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Scotto6UK

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    Bottle Rocketeer
  1. I have a YouTube channel, blah blah blah - ANYWAY, some of the fruit from my mini-series are cinematics that I make using the footage. They're all stock parts and use no mods. On posting this, there are only two, but I hope to post more in the future! The first is from a series in which I attempt to make some seaplanes that are both functional and look nice. After playing around with a few designs, I gain success in the 'Cormorant' design. After playing around with some weaponised versions, I decide to test the capabilities of my seaplane as a missile platform. This cinematic is of my Cormorant mk.1 CM running a short mission involving a target aircraft and a cruise missile. The target was an Aeris 3A, located on the Insular Airfield. The plan was to fly out, land on the surface of the water, just off the island and then use the Cormorant as a launch platform for the cruise missile. It all pretty much went as planned (other than the blooper at the end). HOCGaming also commented on this, which was very surprising! The second came from a series in which I construct a station capable of docking, fueling and firing space-to-ground missiles of different calibres and designs. The Bolt II is the only missile I've actually tested so far, but I have a few more designs in the pipeline. This cinematic is of my Bolt II SGM running a short mission from the Zeus Orbital Station. The target was an unmanned test board, located on the KSC's airstrip. The plan was to launch the missile from orbit, re-enter Kerbin's atmosphere and strike the tug. It essentially went as planned, though I would've liked to have struck at a higher velocity. Never mind! I'd love to actually increase the quality of the cinematography and if you know of any tools/mods/etc that may help - be sure to let me know! Anyway, I'd love to hear your thoughts and I hope you enjoy!
  2. Cinematic! Taken from the footage of Episode 6. I hope you enjoy!
  3. At the end of episode 6, the final section to the Zeus Station is added, in the form of a docking module, allowing it to be easily refuelled. Also, the Bolt II embarked on it's first mission - to destroy an unmanned vehicle located on the KSC's runway. I was thinking whether it'd be possible to standardise the re-entry of the ordinance, but I couldn't think of a way to do it without somehow measuring the entry gradient, rate of decceleration due to drag and point of orbit. I wondered if the best way to approach the target would be a very steep or even vertical descent. Obviously though, that would use a lot of fuel and so I thought about developing a radially attachable deorbit stage in the form of a retrorocket. Either way, the mission yeilded surprising results! Here is an image of the Bolt II descending into Kerbin's atmosphere.
  4. In episode 5, a missile docking splitter is added...but then later removed due to it being ugly and making the station look like a Star Destroyer. Missile designs are tested including the Bolt I, Bolt II and Thunderclap I. Bolt I - Takes up a lot of docking ports despite being a small missile. Bolt II - Works fine and is loaded to the Zeus Orbital Station. Thunderclap - Needs work. Not enough lift and is very slow in reacting to control. Here is a picture of the Bolt I in a test flight. The second picture is a Bolt II successfully docked to Zeus Station.
  5. Episode 4 - Jeb, Bill and Bob are now aboard and awaiting fuel and weaponry deliveries.
  6. At the end of Episode 3, a solar array has been added that also has a lot of energy storage capacity. It also looks a damn-site cooler in my opinion too!
  7. So after Episode 2, the station has a Primer Module (manned by Jeb), RCS storage, 4 standardised docking bays for missiles and spare docking ports for transports of fuel and crew. At the request of a couple of viewers, it has been aptly dubbed 'Zeus', for its ability to enact destruction from above. This is what it looks like at it's current stage:
  8. Hello! I'm posting this thread about a new YT mini-series that I recently started based around making an orbital space station that is weaponised. I use stock parts and no mods for the videos. Feel free to have a look, leave comments/critique and suggest ideas for the series! Also, if you've made anything yourself that relates to this then we'd love to see! Episode List Cheers pals!
  9. I decided that my seaplane could be modified...and weaponised. By attaching a small cruise missile onto the fuselage, I tried to see if it would make a viable launch platform while in the water. This video was the short mission that I ran and the clips are taken from my BoatPlane Project ep.8 video. I hope you enjoy and your thoughts are welcomed!
  10. I decided that my seaplane could be modified...and weaponised. By attaching a small cruise missile onto the fuselage, I tried to see if it would make a viable launch platform while in the water. This video was the short mission that I ran and the clips are taken from my BoatPlane Project ep.8 video. I hope you enjoy and your thoughts are welcomed!
  11. Episode 7 is currently uploading and here is a screenshot from it. In the episode, I begin to explore the possible usage of my most successful seaplane design as a mobile lauch platform. This image is of a simple probe that can land on and navigate over water.
  12. Glad I could be of assistance! I find that the aerofoils you've used seem to work pretty well (despite looking rather flimsy and useless!)
  13. I know what you mean - I feel a little cheap when using them. However, I found with the majority of my previous attempts that the aircraft would always want to 'nose-dive' while on the surface of the water and that lead to rolling over forwards. The canards just help keep the nose above the surface. This thing has no problems at all landing on the water despite the long and low tail - I've splashed down at around 45m/s before without any misfortune. I can post the craft file if anyone wants to give it a spin?
  14. I've been posting an ongoing YT series about making seaplanes. So far - this is the best iteration I've built. Without tweaking it, I've achieved just over 76m/s at full throttle through the water, though I plan to tweak the design to see if I can exceed that. It takes off easily, can land on both water and land. It can also take off from the water really easily.
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