Jump to content

MedievalNerd

Members
  • Posts

    759
  • Joined

  • Last visited

Everything posted by MedievalNerd

  1. All updates done post KSPs [0.22] which include new parts, will not fit in appropriate places when running post 0.22 versions of any mods. New parts are put on their default locations. Considering how many more nodes that RPL has, it's only normal that in some cases the stock nodes won't be in a logical order in relation to the Mod part.
  2. Let's just say it's a moment of 'firing all engines and hope for orbit' because reentry would suck 'expletive'. Hopefully all my KSP training will come in handy? Looking forward to putting some time into RPL this weekend! The labor of love!
  3. Not the best day. But perhaps a good point for you fine gents & ladies. Let's just say I may have a lot of free time soon... Life throws you curve balls sometimes, let's hope I'm good at Baseball? lol
  4. I wouldn't know what 0.24 has in stock for us. I think there was a dev blog post about the targets for 0.24. But I can't recall the exact points, I do recall something about starting to implement career oriented features. /shrug
  5. Hehe, no need to link me MCE. MCE is what started me on this insane journey. But yeah, can't really consider implementation this 'right now', for the simple reason there is no mission pack, and costs will most likely need loads of balancing, in relation tot he mission pack or vice versa. Once I get the tree & experiments in a proper working order (IE, reach Beta). I could consider starting to working on MCE, but whoever wants to balance that has quite the challenge in front of them. lol
  6. Geosynchronous orbit value is available on the Earth's wiki page. (I helped Nathan pool a bunch of actual planet & moon statistics from wiki for his RSS project.) The cutoff for High Space is the precise line for Geosynch. And no there is no wiki, if you look over the RO page you'll most likely see people discussing. I personally start my gravity turn as soon as I reach 100m/s (with a surface TWR of ~1.2). You really have to ease into it. I highly recommend getting Mech Jeb, and use the ascent profile assistance. It'll give you a pink target to follow as you ascend. You can also tweek the target heigh and % of the curve. Make tests and calculate the optimal curve & height for your needs. Mech Jeb also offers a ascent profile calculator. Giving you information as to how much DV has lost to maneuvers, gravity, etc. Once you start worrying about these things it's when KSP becomes much more than a game, and it's a good idea to start doing personal research into orbital mechanics, real life mission profiles, etc. Sadly this information isn't always readily available and requires some digging. Wiki & Astronautix are good sources of information. If you are missing some, check where the reference was taken from and check that out. Sorry that my answer isn't an answer per say, but I highly encourage people to read up as much as they can to get a better understanding of the myriad of factors at play for launches/space travel in general.
  7. Uhm, I wasn't understanding what your 'true' intention was. Now that I see/understand it... holy mother of kerbals... I wish I had the know how / time / money to build something like this. Talk about taking immersion to the next level!!! Really impressive! Good luck with the baby!
  8. Oh yes they will! I posted a few pages ago which ones were going to be included. I'm also going to slip in some placeholders to keep you guys busy as I work towards finalizing 'quasi-historical' historical probe/manned missions. Then we'll move on to hypotheticals, like Manned Mars missions, Space Stations, Colonizing the Moon? /shrug The tree will continue to grow and expand up until I reach what I would be satisfied to called Beta. Right now there are holes everywhere, and countless things I want to implement. So until it's feature complete, in my book this is an early alpha so to speak. Thanks for checking out RPL!
  9. You just had to go read the little piece of text nearly out of frame didn't you!? Yes, that's a typo. Those description I sometimes write on the fly while i'm making the tree, so it's not always accurate or well written. lol
  10. Yes, that is meant to be addressed! All sized fairings will be available on start. And I'll look into the tech implementation for strechy tank unlocks. I think I can address this issue if I understand what you meant. Thanks for the feedback!
  11. Thanks must go to the countless awesome modders who allow me to build this kickbutt tree! I'll start making development videos for RPL. That way you'll be able to hear me ramble and get more insight into the development progress. EDIT: As I've stated before, if you' haven't gone and given these awesome guys & gals some rep. Please do so! Show them we love their work. Press that little star on the OP of their mods, do it! <3
  12. Haha! They'll be brought into the fold, don't you worry. I was just building up to the appolo mission. But where possible I keep both in the mix. I could rename the tech line 'manned orbital projects'. No disrimination!!! D: Thanks for the feedback Asmi!
  13. Starting to take shape, but still more to do! Click on the image for a clearer view, the preview is really blurry! D: Also, Mercury & Gemini all brought to you by Frizzank (FASA). Same with Explorer 1! I'll review the essentials list once i'm done with the tree. hébergement gratuit d'images
  14. Ultimately, I'd like a combination of researching more accurate instruments, and perhaps, and this is a long shot. Figure out fields that KSPI use like for antimatter collection and the likes, and have experiments be more accurate in key locations more so than just 'the correct situation'. But this is far from being something I'll start working on. EDIT: I'm finalizing experiments, and working on integrated antennas for early probes. Then it's rehaul of antenna ranges. Make the antenna/dish tech line. And the dreaded tech tree sweep... yikes! lol (Make sure all new/old/modified parts are in the right spots). Then I need to make an MM patch file for the Real Fuels & Fairings tech size/performance restrictions. And then, tada!
  15. No, thank you for yours. I'm just glad people are interested and provide feedback. It's truly invaluable. I had a flash about having multi-tiered experiments. So that you have to them in a sequence. Maybe something like going to another body, doing a low space, approach, and landed experiment. If you miss on one of them oupsie! Sounds like a failed mission. I'm considering adding randomness to whether or not the experiment was successful. But I'll put a poll up for that after MS19. Cheers,
  16. Don't you underestimate the awesomeness! lol, I'm kidding. But yes, I really do intend to mesh the experience. It's just a bit hard when Fractal_UK keeps coming up with these amazing additions that I could'n't have anticipated in a previous release. I'll try to see if I can't have a quick chat with him to see if he can give me heads up when he's about to add a whole new system/feature/function. All the mods that are in either essential or recommended, will get all the love they want. If someone strays from the list though, well then I can't do much for those. Since they'll wildly appear in random places within the tree.
  17. Howdy Gleedadswell, Yes this was brought up right after MS18 release, when KSPI introduced this new mechanic. Talk about a quick curve ball! Yes, you can disable the heat gen, but I did intend placing heat dissipate at the beginning of the solar panel tech line. Thanks for the reminder it had been a while.
  18. Hi Woot, If you look at the MS18 tree you'll notice that indeed things like Kethane, EP, KSPI, LAZOR, IR, have their mini trees located near the end of the tech lines. Now about science. Up until the point where I'm able to create enough custom experiments to phase out the stock science, it's true that once you get access to the stock instruments, you can get crazy science by pretty much farming anyplace anywhere. (Unless it's stuff which isn't rerunnable). This is one of the main reason why I wanted to have more specific probes/experiments as to avoid these situations that you can't get 20k in one trip. Using probe parts as the main science instrument sort of creates a sense of mission profile, rather than, 'the grand voyage of science collection'. One thing is for sure, with all the restructuring going on, adding new experiments, etc. The tree costs will need to be revised and balanced as we move forward. This is where you fine people come in and give me feedback on how steep/low the cost curve is. This not planned immediately, but in consideration, using MCE & the tech tree, we could create 'gate tech nodes' with artifically high costs, which would require you to complete the mission objective to get enough science to break through. This opens people to cheat by using that high payout to buy other stuff, but shame on them if they do. Anyway, this isn't in the immediate plans. Just an fyi.
  19. Hey Asmi! Yes, I also agree that rushing isn't something that one should do considering the implications that one must face if changes are made to the tech tree just after a recent update. One thing I wanted to specify, is that although tech tree changes are binding and you can't switch mid game. Tweaks to experiments and other config/mm file related stuff can still be done as a hotfix. So I will spend most of the time making sure that the tech tree parts are well placed, and nothing is missing. That way if something is wrong with experiment B, I can just release a hotfix for my experiment file. I just don't want to disappoint anybody either, I feel bad it's taking so long. :/ Thanks for the encouragement as always.
  20. Howdy Woot! Glad you are taking the time to check out RPL! Milestone 19 has been long overdue, but I'm seeing the light at the end of the tunnel! Experiments have been verified ~80% of them, and not much is left to do. I have to build a desk tonight... ugh, but I'll jump back in for a little extra RPL time in the evening! I CANNOT WAIT!!!@!@!@
  21. Update! Tested WAC-Bumper, Sputnik 1 & 2, and Explorer 1 experiments and they all work as intended! Moving on! Screw it! Will put placeholder Mercury & Gemini experiments! Tis the season! EDIT: Out of the blue, I think I figured out how we could have multi-part experiments. But that may be me being in a KSP induced trance... not sure.
×
×
  • Create New...