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Nertea

KSP Team
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Everything posted by Nertea

  1. It's more involved because a fusion reactor power cycle has more player interaction. E.g with timewarp hibernation you would have something like... Timewarp starts Reactor turns off Depending on user capacitor setting, reactor either starts charging capacitors or doesn't If yes, sudden transient power drain If no, nothing happens but now there is a need to charge later Timewarp exits Reactor turns on If charged, no issues If not charged, now need to charge the reactor (takes time) and appropriately queue up a reactor on event once charged (which could take a long time or never) Lots of edge cases in there... Short answer, no, not anytime soon, those edge cases are messy.
  2. No, the old configs just did not apply effects to an engine if Restock was installed at all. This caused players to need to do config surgery if they wanted to install both mods and get effects on a maximum amount of engines. If a player has installed SWE, Restock and Waterfall without WaterfallRestock, that is a user installation error and does not need to be covered by the system. If there are specific parts that are not handled by this system, then it would be best to indicate which parts these were so this can be sorted out.
  3. Appreciated but this is a lot more involved that it looks. There is probably a better solution in the works but have no idea when I will get around to that.
  4. After a lot of confusion I have determined that the master and dev copies of this on github are different, despite no work being done on it since last release. Probably can cut a new release to solve it.
  5. I'm sure Nate will make me write a dev blog eventually...
  6. I mean yall don't even know what I'm doing there. But let's keep KSP2 speculation in a KSP2 place, ok?
  7. Space Dust 0.4.3 Fixed smaller Sift-O-Tron not being able to harvest atmospheric LF Added action groups to harvester, scanner, telescope modules Made it possible to deploy harvester, scanner, telescope modules in the VAB
  8. CryoTank 1.6.2 Refactored boiloff code Catchup calculation is more robust Fixed inconsistency when displaying boiloff rate (was displayed using different units when power was out vs when cooling was disabled)
  9. Yes but it's very low priority. I'm not tracking any issues related to this. Can you provide more information and a reproducible test case? Have to fix docking ports. Haven't fixed docking ports.
  10. I can't reproduce either of these with the current development version so I don't know whether I've actually fixed this during or something else was happening. I will issue a new release after work but yeah for the 'boiloff at max timewarp' thing, you'll need to give more info, specifically a test case I can test.
  11. Working hypothesis is installing stock waterfall effects without WaterfallRestock.
  12. Well no, I'm literally retiring. I don't intend to make any more content beyond continuing to fix bugs and hopefully pushing the NFE thing out the door. Anything that might have been on a roadmap is probably not happening! Always could change but....
  13. That model was removed from the mod some time ago (and has been under a removal warning for some time). Install an older version of the mod and remove the part. Sounds like B9PS is missing. Check your install for ALL dependencies.
  14. The z-pinch drive already exceeds its realistic parameters. The antimatter drive you can cut the thrust and increase the Isp if you want, but functionally if your motivation is 'realistic' then you should also increase the needed radiators by 1-2 orders of magnitude. You can do whatever you want though with the configs.
  15. Yes. Let's just say it's tough to do one thing the whole workday and then come home to do... generally the same thing.
  16. Done. System Heat 0.5.6 Added action groups to ModuleSystemHeatExchanger for Enable, Disable, Toggle and Toggle Direction
  17. That is literally what DBS does, if there is some type of consumer or producer that is not correctly accounted for, there may be an edge case to handle. Please ensure you provide me with the following: KSP version, modlist, vessel description, logs, reproducible test case. Install the System Heat optional patches for converters and radiators, it does that.
  18. SSPX 2.0.5 Fixed usage mask of observatory experiment so it requires a kerbal in the vessel, not in the part More improvements to bad triangulation/smoothing on the observation module
  19. Well that's somewhat embarrassing, it was supposed to go in the SSPX thread. Your question is more subtle but if I had to guess that module does not support B9 switching. Such switching usually needs to be considered in the module's code.
  20. I can't say, I don't have a ton of motivation to spend all day on KSP2 and come back to this.
  21. Looks like I forgot to push the last.. push. Should be good now.
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