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Everything posted by Yakuzi

  1. Congrats @katateochi and KerbalX team!!! Love the site, plugin and all the work you've been putting into it for all these years!
  2. So the drag cubes for every part are recalculated between every KSP version? Or are they dynamically calculated every time you start up KSP? Why not calculate them once and keep them consistent between versions? These changes have significant ramifications in craft performance, so I'm very puzzled why they're being made in the first place. Especially without notifying the player base. My apologies for pinging once again, @JPLRepo @TriggerAu would either of you be able to explain what's going on? This is news to me. Which version were those changes made? Could you share a li
  3. I spend a lot of time in Kerbin's atmosphere to get my spaceplanes into orbit. Recently I've made the switch from 1.7.3 to 1.10.0 and to my surprise I noticed a substantial increase in the delta-v requirements to get my craft to orbit. Some SSTO designs with slim margins in 1.7.3 are now unable to reach orbit at all. Now I know that KSP 1.8.0 had some issues with drag cube calculations, but according to KSP's version history this should've been fixed in 1.8.1. I performed some basic aerodynamic evaluations to check whether my observations were legitimate or if was losing my mind... or wor
  4. I finished my first SSTO for KSP 1.10.0 today. My vanilla interpretation of Lockheed Martin's VentureStar, fully powered by a linear array of toroidal aerospikes . Full album here Craft file at KerbalX. It's super easy to get into orbit. No need to touch the flight controls, the only thing you need to do is set SAS to prograde at 100 m/s, burn to apoapsis and circularise.
  5. That's unfortunate... Thanks for the reply @TriggerAu
  6. Since you guys seem to be squashing symmetry bugs, has this ancient one finally been fixed? https://bugs.kerbalspaceprogram.com/issues/20423 (https://bugs.kerbalspaceprogram.com/issues/10098) *crosses fingers*
  7. Agreed with @TranceaddicT, that's a work of art... great stuff!
  8. Interesting update. Contains stuff and things that KSP fans like me like to hear about. @SQUAD @Nate Simpson Is there a reason why this is not posted in the Announcements or Daily Kerbal? If you decide not to post it there, could you make this thread a sticky at the very least? Thanks!
  9. Still bugged in KSP (x64). Any news on a fix? @OHara Bit of a late reply, but do you see similar asymmetric physics with the stock Mk3 parts? The 'hack' you tried above was suggested by @Porkjet when we first discussed this issue back in 2016 (the thread was magically lost), and is used for Mk3 fuel tank symmetry if I'm not mistaken. They should display the same buggy behaviour, right? Or are their attachment nodes right at the center of the part?
  10. @Cleperli created a thread a couple of days back, where (s)he asked if you can delete your KSP forum profile. A mod said deleting your profile is impossible and, alas, closed the thread before anyone could reply (hence this thread). I'm somewhat puzzled why we can't delete our profile on the KSP forums, especially since you can on other Take2 websites, as per their Privacy Policy. So it appears to directly infringe GDPR regulations - which state that any EU internet user has "The right to be forgotten" or "The right of erasure" on the internet. Since the KSP forums are providing services
  11. Huh, which ones? Apart from the science msg spam fix, I can't find 1.8.0 fixes for any of the top 50 upvoted bugs on the tracker (or closed bugs). @nestor Does this mean there's gonna be a bug fix coming soon (as in 1.8.1 or 1.8.2)? Or is it just something that's in the pipeline? Again, there's some really low hanging fruit with a lot of upvotes on the bug tracker. Not unlike the bug listed below: Upvoted and SMH...
  12. That's the best Fatal Error message I've ever read!
  13. We all play KSP in our own way, and that's completely fine. In this case it seems we're different sides of the same coin. While I've failed to learn how to enjoy career mode, you apparently have and, granted, that takes creativity. But what it really boils down to, is that 'career' mode in KSP1 is indeed barely one step up from a placeholder. Since Star*Theory have the chance to build KSP2 from the ground up, wouldn't you prefer progression mode that is fun because the challenges you have to overcome are actually immersive, rewarding and make sense? Which would include integrated space an
  14. I fully agree! Even without it being optional, n00bs can just strap on a Kerbal on their craft so they wont have to deal with any com delays. Terminology aside, a certain degree of automation/autonomy would be very welcome in KSP2, particularly since we'll be dealing with space/planetary infrastructure, supply and logistics (since we get LS), and interstellar travel (for which the devs already mentioned they have included some sort of autonomy). Fingers crossed.
  15. According to creative director Nate Simpson, there is going to be some form of life support: Interviewer: Will there be such a thing as life support systems so you have to ensure oxygen supply, water supply and food supply for the Kerbals? Nate: I can say so much that the need to keep Kerbals alive is a feature we're going to introduce now. But I can not say more about that at this point, but I can say so much. In case you tried mods on life support systems; it will not be so detailed, but as I said I can not say too much because there are a few secrets. source (in Kerman). Comp
  16. To be fair, I don't venture beyond minmus either. Not because I can't, but because there's no real challenge/incentive/discovery for me to go to any other planets (I've been waiting in Kerbin SOI forever for a planet update. Got my hopes up for breaking ground, but alas, same ol boring planets but now with slightly more grindy science clicking). I fully realize I'm a minority here, but please don't assume we're all too incompetent/undevoted to visit other planets. Which leads me to OP's question: If planets are as boring as KSP1, I won't buy. If career and science are as unimmer
  17. Great stuff, will do! EDIT: feedback added to the bugtracker
  18. Very cool! While you're at it, could you please have a look in adjusting the Basic Fin ? The rebar really shouldn't be on spacecraft at all, guess that's why no other part has it. It could also do without the yellow stripe (unless there's plans to add monoprop). And as always, don't forget about them bugs in the bugtracker you asked us to update and upvote... There's quite a bit of low hanging fruit there!
  19. how many panicky forum users are freaking out about ksp2 by making unfounded assumptions and misleading generalisations? ... at least one ... EDIT: I'm somewhat surprised by all the doom and gloom prophecies that are popping up on the forums since KSP2 was announced... Time to spend a bit more time away from the screens my fellow humans
  20. From the context of the article, I got the feeling that Nate Simpson meant he'll be giving up an update on how multiplayer will look like in the future: "Q: What are the chances of cross-platform multiplater?" "A: There will be a big multiplayer update in the future."
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