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Everything posted by a__gun
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Think I'd stick to single piece engine clusters personally.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
a__gun replied to Porkjet's topic in KSP1 Mod Development
Loving the bi-coupler (and the pack as a whole ) but would love to see a longer one, or possibly a fuselage size piece that ends as two 1.25m nodes. Looking to be able to have a longer sleeker look (Similar to a Raptor), rather than the slightly less aesthetically pleasing underpants -
[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
a__gun replied to Albert VDS's topic in KSP1 Mod Releases
Is that a bell for waste..? -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
a__gun replied to sarbian's topic in KSP1 Mod Releases
Looks useful So Soonâ„¢? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
a__gun replied to Porkjet's topic in KSP1 Mod Development
Beautiful! -
Now-defunct-thread-that-should-not-appear-in-google-search.
a__gun replied to Cilph's topic in KSP1 Mod Releases
Even if there was a cone, if they are pointed directly at each other they will always be within the cone no mater how small it is -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
a__gun replied to Fractal_UK's topic in KSP1 Mod Releases
Yay 10char -
Eeeeeeeeeee!
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
a__gun replied to sirkut's topic in KSP1 Mod Releases
*Might* be because you seem to have a strut between a moving part and a stationary part - struts don't stretch. -
Any chance of getting some plainer textures included when this does get a release - not a fan of flags/names all over my rockets
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[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
a__gun replied to Albert VDS's topic in KSP1 Mod Releases
Not tried it in conjunction with these bags yet, but when I did those resizes I just made them the same height as two normal ones stacked. -
[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
a__gun replied to Albert VDS's topic in KSP1 Mod Releases
Did it already here =] -
I would agree with your logic, but there are plenty of engines out there with multiple rocket bells - there must be a way to overcome this besides splitting the thrust
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Aaahh so that's why you made them stackable all of a sudden
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Now-defunct-thread-that-should-not-appear-in-google-search.
a__gun replied to Cilph's topic in KSP1 Mod Releases
I always assumed it had just been put in the tree wrong. I don't like the look of it anyways -
Necro much?
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Dear god yes
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[1.1.3] Large Structural Components [24th August 2016]
a__gun replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Looks like it should work but is WAY overpowered. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
a__gun replied to rbray89's topic in KSP1 Mod Releases
What is happening? He doesn't look very high..? -
[0.23] DC Aerospace v1.0.5 (ISRU, ECLSS, Space Stations, Satellites)
a__gun replied to EsvDefcon's topic in KSP1 Mod Releases
You thought people's opinions and their voicing of them might affect how other people saw you and your work? Isn't that the point of a forum? Sorry but kinda have to call censorship on this -
[0.23] DC Aerospace v1.0.5 (ISRU, ECLSS, Space Stations, Satellites)
a__gun replied to EsvDefcon's topic in KSP1 Mod Releases
Why have you started a new, identical thread for this?