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MedievalNerd

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Everything posted by MedievalNerd

  1. Yeah! Can't wait for the guy to release it! It'll be awesome! Oh... Wait a minute...
  2. Planned MS19b Fixes - Version 2 Tree Updates •Move ALL stretchy or PP parts to starting nodes •Get Real Chutes back in... (Oups, They will be assigned to starting nodes) •Move all Fairings to starting nodes. •Put Vanguard probe where it's supposed to be. •Temporarily move all plane parts to the first node. (Except any KSPI scoops) Plugin Fixes •Update method for situations to reflect new RSS V6 atmospheric calculations • Add Procedural Wings & Place them in starting node. CFG Fixes •Increase payout for WAC-Bumper experiments & Fix Data Recorder limit •Review payouts for Sputnik 1 & 2 •Fix issues with FASA's Explorer 1 Custom Experiments •Fix Stretchy & Fairings size limitations & bind to RPL Tech nodes •Temporarily remove changes to stock instruments. (Thermometer, etc.) •Update tech levels for Real Fuels to match RPL (SRBs & Fuel engines) •Remove confusing MS17/18 legacy experiments •Review atmo flags for all experiments •Fix resizing issues with root parts. (... D: ) •Add pre-edited RT2 Settings file. OP Updates • Update New Altitude Cutoffs • Put updated version of MS19 tech tree • Include full patch notes • Update installations notes to include all necessary CFGs. (To play as intended) - Brooklyn666 Antenna Range/Power overhaul - Reach For The Stars Engine Config - RedAV8R's FASA Realism patch - RSS new Biomes patch/config - RO TAC Patch files - Real Fuels ECLSS Patch files - I'm sure I'm forgetting some patches here? EXTRAS! •Add Sample collection around Earth Orbit & on Moon. •Find my damn Venera & Mars probes, or make quick new ones. (The fly bys)
  3. Early probes had enough power to last for very, very long time. Surprisingly so. For SOME of the probes, I looked up the mission duration, and cutoff the power when the high gain antenna stops working. Then I convert that to EC so that the consumption lasts as long. In some cases I even reduced it a bit because it's so over the top. (Based on Wikipedia & Astronautix)
  4. All 'missions' from MS17/18 should have been replaced/removed. There should be at least Luna 1, where you have to vent the chemical trail while flying low over the Moon. I'll give that a look at as well. Again, if anybody notices that there is something missing in the fix list, please post a reply or send me a PM. I'll add it to the list. that way we'll have one epic hotfix, and boom! Then I can focus on adding in more experiments and complete the "exploration tree section". And yes, I'm going to add custom experiments for manned capsules. A bit of a downer was when I realized that my personal 'data collectin' or even the stock 'data transmition' aren't affect by Time Warp. As such, making an experiment that would require the capsule to do at least a full orbit and accumulate Data throughout. The time it takes to fill it up would take as long at X1, or even X100. Since it's unaffected by Time Warp. So my Space Station, and long duration manned experiments will have to figure out a clever way to make it work without having to wait 45 minutes to do a full orbit. :/ (The historical missions had way more than 1 orbit too lol)
  5. Is it the body specific experiments that you dislike? But you like the data collection mechanic?
  6. OK, So here is the feedback I've collected to this point. If you see anything I've overlooked, or want to specifically call out something please do. Planned MS19b Fixes Tree Updates •Move ALL stretchy or PP parts to starting nodes •Get Real Chutes back in... (Oups, They will be assigned to starting nodes) •Move all Fairings to starting nodes. •Put Vanguard probe where it's supposed to be. •Temporarily move all plane parts to the first node. (Except any KSPI scoops) Plugin Fixes •Update method for situations to reflect new RSS V6 atmospheric calculations CFG Fixes •Increase payout for WAC-Bumper experiments & Fix Data Recorder limit •Review payouts for Sputnik 1 & 2 •Fix issues with FASA's Explorer 1 Custom Experiments •Fix Stretchy & Fairings size limitations & bind to RPL Tech nodes •Temporarily remove changes to stock instruments. (Thermometer, etc.) •Update tech levels for Real Fuels to match RPL (SRBs & Fuel engines) •Remove confusing MS17/18 legacy experiments •Review atmo flags for all experiments •Fix resizing issues with root parts. (... D: ) •Add pre-edited RT2 Settings file. OP Updates • Update New Altitude Cutoffs • Put updated version of MS19 tech tree • Include full patch notes • Update installations notes to include all necessary CFGs. (To play as intended) - Brooklyn666 Antenna Range/Power overhaul - Reach For The Stars Engine Config - RedAV8R's FASA Realism patch - I'm sure I'm forgetting some patches here? EXTRAS! •Add Sample collection around Earth Orbit & on Moon. •Find my damn Venera & Mars probes, or make quick new ones. (The fly bys) Again, anything I've overlooked in the above please let me know and I'll update the list to make sure I caught all the major ones.
  7. Guilty as charged. But at this point I was getting tunnel vision, you are all giving a great helping hand which I greatly appreciate. I'll get things back inline, trust me.
  8. I definitely am interested in Space Stations, with custom experiments too! The only thing is that right now, I want to focus from start to finish, meaning iron out the early game first, before moving toward mid/late gameplay. Obviously space stations aren't the next step, but I'm open to any and all suggestions as to which mod we should pick for that. So the answer is yes, but not for now. As you all have seen RPL MS19a needs a big hotfix. I'll post a list of things I've noticed, and check if I forgot anything. So I'll try to weed out 90% of the issues with a single hotfix. Then I can start slipping in new experiments to fill in the blank nodes in the Space Exploration section of the tree. Thanks for all your patience and very useful feedback!
  9. For simplicity sake, I'll bend to the new RSS 180km. I'll go through the numbers with Nathan and update the OP with the new altitude cutoffs for each body. Then I'll update the method used for calculating situations in the plugin, Nathan already suggested a fix. Sorry for the messy release guess I had more reading and verification to do! Thanks for all the feedback and testing.
  10. RSS still gives me a kick in the bag of wallnuts on a regular basis. I'm assuming with relay stations it's easier now, but I'd struggle like a madman to only have KSC as an initial contact and try to circularize an orbit whiel only being visible while above KSC... Gahhhh lol
  11. Which in of itself is already pretty damn sexy! Much Sexy! @ALL Been talking with Nathan, and the new way that RSS v6 calculates atmospheric cutoff is quite different than stock. So I have to do some tests to see how stock reacts and make my plugin behave the same. From what I can understand the InSpaceLow cutoff will have to be 180km. :/ I'll keep you updated.
  12. Jealous of your rocket building skills Nathan! D: Those are really awesome! The Bumper-Wac is just wow.
  13. I definitely intend to! A lot of the stuff for MS19 was redone from teh ground up, since MS17/18 were my first 2 public releases and were meant as a sort of trial run to see interest/feedback. MS19 is the beginnings of what RPL is going to end up being. I'm still listening to the feedback on the thread and will try to do one mega hotfix to address everything reported this week.
  14. A lot of empty nodes! a lot! I think that was one of the meager release notes... if not it should be there. D: Due to some pretty stupid mistakes this weekend, I had to redoo a lot of work that was previously done. So I had to cut corners a bit to make the release. Easier to make small fixes, than one mega epic update. And as you guys and gals already found, it's full of bugs! Bugs everyhwere! D:
  15. Yes, I will. I wasn't aware of all these new user patch/tweaks, hence the massive confusion. D: I'll also reach out to some of the patch authors and bring them into the RO fold. If it's a patch that's only useful for RSS/RO, why bundle it seperately or have a seperate link for it? Just adds confusion. Although even at this point, there are quite a hefty amount of mods to download and setup to get things going. So perhaps we are already at the stage of 'one more don't change a thing'.
  16. That's most likely some crazy overlapping triple tweak files. I'll make sure that's sorted with the hotfix this week! Stock instruments should work as they usually do. Only custom experiments will be body specific. To get a better idea of the new tree, check the OP it's just slightly outdated, but should give you an idea of the new layout.
  17. Are you using 'vanilla' RSS? If so the altitudes should match those listed on the OP. - - - Updated - - - I'll shove all plane parts in a single node, except any Interstellar part since I can't really move those without messing with his research/leveling up system.
  18. Do you know the partnames of the control surfaces? I'll move them in the first node. (I'm totally ignorant of plane parts. D: )
  19. It will still work up until we have experiments that go beyond Jupiter that's when experiments would be incompatible. - - - Updated - - - Oh yes, I have to fix tech levels & radius for stretchy. But for Procedural fairings, don't you have the custom one? (You can resize at will) Nathan did warn me that I missed a few procedural stuff
  20. I'm sticking to 'regular' RSS. So I'm not officially supporting any quirks that may result in using this alternate planet setup. (Not sure if they use different names, may result in funky experiment outcomes.)
  21. Why PlanetFactory? We don't need that for RSS, unless you guys are running some other mod that works with it? /confused!
  22. Mother of Kerbals, I totally messed this up hardcore. I have to sync up with Nathan about RO, I think I missed a few important chunks of changes and inclusions, and I'm sort of overwriting them with my configs. D: Sorry everyone! Shouldn't be too long to fix this madness. Apologies!
  23. Wow, ok. Should have checke those files. But time was running out and all that jazz! D: Haha, that value is to give 25 points when an experiment is in the atmosphere of Kerbin. I have to update so many values! lol (35.71428 * 0.7 = ~25 points)
  24. Oups, More broken than I thought. The values are listed as odd numbers because if they are atmospheric experiments their value is multiplied by 0.7. Refer to the science body modifiers table: http://wiki.kerbalspaceprogram.com/wiki/Science , if that's not the problem. I might have to do another experiment sweep this week to see what's wrong. Perhaps the fixes I used from Aazard had some too wide of a MM lines which might have picked up all experiments? I'll check that out. The resizing issue I have to go over the parts with Nathan, he had helped me fix a few but it seems I messed up some of them. Take note that there should be NO grinding. Each experiment is meant to recuperate 100% of their value, or 0% if it's a 'collect & return' type of experiment. (IE, you cant' transmit the results, have to land back to earth) Wow, thank you so much everyone for trying it out and your various feedback. Super useful and very much appreciated! I'll start working on a hotfix! Cheers,
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