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Everything posted by I_Killed_Jeb
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The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
This is something I've been thinking about for a while. For landing gears (I won't at all venture into the scary world of wheels), is it prohibitive to simply swap out the suspension-equipped legs for rigid, statically locked parts when you click on an option to "lock"? Like, it can even be a completely different part that just happens to look the same, that just gets substituted in instantly. -
KSP Loading... Preview: The Δv per Stage Display
I_Killed_Jeb replied to SQUAD's topic in KSP1 The Daily Kerbal
Came here to grumble that KER already does this but the interface in that video is VERY slick! Good work devs! -
Ah yes.. that moment when all of a sudden the camera zooms out to reveal your docked behemoth in its full beauty.. never gets old!
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I'm sorry but I don't at all see the utility in this probe core method.
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A "KSP Loading..." Preview: the Mk2 Lander Can
I_Killed_Jeb replied to SQUAD's topic in KSP1 The Daily Kerbal
I think they heard us out! Wow!! From the newest dev diary -
How do I earn items for my inventory in KSP (for Steam)
I_Killed_Jeb replied to WillWam's topic in Kerbal Network
KSP has steam cards and badges. -
How do I earn items for my inventory in KSP (for Steam)
I_Killed_Jeb replied to WillWam's topic in Kerbal Network
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How do I earn items for my inventory in KSP (for Steam)
I_Killed_Jeb replied to WillWam's topic in Kerbal Network
KSP definitely has steam cards, or at least they did. -
Headcanon is the only canon! I might abandon the claw anyway and bite the bullet on KIS/KAS, it seems it's a little more picky about surface orientations than I recall from the past...
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Hahaha touche my good sir, it's my one exception that proves the rule! Eve's too crazy, needs bespoke solutions!
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Example -
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
I_Killed_Jeb replied to ferram4's topic in KSP1 Mod Releases
A BIG shoutout to @linuxgurugamer and @Lisias, as well as all the tireless KSP do-gooders here. Your work is extremely appreciated, if seldomly noted.- 2,647 replies
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My general solution now is a klaw-equipped rover with all of the mining equipment waiting on a light moon. The craft lands, and the rover meets it to refuel. Simplest solution I could find. Within Kerbin SOI I don't do miner refuels except for rescue purposes, I find it much less time-consuming to just launch up a boat of fuel from KSC.
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Any tips on landing a booster on a drone ship?
I_Killed_Jeb replied to Athen's topic in KSP1 Discussion
KER has a very nice landing point indicator you could use. It's assistance so I don't know if you would be down, but not quite automation either. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
I_Killed_Jeb replied to ferram4's topic in KSP1 Mod Releases
Is there any headway in trying to request that the legendary ferr4m pass on the torch for further development?- 2,647 replies
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I agree it's not so much a giant challenge, but unless you're a superpro flying through physics warp, it's still going to take a number of minutes even under the best of circumstances
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I think most of the min/max math has shown that SSTO's, esp. spaceplanes, aren't fund-efficient because in the time it takes for you to carefully land back at or near KSC, you can easily perform another contract or two. That being said, they're certainly very fun! The first plane is a challenge, but subsequent designs can be based off the first one (just multiply payload, fuel, intakes and wing surface by the same factor) before tweaking.
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The other thing to make sure is that even CoM and CoT are aligned, if your control point is not in-line with these, then you will fly off-axis. This can happen with command seats as control points because they're usually surface-mounted.
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Um.. what? You can very accurately and reproducibly predict the general dV required for almost any given mission, within a reasonable error tolerance. It's nothing like being a teacher who is against using calculators in middle school because there is a well-reasoned educational and developmental benefit to requiring mental arithmetics, while being anti-dV readout is based on just your personal, and imo fallacious, opinion.
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The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
That's pure conjecture on your part, you realize that right? Here's the thing my dude, no one asked you to help resolve or investigate this issue. You seem primarily intent on proving it doesn't happen, or at worst it's rare/not a big deal. That's fine and your prerogative, and I genuinely applaud your interest in the game, but don't act like you're doing anyone a favor here. -
The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
Based on your screenshot you also run a heavily modded version of the game so your testing is not particularly relevant to the stock experience. Incidentally I noticed that after installing the forked KJR this problem was heavily mitigated. -
The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
@Rocket In My Pocket why don't you just try downloading the craft file one of the above poster referenced in the bug report and see for yourself. -
The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
I don't have other controllers plugged in, and I don't build huge stuff as you could see in my previous screenshot. Minmus and Mun are where I see it the worst -
The Landing Legs & Gears Is Killing Me!
I_Killed_Jeb replied to I_Killed_Jeb's topic in KSP1 Discussion
I'm glad you're happy but I'm not exactly making this stuff up. The lander was most certainly upright when it landed.