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Everything posted by AdmiralSirJohn
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[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
AdmiralSirJohn replied to tg626's topic in KSP1 Mod Releases
Sorry to revive an old thread, but can anyone confirm that this works in 1.4.5?- 137 replies
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I have a couple. This is the Nottingham-class deep-range explorer: And the David Porter-class construction support vessel: Both are in Lightwave format, so some conversion will need to be done, but they're free to anyone who wants them.
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- the final frontier
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I like it! I wonder, any plans for later era ships? Or earlier? If you're interested in fan designs, you're welcome to a couple of mine...
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[WIP] KA-330 Inflatable Space Habitat
AdmiralSirJohn replied to bcink's topic in KSP1 Mod Development
Yeah. Updating NFP's fixed it. -
[WIP] KA-330 Inflatable Space Habitat
AdmiralSirJohn replied to bcink's topic in KSP1 Mod Development
I noticed it just before fairing separation. It could well be Near Future Props, since I don't have the latest version. Another thing I noticed is that, in the IVA, the screens and buttons show up, but the consoles they're attached to don't. I'll update NFP and report back in a few days. -
[WIP] KA-330 Inflatable Space Habitat
AdmiralSirJohn replied to bcink's topic in KSP1 Mod Development
Umm... Something seems a bit off. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Ferram4, even though I haven't yet grabbed a copy of the update (I'm currently using the unofficial patch), I'd very much like to thank you. People forget that there are things like life that can take priority over a hobby...- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Not a clue. I don't use IR.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Scroll up. It's not official, but it has been recompiled for 1.3- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
I rather like CX Aerospace station parts, which go well with Contares/Tantares.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
Works for me. Now I just need some station parts...- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
AdmiralSirJohn replied to ferram4's topic in KSP1 Mod Releases
That probably explains my crash issue, as well, even though 1.3 shows it as incompatible. I'll wait for the official release before trying again, as I have no desire to launch rubber rockets that fall apart the moment they start their gravity turns...- 2,647 replies
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On further reflection, I think my texture problem was due to putting the wrong path into the settings.cfg file. In any case, everything is working now.
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Actually, when I moved the generic textures over from the Extras folder, they came back, so it has to be something in the latest update.
- 3,508 replies
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I did have to edit the Settings cfg file to get the mode to change the play mode. For some reason, the button menu adamantly refuses to change it from Default.
- 3,508 replies
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So I switched over to Pristine Mode, and this happened... As you can see, the Saddles, Casas and Endcaps have no textures (other than the connecting tubes, which I assume are contained in a default texture file). Are there texture file paths missing from the Pristine Mode cfg file, perhaps? Also, how does one use the "plug" function? All those solar panels on the far side of the base are not connected to it, and there's nothing to link to.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
AdmiralSirJohn replied to IgorZ's topic in KSP1 Mod Releases
No problem.