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benjee10

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Everything posted by benjee10

  1. I'm not able to grab a screenshot right now, but most of the parameters you are looking for are accessed by switching from 'Classic ascent profile' to 'Primer vector guidance' in the ascent autopilot window. The SRBs should indeed separate while the shuttle is inverted. Make sure you have the separation motors angles correctly - the nose cone motors should be rolled at about a 45 degree angle between the ET and the orbiter, so that they push out and down away from the shuttle. Like this: You may need to manually place some additional separators at the bottom of the boosters too to ensure a clean separation.
  2. OK, I think have the culprit - it seems like this log spam gets generated when Shabby & Shaddy aren't installed. Shaddy provides shaders for the chutes and the way I made this optional was to have two meshes, one using a default KSP shader and one using a Shaddy shader, and swap between them using ModuleManager if Shaddy is detected. However, KSP tries to load the mesh anyway even if it isn't being used, and isn't able to if Shaddy isn't installed since it can't find the shader. This then throws the exception as there is no mesh for the bones to bind to. To be honest, I don't know a way round this. However, there are a couple of bits of good news: It seems to only spam the error during loading. As far as I can tell from your log and my testing there is no spam during flight. Which means your log bloat will be capped by the load time and won't continue to grow as you play. It looks like you are on KSP 1.12.2, so Shaddy should work for you. You can grab it here (you will need its dependencies too). This will fix the log spam and you'll get nicer looking parachutes. Win-win! For those of you stuck on 1.11 or otherwise unable/unwilling to use Shaddy I will keep looking into this as it obviously isn't ideal. Nothing game breaking but if I find a solution I will implement it. SOCK will be trickier as the MFDs and some controls are part of the IVA mesh. In Orion all the controls and MFDs are just props, so you can disable them in the config. I plan to adjust the SOCK IVA in future to make custom IVAs easier. Will be excited to see any IVAs people make using RPM/MAS and happy to post links in the OP. So for the moment your best bet is probably a mix of NFLV for the core stage, BDB for the ICPS and Photon Corp for the boosters. You could use reDIRECT too but the parts are quite old now. As for whether I will be adding SLS in the future, well... it is Artemis construction kit after all and not Orion...
  3. D'oh - I'll get that fixed shortly! EDIT: Hopefully fixed now
  4. Seems like it is a warning that can be ignored, think it relates to the parachutes as these use bones to give them a more convincing animation. As far as a I can tell the warning is tripped when the model starts in a position that doesn't match how the bone weights were assigned. This makes sense as the parachutes start in the packed position but the weights were assigned in the deployed position. That's my best guess anyway - it doesn't seem like there are any problems with the parachute parts or that the warnings are causing any performance issues. If anyone knows better on that please let me know and I'll look into it further. I've requested it be added to Ckan via SpaceDock so I imagine it's just a matter of time. Thank you!
  5. Happy Artemis launch day (fingers crossed)! To celebrate I've added a suit based on the Orion Crew Survival Suit (OCSS): You can grab the release from SpaceDock or GitHub as usual. Godspeed SLS!
  6. Thanks everyone, glad you are enjoying! You don't need TU for this as it uses the stock reflective shader. If you could post a screenshot of what you're encountering I might be able to help troubleshoot.
  7. Uploaded a small update to update dependencies for 1.12.3, including sharedAssets and HabTechProps. Should still be backwards compatible to previous versions. There are no major changes specific for Planetside, but we do now have this NASA docking system part (a slight tweak of the APAS) which fits the MMSEV plans a bit better: Also comes in the (unfortunately cancelled) LIDS variant:
  8. Uploaded a small update to update dependencies for 1.12.3, including sharedAssets and HabTechProps. Should still be backwards compatible to previous versions. Significantly for SOCK we now have a new AJ10 model: This comes with a heat shield variant as shown to better fit the shuttle OMS pods. At the moment it requires a small amount of offsetting to prevent clipping as the SOCK nodes need to be adjusted. I will be doing this shortly as well as updating craft files & rolling in the awesome new SpaceHab parts Invader created for us!
  9. Uploaded a small update to update dependencies for 1.12.3, including sharedAssets and HabTechProps. Should still be backwards compatible to previous versions. This also adds the long awaited International Docking Adapter port: This is functionally still compatible with APAS for the sake of simplicity, but you can use EVA construction to attach it in front of the APAS port on the PMA as in real life.
  10. Artemis Construction Kit | V1.4.0 | Stockalike Orion Spacecraft & Space Launch System Artemis Construction Kit contains parts inspired by NASA's Artemis program, specifically the Orion Spacecraft and Space Launch System Block 1, 1B & 2, as well as lunar lander parts based on the Lockheed single-stage lander proposal. Key features: Highly detailed recreation of the Orion capsule & service module in a Kerbalized style Space Launch System Core Stage, ICPS (courtesy of Bluedog Design Bureau), Boosters (courtesy of Photon Corp) & Main Engines (courtesy of Rocket Motor Menagerie) Exploration Upper Stage & other SLS Block 1B parts SLS Block 2 advanced boosters (BOLE) Modular abort system, including boost cover, abort motor, jettison motor and solid-fuelled attitude motor Lockheed lander-inspired Kerbal Landing System Full capsule interior Highly customisable, including multiple colour variants for the capsule and length variants for service module Adjustable sweep solar arrays with built-in 'selfie' cameras (requires Breaking Ground DLC) Waterfall support Neptune Camera support Craft files provided Adapters to standard sizes (2.5m, 3.125m and 3.75m) Capsule available in white, black and reflective silver foil variants Variable sweep solar arrays Fully functional Abort system with waterfall plumes Custom drogue and main parachutes - available both as combined parts to fit the capsule, and standalone parts for your own creations. Translucent shaders provided by Shaddy Detailed custom IVA Download: SPACEDOCK Secondary Download (GitHub) Dependencies: This mod has B9PartSwitch, Animated Decouplers, DeployableEngines, Community Resource Pack, Simple Adjustable Fairings and ModuleManager as dependencies, all of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTechProps are also bundled - these contain the parts for the docking port/OMS engine and props for the IVA respectively. Waterfall is fully supported, so if you have this installed you will get much nicer plumes all engines/RCS parts included! Configs were created by Rodg88 - the abort motor FX are particularly spectacular! Shaddy and Shabby will give the parachutes much more realistic translucent shaders. Compatability: While this mod is designed for KSP 1.12.3, it should be backwards compatible with previous versions, though I will not be providing official support for any issues prior to 1.12. If you are using a previous KSP version you will need to find version-appropriate downloads of the required dependencies. This mod uses parts from other mods, namely Bluedog Design Bureau, Photon Corp, and Rocket Motor Menagerie. If any of these mods are installed a MM patch will ensure compatibility and prevent conflicts. You can safely install and uninstall any of these mods, as well as pruning parts of this mod out. Recommended mods: Conformal Decals for slapping that giant red worm logo down the side for some reason ^ amazing screenshots by @Pioneer_Steve - thank you <3 Future plans: TBC Credits: Orion Spacecraft by Benjee10 SLS core stage & EUS by DylanSemrau & Benjee10 ICPS & RL-10 engine by CobaltWolf & Zorg RS-25 Main Engine by EStreetRockets Waterfall configs by Rodg88 Additional mesh work by InvaderChaos Community Category Kit implementation by Lennon All rights reserved. Dependencies bundled under their respective licenses.
  11. Because that is only relevant to the extremely early dev versions of the parts which are downloaded by choosing 'download code' on the GitHub repo, not on either of the releases on GitHub or SpaceDock. Once there is a proper release, the thread will be updated to reflect the requirements of that release.
  12. Heads up - the new solar array parts are up on GitHub for testing! Please note these are parts that are still in development, so they may change in future and this may break saves/craft files, so I'd hazard against using them in your main saves. You will need Shabby and Shaddy for the translucent shaders. Currently implemented are: Standalone ISS SAW panel Standalone iROSA panel P/S3 Truss SAW (with integrated radiator, Solar Alpha Rotary Joint) S6 Truss SAW (extended truss, radiator) P6 Truss SAW (extended truss, radiator, plus two additional radiators used during early construction of the ISS) The Truss SAW parts all have a switchable P/S5 style truss attachment which provides an attachment point for a 0.9375m port. The revamped truss connectors are not ready yet but these will go here when they are added. The switch can be toggled in flight, so the idea is that you switch it on after the arrays are deployed (simulating the truss section being added afterwards, as was done IRL). This is because due to the shape of the truss it would block the solar array deployment otherwise. These have been a mammoth job and some of the most complex parts I have ever created for Kerbal Space Program - really excited for you guys to get to play with them. Believe it or not is over a year since I started work on this revamp, so I am very glad to have them in a playable state at last. Any feedback is welcome!
  13. You’ll find it does if you install all the dependencies listed in the readme
  14. Please could you confirm that you are using the latest version of Benjee10_sharedAssets, and have done a clean installation of it (i.e. deleting the old mod folder rather than just overwriting). There is a new version of the C100 port and and older, deprecated version. The two are not compatible with each other due to collider differences. It sounds like you may have the older version still in your game and are trying to dock the two together. If this isn't the case please send me a screenshot of the issue you're having.
  15. If you are using one of the provided shuttle craft files and controlling from the docking port then the RCS actuation toggles will not be correctly assigned. They are configured assuming the cockpit as the command point, so controlling from any other part will result in some axes not having RCS thrusters assigned. You can fix this by manually changing the actuation toggles, or by enabling all axes on all RCS modules.
  16. I do plan an IVA for Orion yes. Idea is to make it quite simple but relatively easy for someone to config to RPM/MAS if they wanted to.
  17. No plans for that I'm afraid, the C100 is based on the real APAS port which works out at 0.9375m in KSP scale. I would like to revamp the CBM port in HabTech though in which case I'll add it to this mod too.
  18. Ah I see! There is a 1.25m->0.9375m (APAS size) adapter included so you can use that to join the modules, or you could use any 1.25m size port e.g. the stock Clamp-O-Tron, or the CBM (ISS-type) port included in HabTech2. But really it is up to you, there is no 'right' way to connect them up!
  19. Those pegs are part of the solar panel part and can indeed be toggled off!
  20. Yes, I have a half-length version of the service module that should make for a decent LEO Orion/Orion Lite. The current plan is to release this as a separate mod, kertemis etc. would still work with reDIRECT.
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