-
Posts
278 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by AdmiralSirJohn
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Understood on that. The scale stuff is likely for Procedural Parts, which I use a lot for fuel tanks and some structural parts. I haven't played since my last post, but I suspect I'll need to do a fresh install...- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
I never used WS. I did update TweakScale to the current version, but that didn't help. I did notice over on the RealPlume Stock thread that some people needed to reinstall old versions of Module Manager to get it work. That may be my problem, since it started after I deleted my old versions. If so, it may bear looking into tweaking it to work with stock MM, rather than a hacked one.- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
And I guess it wasn't having the rocket too low, nor was it DSEV (rolled it back to the previous version) or the two ribbon packs for Final Frontier. Let me go look at that thread...- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Or maybe I just had my rocket a tiny bit too low. I'll check it after tonight's "The Orville".- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Too large for the paste sites, so I put it in my Dropbox. https://www.dropbox.com/sh/7vnzld9g39444ut/AAApqMSWDvwXCrELmVumj4OIa?dl=0 (This particular log is with the other fork, but the rubber rocket was the same with all versions.)- 2,647 replies
-
- 1
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Will do.- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
For some reason, KJR isn't working anymore. The only thing that's changed from when it did is that I updated Deep Space Exploration Vehicles.- 2,647 replies
-
So how do I change the skybox? I'm not liking all the nebula clouds...
- 1,908 replies
-
- astronomers visual pack
- visual enhancement
-
(and 3 more)
Tagged with:
-
For some reason, every attempt to download the latest version, be it from Spacedock or GitHub, fails at just over 40 MB. Chrome reports it as a network error.
-
Check the KJR thread. There are a couple of independent recompiles available that do.
-
Any way to fix it? I'd really love to be able to use the Polyus and Buran Container versions.
-
It may not include it, but it broke it. Not a clue why. It just did. Everything worked before I installed it.
-
Yup. Broke B9 Part Switch, which broke the whole game. Will need to delete and reinstall everything...
-
Cool! Thanks!
-
Me likey! But will it work with 1.5.1?
-
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
Actually, I discovered that the text is there because I had a target set. Once I cleared the target, the text went away. -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm getting that, too. -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
The station: And some views from unoccupied docking ports: I may do that. While I like the wider FOV, it does produce a few artifacts that I don't care for. -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
I think I got the positioning right (may have to rotate it about the view axis). Testing a wider FOV, since I'm only seeing one of the three petals. Here are the current settings: @PART [NASAdockingport] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 //cameraUp = 0, 0, 1 cameraUp = 0, 0, -1 cameraPosition = 0, 0.0, 0 cameraFoVMax = 80 cameraFoVMin = 80 cameraMode = 1 } } -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah, I'm working on this presently. I'll try your settings and report back. -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
I believe this is the one, but it's not the most recent version. I can send you the zip file, if you like. https://spacedock.info/mod/325/Space -
[1.11.1] Hullcam VDS Continued
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
Is there a special camera I'm supposed to mount on a docking port, or is it supposed to be automatically activated? I'm using the "NASA docking port" from the SLS Parts Pack, but can't find a way to activate the docking cam. Yes, I have the latest Module Manager. Log file. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
AdmiralSirJohn replied to NecroBones's topic in KSP1 Mod Releases
I'm assuming this won't work in 1.5.1, right? Hopefully, a new version will be out soon. I need my big SRB's... -
[1.9.x] Hangar Extender Extended
AdmiralSirJohn replied to linuxgurugamer's topic in KSP1 Mod Releases
Not showing up at all in 1.4.5 Logfile link: https://www.dropbox.com/s/poneeqe8go7ervw/output_log.txt?dl=0 [EDIT] D'oh! Had the wrong version installed. Removed and replaced, and now functioning properly. -
[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
AdmiralSirJohn replied to tg626's topic in KSP1 Mod Releases
Thanks!- 137 replies