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Everything posted by MrMeeb
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Iirc the IVA model used is simply an entry in the .cfg. Of course, this may induce issues such as wrong orientation etc, but that would be the easiest option
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I found these two looked quite good, if slightly similar
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I'm trying to recreate the effect that I got after questioning you here... ...to recreate an atmosphere looking something like this. I've tried doing what you previously suggested, adjusting the Extinction and Extinction Tint values, but they appear to be making absolutely no difference, even when set to absolute extremes. Does anyone have any suggestions?
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[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
MrMeeb replied to cxg2827's topic in KSP1 Mod Releases
I suggest you make sure your MM is on the most current release version, and then install Cx Aerospace v1.5 (make sure to delete the previous Cx Aerospace folder, just to be safe) and then see if it works. If it doesn't and you run into the same problem, post logs. Make sure to maintain your working backup while you do this -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
MrMeeb replied to cxg2827's topic in KSP1 Mod Releases
That doesn't look at all right. Are you sure your download was complete, or installed correctly? The way it looks, it's as if Cx isn't installed. I didn't see 'deleted entire mod' under the v1.5 changelog -
My two favourite GIFs
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
What are your aesthetics? If they're historically accurate aesthetics, you may want to take a closer look at the picture Pak posted earlier, in which he made a size comparison between the real one (to scale), his 2.5m one, and a 1.875m one. There you can see his 2.5m ones are more accurate- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
Maybe I didn't make myself clear. I will not be providing 1.875m versions of these SRBs.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
For whoever mentioned the SRBs being SPT scale, which is around 1.875m (it isn't an actual scale I have them at, just a percentage increase from 1.25m), the reason they're that size in SPT is not because that's the right diameter, but more because if I were to go any wider, the boosters would be too long in relation to the rest of the stack. The decision for the SRBs to be 2.5m is fine. If you want to have your baby boosters, you can always make a cfg to rescale them- 2,344 replies
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doesn't something need to be in colour to be colourised?
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Looks like I didn't include the MM patch in the download, so it isn't being overridden, it's more than it just isn't there I'll see if I can get a patch out with them, the balancing fix, and a texture fix for those who are experiencing a missing texture issue sometime soon- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
As said in the Cormorant thread, I'm fine guys, don't worry. Just busy However, I did get some time tonight, so I managed to make a start on the KU Band antenna- 282 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
Don't worry guys, I'm fine. I just have little time to be around here at the moment- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
When you learn how to write tweakscale configs and send them to him- 2,344 replies
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uh huh
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Can I create models without owning unity?
MrMeeb replied to paul23's topic in KSP1 Modelling and Texturing Discussion
Pinging @cxg2827, because he makes use of SolidWorks in his workflow, so he might be able to add some insight into how he creates his parts for KSP -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
MrMeeb replied to Galileo's topic in KSP1 Mod Development
Ah, yeah that's what I was thinking. Awesome! Can't wait to use this- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
MrMeeb replied to Galileo's topic in KSP1 Mod Development
Great what about when using it with other, 3rd party contract packs like those made using Contract Configurator?- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
MrMeeb replied to Galileo's topic in KSP1 Mod Development
I've been surfing around for something fresh in terms of the planets for my new 1.2 install, and this has really caught my attention. In terms of using it in a career save...is that possible? How career ready is this in its current state? Am I right in thinking no contract packs or anything would work?- 1,030 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
Well, you could say what 'buggy' is. Then I can try see if I can figure it out what's going on, and give you some help- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
MrMeeb replied to MrMeeb's topic in KSP1 Mod Development
select wings attach wings ??? profit. For real though, I don't understand what you're having trouble with. Can you elaborate?- 282 replies
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