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AdmiralSirJohn

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Everything posted by AdmiralSirJohn

  1. Sorry to revive an old thread, but can anyone confirm that this works in 1.4.5?
  2. That's not actually a bug. I've seen launches at anti-target passover a lot in all versions of MJ I've tried. All it means is that MJ has calculated that a half orbit intercept is more efficient than a direct intercept.
  3. I have a couple. This is the Nottingham-class deep-range explorer: And the David Porter-class construction support vessel: Both are in Lightwave format, so some conversion will need to be done, but they're free to anyone who wants them.
  4. I like it! I wonder, any plans for later era ships? Or earlier? If you're interested in fan designs, you're welcome to a couple of mine...
  5. I noticed it just before fairing separation. It could well be Near Future Props, since I don't have the latest version. Another thing I noticed is that, in the IVA, the screens and buttons show up, but the consoles they're attached to don't. I'll update NFP and report back in a few days.
  6. Ferram4, even though I haven't yet grabbed a copy of the update (I'm currently using the unofficial patch), I'd very much like to thank you. People forget that there are things like life that can take priority over a hobby...
  7. Did someone say ISS as designed? And I even made the proposed International Lunar Station...
  8. I've tried a few times, but never actually done it. BTW, the mod seems to work just fine in 1.3.
  9. Yes, I do apologize, but the search function doesn't seem to want to cooperate...
  10. I know this has probably been asked and answered (and if so, please point me to the relative post), but what's the compatibility with 1.3?
  11. Scroll up. It's not official, but it has been recompiled for 1.3
  12. Probably via Z1, as was done on a temporary basis when P3 (I think) was installed. That also means that it would be connected to Unity, rather than how it's really connected to Destiny... unless one uses a surface-mounted node. D'oh! You're the one who posted the pic. Never mind...
  13. I rather like CX Aerospace station parts, which go well with Contares/Tantares.
  14. Works for me. Now I just need some station parts...
  15. That probably explains my crash issue, as well, even though 1.3 shows it as incompatible. I'll wait for the official release before trying again, as I have no desire to launch rubber rockets that fall apart the moment they start their gravity turns...
  16. On further reflection, I think my texture problem was due to putting the wrong path into the settings.cfg file. In any case, everything is working now.
  17. Actually, when I moved the generic textures over from the Extras folder, they came back, so it has to be something in the latest update.
  18. I did have to edit the Settings cfg file to get the mode to change the play mode. For some reason, the button menu adamantly refuses to change it from Default.
  19. So I switched over to Pristine Mode, and this happened... As you can see, the Saddles, Casas and Endcaps have no textures (other than the connecting tubes, which I assume are contained in a default texture file). Are there texture file paths missing from the Pristine Mode cfg file, perhaps? Also, how does one use the "plug" function? All those solar panels on the far side of the base are not connected to it, and there's nothing to link to.
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