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  1. 0.21 so another post-free-updates 2013 guy here, paying for stuff like a chump.
  2. That works within a forum, sure, but doesn't cross forums. As a test to confirm that, I went to Breaking Ground Discussion and marked that entire hierarchy as read. The one following it had plenty unread. I then went into to the multiple articles in Breaking Ground Discussion and there is no "Next unread topic" available.
  3. There used to be a method to list all unread threads (those that have had new posts since the last time I visited) regardless of the sub-forum. With this newest UI, I can visit a sub-forum (eg, KSP Discussion), select Sort-By->Custom->Last Reply: My Last Login. At that point, I see what I want and the URL adds these interesting bits at the end of the forum name: index.php?/forum/32-ksp-discussion/&sortby=forums_topics.last_post&sortdirection=desc Is there a way to do this across all forums? If I can figure out the URL build, it becomes a great bookmark to drop in with. Thanks.
  4. I like GravityTurn for this: handles atmo and lets me get into space where I want to play. Rendezvous and docking is still fun for me so I don't want to automate it. I think MechJeb would be the meta-tool that's great but I don't use. KSP Interstellar is probably the in-game mod that's probably great but not for me: I get impatient with waiting for alignments and burns within the existing system already.
  5. Thanks very much for all your effort in making this, Mikki. Long time player and I came back to see how 1.10 performed when I stumbled on this mission. You're right that the film was a perfect fit for this. Personally, I think I did pretty well: - 1 restart when I ran out of electrical on a rover because I thought I could pre-complete mission tasks instead of doing them in sequence - 1 restart when I wasn't paying attention to ground speed and launched my rover over a crest - a few dozen restarts because I was constantly experimenting with trying to get the perfect Ascender-Kermies hand-off; taking away maneuver node planning was evil but the right thing to do - 1 restart when gliding to the runway because I misjudged the glide capabilities and fell a few hundred meters short A few hours of play each day, I got everyone home, and I had a lot of fun for a solid week. Take a bow. Cheers!
  6. I started a new career with 1.6.1 recently. Looking in the R&D facility, I have most of the tech tree unlocked, 2900 science to spend, and 1.5Million in the bank. All from Kerbin and Mun science. If I continue, I'll unlock all the science before I finish exploring Minmus, probes and satellites to other words, and I'll be on my way to them in a Grand Tour ship like KSP versions before. What I think I'm trying to say is that I don't feel the need to prove a career anymore. Today, I'm going to start up my first real sandbox game and work on the bigger challenges in my play style, like Laythe and Eve. That is all. 8)
  7. @Jacke @Snark Thanks; the last reference in this thread was 1.5 in December so I just wanted to be sure all was well before going through the diagnostic routes of digging up the logs and swapping mods in and out to find conflicts. Looks like I have a project. EDIT: a trivial issue. I drag-and-dropped the latest version of ModuleManager but missed the GameData folder so it landed outside of it. Sorry for the distraction.
  8. Does anyone have this working for 1.6? Subject has been edited to suggest but I'm not having luck.
  9. Red Dead Redemption II since the release date. Slow and steady. Found so much naturally exploring. Max Honoured. Then Max Dishonoured and finally reached 100% a few weeks ago. Still find it relaxing to ride there. I missed a whole dot release of KSP and am just starting to think I might come back.
  10. Welcome aboard, @kerbaska For the sake of giving you more data points, I tried the modular truck system and, in effect, it was landing "on top" of a docking ring, too. Each piece of the mining operation sat on a standardized wheeled unit and so all the docking rings between them were at the same height. I detached the landing pad to a safer distance, docked the fuel tug on top, then drove it back to reconnect. The problem I found was driving such a top-heavy vehicle was very difficult, even when empty. Inertia would often cause a tilt when starting to roll or trying to stop and there were a few times I could have lost the whole unit. But I'm a pretty good pilot and began to land regularly while the landing pad was attached (having that bit of separation really helped). But as @Snark and @RedeyePete said, it's probably simpler to use an integrated ship. You can land anywhere you want and the whole mining operation is with you. One of my earlier units was small and pretty lightweight but I found it didn't store enough electrical power to operate over the night on some bodies. An upgraded ship with larger solar panels and more batteries has been doing much better. This design is also what I'm using for my Grand Tour ship and that's why you see docking rings at both ends. Good luck with your build!
  11. I realized I passed 100,000K Kerbucks for the first time and I'm ignoring 500K missions because they're not profitable enough. My Grand Tour II ship is doing a pretty good job so far, harvesting *all* the science from Duna/Ike and Eeloo. I took her out deep to ensure battery levels on each lander was sufficient and now I'm working her back in. Feeling pretty confident that nothing is out of reach for her (except Eve!)
  12. @Laie I had thought so, too, and this is how I do my biome selections. Scansat maps are still showing each biome properly as I walk the mouse over them (I never saw "Untagged" once). And I was able to reproduce the problem in another landing zone: when EVAed on the surface, the first sample taken was Untagged; discard and plant a temporary flag; remove the flag; now samples are properly tagged. So it may not be location specific but an actual weird little bug.
  13. A very interesting theory. Thanks. The spot was in in the "northwest" corner of the map, in a crater (bottom flag). As you can see from the zoom, it was a fair distance to the next biome border (about a full degree in map coordinates). But the map may be imprecise with respect to the actual biome borders so I'm going to attempt another landing at the same location to see if I can re-find the "broken" region.
  14. When on EVA and taking surface samples (on Duna in this case), I get the biome as "Untagged". I can toss these results and try again to get the same results. So I planted a quick flag, tossed the results... ...and tried again and it works; I notice that the long description changed in the same location, too. Any ideas?
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