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nismobg

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Everything posted by nismobg

  1. Krag what about the orbital rail wobble in map view ? It can be pretty crazy and its been there since .23 if I am not mistaken.
  2. Given the last major work on this mod was done more then 4 months ago is this abandoned ? Such a shame ,it had such a potential !
  3. My 37 dead kerbals testing a single space plane would disagree !
  4. Are you aware of the bugs and issues with PF ? Btw nice stars!
  5. Guys common , you almost there !! I know it's always the slowest at the end but ask if you need help
  6. Please tell us your "Clouds" will be stand alone and not dependency on EVE !
  7. you build your kerbal army to have the same skills as you ! I would take that challenge anyday anytime. The challenge makes the game attractive , not the spoon feeding
  8. Hercules Jeb should be able to stear the ship nomatter the G forces lol, or hawk vision Bob would land precisely on any planet without crashing 😀
  9. "Mike (Mu): I’ve been putting the finishing touches to the new Kerbal career logging system and building the new experience system. Kerbals will each be assigned an experience trait when they’re generated and, as they gain experience levels, their trait will boost a vessel’s performance in a variety of areas. " ...........lol challenge !!!!!! accepted ?
  10. You might want to check this : http://forum.kerbalspaceprogram.com/threads/96712-Proposal-Open-Perks-System-Community-Perks-Pack
  11. Just notice a nice little surprise , when you zoom in map view above a planet during an AP burn you can see the orbit inside the planet expand or retract ! I have always wondered how far till PA shows , now I can see !
  12. I had a big text of wall suggestion in the Addons Suggestion Forum but It's somehow gone. It was exactly for what you are planing on doing and If you do decide to proceed with the help of USI's CEO Mr Dude, you guys will single handedly bring a whole new dimension to KSP. Short version of my suggestion was to use Kerbal's skill build over time with missions etc to influence various parts and their behavior mainly. Start with diminished skills and build over time with flights or missions. Example Sub Perks: Piloting(with own subs) : Use of SAS(higher skill less random jiggle), Random Light, improper/random use of RCS or engines(low skill), etc. Toughness: Can fall form far etc. Driving EVA control: efficient rcs use,can hold more rcs, etc. Saboteurs (negative perk value): leaks fuel, breaks parks etc. Income/Science Makers: Bonus to missions with those on-board Just few ideas to mention when you start building the code.
  13. Running about 70Mods, not many part mods however. i7 2600 with 16g RAM, so it's not about your machine being "better" then mine. Again when you press on "parts" fps goes to 0.1~.
  14. I would like to see the "road map too" thats been mentioned. And crowdfunding extra content can significantly skyrocket the game ahead.
  15. You know Start Menu lags to hell when you press on "Parts" submenu
  16. 9-2 working for me win7x64 ,i had to remove citylight to stop crashes for now. I run another 72 mods too.
  17. Dude you are awesome as usual , however is there any miracle way to upload all this processes on a different thread/core and make it count inactive vessel jobs . This will be something that will really shake the KSP grounds!
  18. I just added regex's Kerbal Name generator to the mod list 1hr ago !! Now this came out.
  19. I have to agree with regex, all those points are essential!
  20. Just a suggestion , if you assign the randomizer to skip planets based on the planet index you can avoid planets orbitin moons
  21. "This is one of the largest, if not the largest concerted effort to develop a single feature we’ve ever had." Let's speculate: Multithreading or some super IVA, or Planetary refined details !
  22. Is kopernicus planet hardcoded into the dll as PF currently? Maybe you can hardcode 2-3 templates which can be used for rescale, atmo, ocean, moons etc., if thats easier for you.
  23. You know no one is forcing him to do it. There always will be someone who will do it, including doing it better. At least when you do something do it the proper way.
  24. I have to say something about this crap that's going on here. First thank you for this mod, when working it's a blessing. However it seems to me, you keep skipping on any testing when you just slap random config files around. You mods keeps bugging my default mod configuration since .24 was released. Every single version has some game breaking issue(crashes). Please have a better look at the stuff you add and the plugins you implement. I usually don't post harsh comments like this but I am sick and tired of going all around this forum and trying to troubleshoot other mods when it's always yours at the end. I wont go into details what's wrong as you should get your hands dirty and finally figure it out yourself.
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