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Phony Sphinx

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  1. i tried the link as well and had the same problem, i also tried the link at KSPmodders and it was the same issue as here. it says it could be an issue with too many requests/firewall settings/no net connection. only thing i could think is too many requests maybe? since i am pretty sure it's not my end. specific error is; Problem Loading Page- The Connection was Reset Really wanted to try out kethane too.
  2. okay, first of all, thanks for all the help so far, it was far beyond what i thought to see in such a short period of time, and it has led to a second round of iterations now that i know what to look out for, and has helped, but it still refuses to lift off the runway. these pictures are from the most stable iteration, but please take my word i have tested out numerous positions of moving the CoL as far forward as i can, any farther forward than is shown in the picture and my control surfaces can't seem to keep the craft from back-flipping out of control on a side note SAS seems to not be working at all, I'd like ideas on why? i thought it might be not piloted from cockpit or maybe something involving the mini-probe i have inside, but none of these things seem to be the case. as for people wondering why i have 300+ part 250 ton SSTO, the goal is to have it reach near any planet in the system and refuel off of a station at that point, or to launch a probe at a 90* orbit and hold while it scans the planet whilst waiting for a station to come and be assembled, more or less an advanced recon SSTO for places with virtually no infrastructure. if anyone would care to download the design and tweak it i'd love to hand it off, I've just about done everything i can think of, though the parts count might mess with some peoples rigs. and now for pics in flight, probably the best and worst part of this whole thing, it launches just fine and no longer clips the tail end...just not off the runway. i swear, if this keeps up i might rename this thing Caliburn from how firmly grounded it seems to be.
  3. Having trouble with an SSTO, which based on most everything I've read/tried, should work. What happens is whilst on the runway it will refuse to lift. however, leaving the runway by reaching the end and dropping slightly it will fly just fine, albeit with a habit of clipping the tail off on the runway. TWR at runway with my engines set for atmo is 1.48 all gears are set perpendicular to runway i have tried every location of center of lift-mass i could easily do, including ones so far forward for CoL that it would backflip once it got off the runway. the only thing i can't really do is move the CoG in front of the CoL easily because of the placement of the engines, but i get around it with tweaking the CoL. CoL is artificially far back in pics due to me angling the small front wings 5* down. and here is the pics construction details Not to worry. I'm still flying half a ship
  4. i typed up an incredibly meticulous explanation of a problem and then went and wiped it trying to add images, so please forgive me if it's kinda short, i'll try to add any information people ask for i'm trying to build an interplanetary ssto based around the home module, the ultimate goal is to be able to land on any planet with atmosphere for home fuel plants to convert to fuel, refuel, and have thrust/fuel to go to any other planet. addons Mechjeb2 Home 1.05 B9 aerospace NovaPunch2 major problems no lift- lift is in front of CoG and i have 2.04 TWR, i have experimented with the wings endlessly to no avail. "sabre m engine"-engines are not attaching to hardpoints forum- how do i attach pictures of craft/the craft file, i know file locations of these things, simply not how to add i will try to update with more info, this is partly going up to prevent more total wipes of the preliminary thread, any feedback on required info would be great so people have as much information as possible to help me out. thank-you in advance for any and all help
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