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JoCRaM

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Posts posted by JoCRaM

  1. the ability to switch the SAS to a horizon based model - I've spent the last 6 hours dipping my nose every 10 minutes while I attempt to circumnavigate (I'm going to run out of fuel - 2.3Mm so far, 62 of 450 fuel left) - but I got a good few crew reports - (I sent one every time something interesting happened - sunset, sun rise, flying over the sea, flying over a mountain...)

  2. death to the physics bubble!

    The game can handle multiple craft in atmosphere, it *doesn't* need to make one vanish when it gets a short distance from the other - it needs to make smarter choices about what do. The current choice works reasonably well for launching a multistage rocket - but people use KSP for much more than that.

    So the next step may be introducing a simplified model "atmospheric rails" "SAS controlled thrust rails" for things with deployed parachutes or that have control nodes

  3. Eeek! that science complex gives me the fear - runway landings are already at 3fps (take-offs are OK, I can do them with a birds eye view)

    http://test.that-thing.co.uk/ksp/orangetank_landing_small.mp4

    Aha. I have a new graphics card, and now my PC really flies (*groan*)

    I no longer have the fear.

    (unfortuately, the new graphics card was too puch for the old motherboard, which promptly melted, so now I have a new one of those too. So far KSP has cost around 350 pounds.... The new motherboard LBAs the disk differently, and stWindows "Fixed" my filesyste, so I've lost all my ship designs. as well as another 83% of my drive contents)

  4. It's not the building that take all the fps, but the way Unity is handling the ocean. They have worked a lot on optimisation for .22, so hopefully you will be able to get better fps. Also you can try to not have the ocean on your screen, quite hard while landing.

    not forgetting the ocean runs under the land, so its there even if you can't see it...

    My concern is the exisiting buildings are pretty simple shapes, so the colliders for them are quite simple, that doesn't appear to be the case for the new one.

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