Jump to content

nismobg

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by nismobg

  1. Seems like your latest fix fixed the issue but broke the MSI Reworked Parts Mod
  2. It looks spectacular and awesome with your default settings
  3. I duno what kinds of plans you have for sunset but if you speed up to sunset or dawn you will be already amazed lol
  4. Why DON'T YOU take this privacy discussion to the Mod Statistics forum page ? This is Deb's Refund page as far as a I know. Sharing your disagreement with him implementing modStatistics if understandable but going into all this yapping is annoying.
  5. It's Ctrl + Alt + E, and don't ask me how I found out lol !
  6. http://forum.kerbalspaceprogram.com/threads/87420. Thats pretty funny. Anyways can you provide more info, examples of what exactly it changes and so on.
  7. Maybe to sell you need to be docked in the Kerbins SOI, i like it. And certain high end stuff can be mined only out of Kerbins SOI. And a full load of goods can give you enough dough for just an extra transport container, so there is an actual progression.
  8. Ok so major issue with 9-2, when you go to the tracking station and then to a planet and after you are done editing cloud layer with the gui, once you try to exit back to the space center ,ksp freezes and needs restart. If you dont edit the layers its all good. Other then that im still super excited by the new version. Oh and there is a weird frame drop while the gui is open , and there needs to be a default option so you can revert back if you mess up a layer, now it still saved but you need to restar ksp to get back the layer in the gui.
  9. Talk to Whackjob , he will point you in the right direction !
  10. win7 x64 Logs for you http://codepad.org/duC65X6r First crash when selecting the Cockpit in the VAB http://codepad.org/IYSAk8Kd Second Crash when pressing on lunch the KSO from VAB
  11. 5 looks pretty and its black hence "feels" like carbon
  12. Can you map the biomes for resource generation(specific biomes = specific resources)? Maybe implement the custom biomes mod.
  13. If you are using the new version of EVE this will not work, 9-2+. Please state what version you have when you post bugs.
  14. Yah the new version is on a completely new lvl of crazy godnesss , I have to give it to you man you truly did something amazing. Adding those various shaders is just EPIC. Are they based on biomess? If so can we add various shaders for various biomes ?
  15. the new EVE 9-2 works with different config structure for atmo, land and ocean
  16. is there a new config structure for 9-2 or we can still use the old configs from 7-3 ? O M G , ....... I just noticed you added terrain and ocean shader !!!!!!!!!! We can finally customize ugly stock terrain
  17. Now if you can only add SAS to be influenced by Kerbals Stupidity level and Salary based on it too, you will really start something truly amazing. If the SAS is on a Unmanned unit it operates at 100% if manned based on the lowest stupidity lvl, 1-100% stupidity can be mapped to 90-100% operational SAS range what that means you can get a random small correction(5-0 degree == 90-100% SAS) on given milliseconds (500-2000ms). You get my drift
  18. KCreator I have a question for you, after reading the front page I still cant understand is this a stand alone planet editor/creator or just editor. There were few talks about Kittopia creating by it self systems so i wanted to double check.
  19. This mod was the main reason why i need x64 badly and it should be kept alive just because its so awesome !
×
×
  • Create New...