Jump to content

Hancer

Members
  • Posts

    13
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • About me
    Test Pilot
  • Location
    Turkey
  1. Hi, Quick question on the most recent installation; I am going to use real antennas, shall I need to enable commnet at difficulty settings? (remotetech, we had to keep them off) Is it enough to set moderate difficulty without altering any other default settings (except for commnet) ? Do I need to keep reverting flights on in order for simulations to work? Any other slider adjustments in game settings for best realistic outcome? -Thank you
  2. Excatly. On the other hand, in order to advance, you need to accept lots if contracts beforehand to get funds in advance. Maybe like xcom, you may get funding from the government each year in parallel with the successfully completed missions
  3. Thank you very much. Its occured generally in simualtion mode. I also found it useful to use the vessel placer mod before takeoff
  4. Yes I also tried with and without ckan the clean installation of all dependencies. It is not RSS related because RSS does not change the initial runway to a concrete one when you start a career. The problem is in the module which changes runway textures under RP-0
  5. Yes I have RSS and RO (tried it with different texture options with/without scatterer as well) and as far as I know, you cant play realistic progress zero without RSS and RO
  6. Currently I have problems with the default runway textures. As known, the default tarmac runway turns into a normal concrete runway at the start of the realistic career. If looked closely, this runway texture is slightly above the default tarmac texture height of KSP runway, so when loading planes for test and regular flights, 80% of the time the gears do not recognize the concrete runway and sink into ground (to the default tarmac runway height) However the real problem is that the runway is made up of 3 sections and you can easily recognize the transition between the textures when you hover your mouse over them. During take-off, when the plane passes these joint points over the runway, it jumps abruptly like it hits a bumper on the road. This is even more recognizable during simulation. With this stage it is nearly impossible to take off, or worse, land to the default runway of realistic progress zero runway. I don't know which config or dll changes the runway textures, but I would be glad if someone can help me on this. There are no problems with Launchpad, VAB or SPH.
  7. Starman thank you very much for the answers. I am thinking about disabling the engine ignitor as well.
  8. Dear All, I have a question: I am using RSS and RO incl all the required mods. I am quite sufficient with the info and know-how and able to realise GEO orbits and such with these mods. But I am very poor at chemistry and fuel types and get sometimes confused. Could you please answer me these questions: 1-Procedural fuel tanks: There is a tank type selection such as fuselage, default, baloon..etc. Could you please tell me which tanks are for which fuel? Because when comparing delta v, default tank seems to get 200-300 m/s more with a default tank than cyro..etc and I see no difference in operating. However, sometimes by J2 engines wont ignite in space, so I am sure its about selecting a proper tank for the fuels. So please guide me which tanks I should be using for vacuum, fuel type and surface. 2-I am using Engine Ignitors: I still couldnt figure out how to take extra electrical ignitions with the tool box. It doesnt add additional electrical ignitons no matter where I place it. 3- "Need settling down": I am using ullage to get some g before ignitions but sometimes they work sometimes they dont. I think related with question 1. 4-Which type of fuels should I be using for most efficient 1st and 2nd stage with TWR around 1.25-13.0 at take off (to get around 4000-5000 delta v). Generally kerosene and LOX at main stage and lox and lh2 at second stage? 5-No matter what I try, I cannot get pass 16k delta v at RSS and RO with a payload of 12tonnes. So I think its impossible to have a manned flight to mars in rss/ro with saturn v type rockets. Sorry for all these noobish questions about fuels.
  9. Dear All, I have a question: I am using RSS and RO incl all the required mods. I am quite sufficient with the info and know-how and able to realise GEO orbits and such with these mods. But I am very poor at chemistry and fuel types and get sometimes confused. Could you please answer me these questions: 1-Procedural fuel tanks: There is a tank type selection such as fuselage, default, baloon..etc. Could you please tell me which tanks are for which fuel? Because when comparing delta v, default tank seems to get 200-300 m/s more with a default tank than cyro..etc and I see no difference in operating. However, sometimes by J2 engines wont ignite in space, so I am sure its about selecting a proper tank for the fuels. So please guide me which tanks I should be using for vacuum, fuel type and surface. 2-I am using Engine Ignitors: I still couldnt figure out how to take extra electrical ignitions with the tool box. It doesnt add additional electrical ignitons no matter where I place it. 3- "Need settling down": I am using ullage to get some g before ignitions but sometimes they work sometimes they dont. I think related with question 1. 4-Which type of fuels should I be using for most efficient 1st and 2nd stage with TWR around 1.25-13.0 at take off (to get around 4000-5000 delta v). Generally kerosene and LOX at main stage and lox and lh2 at second stage? 5-No matter what I try, I cannot get pass 16k delta v at RSS and RO with a payload of 12tonnes. So I think its impossible to have a manned flight to mars in rss/ro with saturn v type rockets. Sorry for all these noobish questions about fuels.
  10. Dear All, Could you please help me to select either one of these builds indicated below? Notes: 1-I am not interested in O.C. 2-I will use this PC mostly for gaming which are flight sims (PMDG, DCS Products...etc), RTS and some FPS. But mainly for KSP. 3-I have Win 7 x64 4-I already have a case and 500W PSU. Build 1: Intel Core i5-4570 3.2GHz Quad-Core Processor Gigabyte GA-H87M-D3H Micro ATX LGA1150 Motherboard G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-1600 Memory Samsung 840 Pro Series 128GB 2.5" Solid State Drive Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive PowerColor Radeon R7 260X 2GB TurboDuo Video Card Build 2: Z97 PC Mate Intel Z97 Soket 1150 DDR3 3000MHz(O.C.) HDMI&DVI i5 4670K Sapphire HD6870 GDDR5 1GB 256Bit AMD Radeon DX11 Corsair Vengeance 2x4GB RAM sandisk xtreme 2 SSD Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive
  11. one can read this: http://www.jsc.nasa.gov/history/oral_histories/ArmstrongNA/ArmstrongNA_9-19-01.pdf
  12. Thank you so much. I will surely play other things. Especially DCS A-10, PMDG Flight Sim and other sims which are demanding. I picked that mobo because its reliable and cheap.
  13. Depending on the comments (thanks alot I learned alot of things) I came up with this configuration to play KSP with no lags on max settings running KW Rockety and some realism mods. I need a system capable of handling 120-150 parts ship with 0.10 sec calculation. Intel Core i5-4570 3.2GHz Quad-Core Processor (with stock cooler) Gigabyte GA-H81M-DS2V Micro ATX LGA1150 Motherboard 1x8GB (or 2x4GB) Corsair Vengence DDR3 RAM 1600 MHz - cml8gx3m2a1600c9 r7-260x-oc-gddr5-2gb-128bit-amd-radeon-dx112-GPU 500W Tagan PSU from old rig WD Caivar Black 1TB Disk Win 7 x64 What are your opinions on this? I can spend around 500$ max.
  14. Hi, I would like to build a new PC but I dont want to mess with OC and I want to use the best possible i5 processor with a decent mobo. But I am very confused about selecting the mobo due to the fact that I want to run everything in stock configuration. First I picked msi z87-g45 gaming but found that it is mostly used for OC. But I want a cheaper board. My total budget for mobo and CPU is 350$ Can you guide me?
×
×
  • Create New...