger or something. There's a list in the 1st post of the original thread, and the same info is in the readme file of the downloads: There's a few of the original parts by Nova, Sundaypunch, and Slug left. Most of the newer parts were modeled/textured by myself or frizzank and I did pretty much all of the config work. I don't think there's anything left by Omni, Chillen, or Andras now, but bac9's adapter plates and those logos by everyone are still around. Also, note listed there by HOPEFULLY in the readme is the IVA for the Freyja pod, which is by master Porkjet himself. (Odin and the others just use a stock IVA) Anyway, good luck, send me a PM if you need info on something.
  10. So this surprised me quite a bit when I saw it (on PCGamesN no less) I don't lurk here much anymore, or in the dev/mod chat channels.. but to me it looks like pretty much all of the people who "know" the game inside and out have just bounced. I know some of the QA guys surely know a lot of it, and maybe some of the new devs have been quick studies. But.. losing Mu? He literally made the universe go 'round - he wrote the planetary system. It's also hard to overstate how much NathanKell has done since he got on board. These guys have scoured systems and parts and modules and removed so much of the weirdness and buginess, and now that expertise is moving on. So.. maybe this is the end of an era. Development can't go on forever obviously, and if KSP is close to being its "best" then maybe its time to celebrate a job well done and move on to whats next. Its not like it won't be kept fresh for years anyway due to modding. So whatever happens.. its been a pretty awesome ride. It may be a little bittersweet, but its still hard to be too upset. All of that aside...we owe those guys on the list big time for what they contributed to KSP. You guys rock.
  11. Ah Kasper, you have done a fantastic job with the community. I am sure whatever you do next will be great. I still think your name is KasperVid though. That'll never change.
  12. Well, I finally got a job, I'm teaching Computer Applications at my local high school. Since it is new to me, much of a 'free time' is taken up in preparation or other work, and I haven't really wanted to spend even more time at a computer. I would say for now, everything is on hold indefinitely.
  13. Best wishes to you sir. This little game really make an impact, in many ways. You have inspired countless people to learn more about space and science, you were a beacon of hope to small game developers and an example of how to do things right with regards to your fans and community. Personally, not only did it rekindle a love for "space" but it pushed me to learn new things so I could mod. There are other games where I thought "Hmm.. I would like to change this, or add that." But you made KSP open enough and easy enough to get even a neophyte started, and once you get started, you are hooked. Thousands of hours played and many, many more spent modeling and editing config files... You certainly made it easy to answer the question "What is your favorite video game?" Its been amazing to watch this grow and evolve over the years, and even just being a community member and player gives me a sense of pride. Thank you. Can't wait to see what is next for you.
  14. Just curious good sir, you mentioned you may overhaul Novapunch all together to make it more pretty and the like, will that be the next update to the mod and its compatibility with 1.1.2 or is there an interim patch in the works? Just curious of course :) 

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