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Yakuzi

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Everything posted by Yakuzi

  1. I finished a stock SSTO spaceplane (1.0.5) loosely based on the SU-30SM with a custom cockpit inspired by Mareczex's and Soulreaver's designs. Grab your copy here now, and get a free state of the art RTG neck warmer to keep your pilot nice and toasty during those cold dark side orbits. Flight profile and action groups are in the craft and KerbalX description.
  2. I want to like career, but in its current state I don't find it very immersive/rewarding/fun... so sandbox.
  3. I finished a stock SSTO spaceplane that can transfer 10 kerbals to LKO. Download the craft file from KerbalX here, the flight profile is in the craft and KerbalX description.
  4. I'm currently working on a versatile stock SSTO. Comes in cargo, passenger and fuel tanker variants transporting either 2x6 tons, 25 kerbals, or 1080 LF + 1320 Ox to LKO ( ≥ 80x80 km), respectively. Cargo (left), passenger (center), and fuel tanker (right) variants Below an album of a typical cargo mission delivering a pair of interplanetary science satellites to LKO. Thanks Daf! Lemme check if the craft is all good to go, then I'll post the file here. Grab the craft file at KerbalX here.
  5. Lack of immersion Lack of meaningful progress The contract sidequesttm system that get's in the way of my actual space program
  6. True, I should've started with "we don't know" and added a "likely" in the second point, my bad I'm a bad boy. Edit: I see why you wanted a direct reference now, I was under the impression you wanted general background info on the shape of the universe and likelihood of the existence of an "edge", hence the general referral to wikipedia.
  7. Wikipedia is your friend, you're looking for the "Bounded and Unbounded" section. Refer to the appropriate references for more in-depth information.* * but yeah, we simply don't know, but an actual edge is unlikely
  8. As far as I was aware, we have no evidence that the universe is finite or has an "edge"... Whenever people talk about the 'edge of the universe', they generally mean the edge of the observable universe. So in attempt to answer your question: 1. Hypothetically, you could travel beyond the edge of the current observable universe. 2. You can not reach or cross an actual edge/boundary/wall of the universe, because it doesn't exist... similar to that you can not reach or fall off the edge of the Earth.
  9. That's a incredible amount of assumptions and generalisations you managed to post there... Please don't speak on behalf of a diverse group of people that only share that they bought KSP from the store instead of steam and are passionate about the game. I bought KSP from the store (since I wanted to support the devs) and have no problem waiting two weeks to see how 1.1 will look like. On the other hand, I am sad I don't have the opportunity to help Squad in improving the game I love so much... Contributing to this beta would've given me the feeling that I took a (minuscule) part in actual KSP development, so can I fully understand that some of my peers are quite sad/passionate/vocal about being excluded.
  10. Typically I try to limit clipping along the lines you describe above (although my design ethos is aesthetics+functionality>spatial correctness). This craft, however, does not adhere to those rules whatsoever as the fuel tanks flanking the crew pods are filled to the brim with fuel. On the other hand, that does mean the passengers will get to know each other quite well during transfer to orbit so there shouldn't be any awkward standoff-ish behavior when the party starts*... Also, it's probably still more comfortable than any easyJet flight. *I made sure the pilots do have ample room, cause let's face it... all animals are equal, but some are more equal than others
  11. Thanks mate! And it's not even that draggy so quite viable as a cockpit option Another stock SSTO for if you want to throw a party in orbit for your buddies (transports 10 kerbals to LKO and back):
  12. Another day, another stock SSTO... This spaceplane is based on the SU-30SM (involving considerable artistic freedom) and has a custom cockpit inspired by Mareczex's and Soulreaver's designs. A beast of agility and power, this craft can turn several donuts around the VAB, with enough juice left to ascend to skies afterwards and achieve a 100x100 km orbit. She's nearly complete apart from a few final touches. Thanks mate! Nah, I'm sure they're fine*... * Bob's supposed to have a burst blood vessel in his eye, unfortunately my Photoshop skills are nothing to write home about...
  13. You might want to take a closer look, it's an upside down Mk2 Cockpit combined with an air-intake clip job
  14. I'm working on more stock spaceplanes... This time a 2-seater cargo SSTO, also comes in heavy lifter edition (right):
  15. I made a stock version of a previous B9 SSTO spaceplane design that was originally based (somewhat loosely) on the ARCA IAR 111 Excelsior. This craft does all kinds of interesting stuff to kerbal physiology during high G shenanigans around the KSC and/or it can get one lucky kerbal comfortably to orbit (ok, maybe not quite so comfortably after the shenanigans).
  16. While I typically use several part mods (proc wings as a bare minimum), I recently got my stock-on... Pretty annoying since I was trying not to binge on KSP until 1.1(.2) came out, but what can one do? Anyhow, I'm currently working on this stock SSTO spaceplane, which takes a single kerbal to orbit and is heaps of fun to fly.
  17. Very nice craft ValCab, great job! That was Giggleplex's design, check out that particular craft at Zepto Eagleworks here.
  18. Congratulations mate, hopefully it's the first of many spaceplanes! Keep in mind that you'll need to tailor your flight profile specifically for individual craft, though typically that just involves changing the initial pitch*. Also try to keep drag to a minimum (i.e. don't use fuel ducts/struts when you dont have to, and ideally put batteries/RTG's/etc in cargo bays, service bays or fairings) and make sure you have enough thrust to punch through the sound barrier (~343 m/s). Make sure you submit an entry for the K Prize and hope to see you around on the forums! *My personal preference which is by no means perfect, other players may use different approaches.
  19. Thanks for the craft file, it definitely explains why you didn't get to orbit... you made significant changes to your previous design (it has 33% more mass a.o.). This obviously changes the effective ascent profile, I tested it at 20° initial pitch angle followed by the same protocol as I mentioned above, and got into a ~80x80km orbit. N.B.: Let's keep the designs consistent for future reference, or things will get complicated quickly (first rule in science, minimise all variables except for the independent variable, and have a proper control) Your NEW craft: Ascent profile: 1. SAS on, launch and start at a 20° attitude angle* (no need to touch the controls after setting the initial angle) 2. When your speed is 1200 m/s, set SAS to 'prograde' 3. As soon as the RAPIER switches to closed cycle, set SAS to 'stability assist' 4. Burn to apoapsis of ~80 km, cut engines and set SAS to 'prograde' 5. Circularise orbit @ ~apoapsis *Note, you can probably optimise this quite a bit. Play around with your initial pitch... try as shallow as possible, if you burn up, revert and raise the initial pitch by a few degrees. Note, you really don't need that huge amount of monoprop for a small craft like that. Also, the liquid fuel in the back fuel tank is locked, you can remove that tank anyway as you can get to orbit easily without it (with more delta-V). Finally, remove the fuel lines as they are superfluous and add extra drag. Did you get your original craft and my copy in orbit according to that craft's specific ascent profile I posted earlier?
  20. How peculiar... Are you running KSP version 1.0.5(.1028)? Please download my craft and see if that behaves similarly to the ascent profile I posted above: https://www.dropbox.com/s/fum0bbnvxhhte7e/Solayyyyynum%20tuberosum.craft?dl=0 Also, if you could post a link to your craft file I can test it on my end...
  21. Apart from your ascent profile, there's nothing keeping you from getting into orbit with this craft. I made a reconstruction of your design and got it in a 100x100 km orbit with ease and quite a bit of fuel to spare, you can even keep the RAPIER in 'automatic switching' mode: Ascent profile: 1. SAS on, launch and start at a 30° attitude angle (no need to touch the controls after setting the initial angle) 2. When your speed is 1200 m/s, set SAS to 'prograde' 3. As soon as the RAPIER switches to closed cycle, set SAS to 'stability assist' 4. Burn to desired apoapsis height, cut engines and set SAS to 'prograde' 5. Circularise orbit @ ~apoapsis Give it a shot and see if you can get to orbit, please let us know if you're successful (or not)!
  22. Great stuff! Thanks for clearing that up Nathan!
  23. Great devnotes and a truly lovely poem, thanks team! Gimbal speed is increased? If anything, I thought gimbal speed needed to be slowed down (they move from default orientation to max gimbal range practically instantaneously currently)... or am I missing something?
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