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Jananton

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Everything posted by Jananton

  1. I got a email notice about this, but after going through all the hoops I can't download that latest version. The download stops with 172Kb to go. This happens with my default browser Firefox. To make sure I tried that bloody Edge browser that Micro$oft supplies in Windows 10, but the same thing happens there. I've paid for this program obviously and I'm really very, very annoyed about this.
  2. Nope, bought KSP in the store before there was even a thought of offering the game on Steam, and no, I don't want to 'upgrade' or attach my store account to my Steam one. KSP is typical a game you don't want Steam to handle. I feel it's bad public relations not to offer the pre-release zip file through the shop as well for those who made it possible to even go with a Steam version, but hey, patience is a virtue, so I'll wait.... And oh boy, will I start nagging you when I find any bug after the final release. Greets, Jan
  3. Well, nothing actually. Went to my shop account, no pre-release in sight... So it seems people who backed this game the longest, before a steam version was even thought about, are pestered to either upgrade their account to Steam (no thank you), or wait until the powers that be decide to release 1.1. I can only say, great public relations guys. Greets, Jan
  4. Well, what can I say. It's very white and width spaced. It seems to go in line with the current tendency that all should comfortable be read on a mobile phone, leaving PC browser users in mostly empty space with big avatars and blobs of text here and there. It'll probably grow on me, I hope, but I'm not very impressed. Maybe it's a theme thing, I haven't checked yet if I as a user can change that for the better. Greets, Jan
  5. Oh dear, leap seconds, what now... Greets, Jan
  6. I'm puzzled, what did you think the first letter or unit name should have been? ;-) Zero degrees Kelvin is what"s scientific known as absolute zero, the point were atoms and electrons stop to move. For reference, 273 degrees Kelvin is 0 degrees Celsius. Greets, Jan
  7. Well, that's something, mipmap generation that is, that is obviously useful for models and parts. First though I would like to see what will happen to skybox textures since those are huge most of the time and the ones I found all seem to be in *.png format. Mipmapping those doesn't seem logical though. ;-) Greets, Jan
  8. Hi Enceos, Thanks for the info, that is right what I wanted to know. I've found what seems a nice dds export format plugin for Gimp and want to make sure I use the right settings. ;-) Greets, Jan
  9. Hello Guys, I was wondering what flavor(s) of the *.dds file format are accepted by KSP 1.0.4 Maybe it's on the forum here somewhere, but I couldn't find it, hence the question. ;-) Also it would be nice to know what type of texture files should not be converted to *.dds? I know about icons, but maybe there are more no no's? Greets, Jan
  10. Hello RoverDude, I do like these small parts, but KSP.log gives the following error: "Cannot clone model 'UmbraSpaceIndustries/SoundingRockets/Assets/SR_Stabilizer' as model does not exist" and indeed SR_Stabilizer.mu is missing from the assets folder. Greets, Jan
  11. Must be, because before the patch most of the bigger engines started to overheat quite quickly on full throttle with the common kerbalesque explosions included ;-) The only thing that's important using the patch is that its filename must have the extension *.cfg and should be placed in the GameData folder or any sub-folder thereof. I created a Local folder, but putting it directly in GameData should be fine and of course you should have the ModuleManager.2.6.6.dll in GameData too. Greets, Jan
  12. Please elaborate, no difference with or without patch, or something else? Greets, Jan
  13. Okay, thanks for the info. I somehow can't remember seeing any orange and white striped tanks, but I'll investigate. ;-) I did already have a look at Near future tech, so maybe that's something too to consider... Greets, Jan
  14. Hmm, a few pages back in this thread is a patch for module manager that makes some changes. Personally I found that the heating values are the opposite as before and too low if you ask me, but it's a good start if you want to tweak these things yourself. ;-) Greets, Jan
  15. Hi Guys, This will probably be a silly question in the end, but in my modded 1.0.4 install I suddenly noticed two large atomic engines that only use lqd hydrogen and are included in the FTT pack. Were can I find tanks that can hold that propellant, a search through all installed tanks didn't reveal one at all. ;-) I also use Stock_Fuel_Switch_1.1, could it be this for some reason hides that kind of tanks? Thanks in advance for any info on this. Greets, Jan
  16. Ah right, so when I upgraded to the latest version of this mod the hiding of empty slots was abandoned. As long as I know this behavior is intended and not something that broke during my attempts to install mods I'm a happy puppy. :-) Thanks for the info. Greets, Jan
  17. Ah, it has its own thread, thanks for the pointer. Greets, Jan
  18. May I ask why this mod adds all kind of empty slots in the tech tree that seem to have nothing to do with atomic engines this mod supplies? I like the parts, but some documentation about what's needed to fill the supplied communitytechtree.cfg would be very welcome, apart from the fact I've been looking for hours where those empty slots came from... ;-) Greets, Jan
  19. Okay I dug some deeper in why I get empty slots in my tech tree and it seems the culprit is the mod Atomic-Age that adds something called CommunityTechTree.cfg. There's however no documentation at all in the package to indicate what other mods should be installed to fill this custom tree correctly. If anyone knows of a list or description what's needed to let this function correctly, I'll be obliged if you let me know. ;-) Greets, Jan
  20. Hmm, I'm puzzled, does any of the USI related packages add the slots 'simple command modules' and 'heavy command modules' to the tech tree right after enhanced survivability? Because after installing of this package those show up, but empty. So I was wondering, what am I missing here. Greets, Jan
  21. Nope, it's very alpha still, so you can buy it cheap, but the free demo is exactly as the one you buy. Of course that will change at some point in time, but not at the moment. Greets, Jan
  22. Well, with 'a ballpark figure' I actually meant the price of course. Since many procedural parts start as default with comparable stock parts as far as applicable that price would be an additional handy comparison, but hey, it's not that important I already noticed they're more expensive. LOL Greets, Jan
  23. Ah right, I actually didn't think of that, I just looked at the description window that pops up and noticed Costs: 0. ;-) I do understand that the costs will vary with resizing, but a ballpark figure like is done with the small booster would come in handy, maybe I should have a look at the cfg's when temperatures drop a little over here... Thanks for the info. Greets, Jan
  24. I do like the flexibility this mod supplies and am quite happy with the 1.1.6 update for KSP 1.0.4 There's one little thing though, it seems in career mode many, if not most parts don't cost a penny to use. As far as I can see now the only priced part is the small solid booster one gets at career start. Did I miss something, or is this a small oversight? Greets, Jan
  25. For everyone who hasn't seen it, or want to review how and why these very nice parts are used have a look at DazValdez recorded stream from yesterday The stream starts with the theory and why and how these parts are used in real life. From 20 minutes in, the building with these parts in KSP starts. One thing I have to say when reading through this thread and having been a member of a camera crew making a documentary about the building of the large deep space simulator at Estec Noordwijk at least two decades ago. I've seen quite a few satellites being build in the clean rooms over there during that time and the gold foil texture on the model is really spot on. Needless to say thanks again guys for the great models and logic of this DLC. Greets, Jan
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