Rafael acevedo

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About Rafael acevedo

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    Internal/external ballistics master

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  1. Vas Tonka is correct, try pressing "alt" at the same time you rotate the. This should align the main nodes on the part
  2. Nils Thanks for your hard work.. I know you been working on this. Vas Here is how I have been able to build a square shaped base Corner part created with two ports at 90 degrees and the last at 135 from both 90 degree ports Completed corner with one docking port and 2 kpbs expandable tunnels Completed Base OBTW the excellent lander at left corner was my interpretation of Space 1999 eagle transporter built with Nils Excellent Feline utility rover parts Completed base close up, used Konstruction docking ports to join t section toghether
  3. I will send you pics of how I soled the issue
  4. Regarding different sizes, of modules I asked Nils for a structural part (CLS Passable) to solve the issue. regarding your cube issue you can use Konstructions docking ports. just make sure you designate the parts differently when docking IE Base-probe not Base to Base otherwise you will have issues on your last connection.
  5. Works find except for the KSP AVC/Mini AVC message when loading, and the pesky wheel bounce issue when retracting, extending them (might not be a KBPS bug) V/R Rafael
  6. have been using in 1.5 with out issues so far
  7. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    New test release have not given me any issues
  8. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    Will try it tomorrow
  9. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    I play sandbox, would like to see feedback from someone using contacts,
  10. Rafael acevedo

    [1.5.x] Stockalike Station Parts Redux (Nov 7)

    Nertea keep up the good work
  11. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    I am using in 1.5.1 without problems. You get the incompatible message during the load screen, that is a version checker step , however I had no issues during load or play
  12. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    Recuerda que el mulch es un byproduct the los Kerbonautas, asi que si ellos estan abordo el costo es zero. Remember mulch is a kerbonaut byproduct so if they are onboard mulch cost is zero.
  13. Rafael acevedo

    [1.3.1, 1.4, 1.5] Procedural Parts - Tidal Stream Branch

    Owri, yo fui el que escribio la parte del mod para darle support a USI-LS. La contestacion de Tidal Stream es correcta. El costo es function de USI-LS. Aun asi le dare un vistazo al file a ver si se me quedo algo. honestamente como normalmente juego en sand box no me fijo en el costo. -Rafael Translation for English speakers. Owari, I wrote the CFG file for USI-LS compatibility. The answer given by tidal Stream is correct. Cost is a USI-LS function. I will however take a look at the file to check if I missed anything. Honestly haven't paid attention to cost, since I play sandbox mostly.-Rafael