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FutureMartian97

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Posts posted by FutureMartian97

  1. How do I launch from a pad I place? I placed 39a at KSC and set it as a launchpad in the edit launch site button with the VAB selected for the build menu for it. But when I hit launch it goes to the stock KSP pad. Even when I select 39a, go into the VAB from selecting it, then click launch. And on the drop down menu in the VAB to pick a launch site it's not an option. 

  2. On 12/22/2019 at 7:28 AM, NiL said:

    Why? If one satellite would consist of a probe core, battery, antenna, solar panel, argon tank and ion engine it will be only 6 parts, 70 sats+70 decouplers = 490 parts. Not great, not quite terrible - stock replicas can have thousands of parts. If battery+probe core+tank+decoupler would be integrated (panels are difficult to integrate, at least i heard so, and Tundra have a wonderful phased array antenna), it will be just 4 parts per sat and 280 parts in total - i mean 300 parts is not bad? And you don't need to make exact replicas and put 70 sats in a stack. 30-40 would still leave the impression of a huge stack and won't explode even potato computers with 120-160 parts. I suggest to launch them in one pile of 20 sats - it would still look like a lot, but will have only 80 parts in total (totally fine), also for gameplay reasons you simply don't need 70 commsats, 20 would be enough, a couple of launches will put a hundred of them in LKO (poor little Tracking Station...). And because you already have a couple of mods as dependencies, it's likely that most Tundra users also have NF set installed, so you can make only the probe core part. 

    I even drew a Paint picture of all that lol. My sat is le ugly, but i think the general idea is clear. DM78ga6.png

    To add to this. You could get the part count even lower by just having the probe core have a large electrical charge capacity, argon tank, and a powerful antenna. They don't NEED to be specific parts really, although it would be nice (maybe make the parts anyway if you do want to build them yourself?). So you could really just have a probe core, decoupler, and solar panel to have 3 parts per satellite. SpaceX launches 60, not 70 so max 180 parts which isn't that bad! 

  3. 4 hours ago, Ger_space said:

    I dont know what you see on reddit... a link would have been nice.

    yes, it would help. so I don't forget about it, when I start coding tomorrow. I get distracted to easy. (and I have no Idea why its not working anymore. OK, the why I can guess, I broke it, when I rewrote the inner core of KK, but I have no glue why.

    This one. 

     

  4. 1 hour ago, SpannerMonkey(smce) said:

    KK is standalone, it requires no other mod  in order to function.  The correct file path for installation is  KSP/GameData/KerbalKonstructs,  the mod will not work if installed any other way. 

    Please retry installing  kerbal konstructs and should it again fail to load,   zip up and  link here a copy of your KSP.Log that can be found in the main KSP folder, no other logs are required or very helpful at this point.

    Ok, thanks. Is this the right log? https://www.dropbox.com/h

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