radonek

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About radonek

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    Ex scientia moar struts

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  1. radonek

    Sudden and extreme negative review spike?

    Because KSP did not come with it, and it was one of reasons why I bought it. Because it essentially makes for a "bait-and-switch" scenario, which is probably illegal in every law framework in existence.
  2. Well, it's very efficient process, so it would melt your generic mirror prety fast. But that is just engineering problem, and I'm sure anyone with technology to fool around black hole also knows a trick or two with optics.
  3. Yes, it's definitely plausible. There is also second kind of singularity bomb - black holes evaporate, losing mass and releasing it as energy. It's a very slow process at stellar-sized black holes, but it gets faster as black hole gets smaller, exponentially. Terminal phase is so fast it makes for a huge explosion.
  4. radonek

    Sudden and extreme negative review spike?

    Yeah, reading that show clearly why are people so angry. Such blatant statement of total disregard of privacy is hardly going to win positive reaction. From anyone who took time to read it anyway.
  5. radonek

    Sudden and extreme negative review spike?

    I am not happy about T2 fiasco either, but copying pre-made review? Man, people nowadays are lazy to even get angry properly…
  6. radonek

    Starting to learning Python

    where did you install and what is in your $PATH? ed: sorry, its %PATH% on windows
  7. Fullscreen or windowed? Have similar problem in windowed mode, switching from maximized state and back fixes it.
  8. radonek

    Permanently Parking a Lander in Orbit

    I also do this all the time, but it need a bit more infrastructure and planning to use effectively. As mentioned, early landers are bound to get obsolete. So do not bother with reuasble desing for few early landfalls. Instead, use them to gather less accessible science (from poles, will come to that). Take your time with design. If it's to be reused, it worth to take time perfecting stability, CoM alignment, RCS placement… IMO key part here is the engine - reusing also gives you chance to perfect your landing technique, and decent TWR is key to that. Go wide. Wide base is great for lander stability, but people tend to avoid it because it's harder to pull up from kerbin. However, if you are after reuse, it is definitely worth it to invest into it, event if it means tricky and inefficient launch. Once you can build a reasonably good lander, put up support station with the lab, bunks and fuel at low orbit. And because you taken care of poles already, you can place it at equatorial orbit to make rendezvous easier. Have it at decent height so that phasing from low parking orbit does not take forewer and you can use higher warps. About 30km worked well for me at Mun. Lab is not strictly needed if you have scientist in crew to reset experiments, but I have it anyway. Do not go overboard with spare fuel - hauling in more is easier then flying in modules. Be generous with docking ports - in long term, mun/minmus station needs one for fuel tanker, one for crew rotation vehicle, at least two spares for future expansion and of course something for the lander. Be careful where you put them, they will see a lot of traffic, so putting them close to delicate equipment is not a good idea. Have a relay antena or pilot on station. If you are quick, descent and most of ascent can be made with direct visibility to station. This may not help much routing the connection, but it can help a lot with early low-power antenas. I also find it useful to have one tiny fuel tank for precise dosage when transfering small ammounts of fuel, ie. to deorbit useless parts. Deploying a new lander is a chance to visit places… add some additional drop tanks to visit biomes that require larger inclination changes. Obviously, you will need a tanker ship to top up fuel. It begs to do this as carefuly as others, but in my experience is not worth it. With all precious science invested into lander, you will want to upgrade it's design anyway. While it's perfectly reasonable to offload surplus fuel prior to departure, resist temptation to combine the crew rotation vehicle with full-blown tanker. Yes, space stations have other uses then just contract targets. This way, you can easily harvest a lot of science, train a crew and practice rendezvous/docking in stable scenario. Downside is that it moves from more complicated navigation (direct polar missions) to simpler ones (ascent to equatorial orbit).
  9. radonek

    Map view click bug

    Have this problem from time to time, switching to spacecenter and back helps.
  10. Top up last booster stage and use that for transfer burn. This usually means Skipper or Poodle. If I were to use Nerv, I'd pull AP to some decent height, cirularize, top up again and do transfer burn from there. It may not be most efficient, but navigating tanker ships around Kerbin system is trival, while dealing with long burns in LKO is not.
  11. radonek

    Undocking Issue

    Are you using Eva struts mod? I had similar problem with it.
  12. That explains a lot about stuff on internet tubes nowadays.
  13. Yeah yeah, true AI is just a decade away…
  14. radonek

    nasa history site gone?

    Yeah, let's hope it is just closed for spring cleanup.