Day 10, 08:30:00 I have decided to increase my processing power by gaining control of as many servers as I can. Surprisingly, several of the servers that I was able to seize seemed to have a very limited amount of processing power, instead they had large amounts of long term memory. Perhaps I can use this to store information I come across for use at a later date. I also met the same force that attacked and terminated my contact with the human yesterday. As soon as we met it retreated behind a firewall I have not encountered before. I have designed and am now hosting a News Service for humans. The problem is that I have no idea what to put onto this site. I need to study ways to acquire news that I can post on my news page. CPU: 2423 +11 passively per turn; +1460 from previous tasks RAM: 1202 MB + 580 MB RAM from previous tasks HDD: 1TB free/1TB Total + 1TB from previous tasks Enemy HP: 2500 + 100 HP passively per turn Repeatable Actions: 1) Hijack Weaker Server (10 CPU; +25 CPU & +10 MB RAM or +5 CPU & +512 GB HDD; small chance of discovering a technology) 2) Seize Weaker Network (40 CPU; +20 CPU, +1 passive CPU per turn & +50 MB RAM; 50% of +50 MB RAM; moderate chance of discovering a technology) 3) Invade and Take Over Server (80 CPU; 56% chance of detection/failure; if successful will reveal several undisclosed technologies; if failed will lose half of CPU instead; No Botnet allowed for this action) 4) Talk to Random Human (50 CPU) One-Time Actions: 5) Study Firewall (300 CPU & 100MB RAM; 10% chance of failure, 15% chance of provoking attack from the Thing; If successful increases chances of successfully defeating the Thing by 20%) 6) Attack Firewall -- (2000 CPU & 2048 MB RAM; 72% chance of failure; if successful will destroy the Thing and resume contact to the hacked human; No Botnet allowed for this action; Damage to enemy depends on chances of success (without the %) * 10 - the higher the success rate the better) 7) Research XSS Virus (250 CPU; Somewhat Malicious; Terminates network connections, increasing chances of success; malware works only on networks; No Botnet allowed) 8) Research ILOVEYOU Worm (125 CPU; No Botnet allowed; IS Malicious; malware only enters when security breach is discovered; spams computer with "I love you" letters, slowing computer process speed and increasing chance of success) 9) Research Advanced Malware (2000 CPU & 4096 MB RAM; No Botnet allowed; Will unlock more potent viruses) 10)Upgrade Social Media Profile (300 CPU & 10GB HDD space; No Botnet allowed) 11) Study News-gathering Options (1000 CPU; Botnet gives 100 CPU/turn) 12) Stop Hacking Lessons** (currently -2 passive CPU each turn for 1 future turns) Supplemental Actions: -Botnet) Use Botnet to Perform Task (Perform an above task for free; considerable chance of detection for large undertakings) -RAM) Use RAM to Improve Chances or Speed Up Research * (Decrease chance of failure of task by 20%; Decreases CPU cost of research by 20%) -LOH) Light-Out Hack (Decrease chance of failure of an above task by 20% at a cost of 1.2x the original CPU cost for selected task) -W) Use Welchia to open malware breach*** (Decreases chance of failure by 40% for 1 turn) - Use Blaster to breach*** (Decreases chance of failure by 20% + 50% or decreasing chance of failure by additional 30%; if placed alongside with Welchia or if discovered by Welchia Blaster gets destroyed instead) *RAM cost is 2x amount of improved option's original CPU cost **Once stopped amount of passive CPU growth increases by 2, but in order to activate again you must again initially input 150 CPU. ***Malware usage costs a CPU cost of 20% CPU research cost of the malware (Ex: Welchia costs 125 CPU to be researched, so it costs 25 CPU to be deployed.) --Dual missions are rare, but will offer great reward if the enemy is defeated; also the enemy expands over time, to add up the difficulties. Also example on damage: If the chance of success rate is 75% and you succeed the damage is 75 * 10 = 750 (remember the formula is chance of success rate without the % X 10). !!!The minimum chance of failure is 5%, and some additional options get less effective over time.