chocosmoke

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About chocosmoke

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  1. TY so much for updating i miss these engines very much now i have all the mods i used to rock great work. thank you again your work is truly a joy :-)
  2. SO what happened? i was looking forward to this as im sure many were anything? love the idea and would pay gladly lol . thanks take care
  3. Thank you very much. this is a mod that should be stock :-)
  4. what mods do i need or any other stuff im missing?
  5. Yes please i jsut checked back lol hi :-) but def i would love the file
  6. Any Idea on completion date? cause i wanna really fly this :-)
  7. ok pizza thank you for your patience with me and could u remove that lot of text i put there i dont wanna take up all that room i shoulda send u a personal message to give u that my bad .and ty for trying to get ur sound mod to work with something not intended much appreciated :-)
  8. hey Pizza sry to bother u again but im having trouble getting hte sounds to play on a mod dsl pandora and the keys to drive are i,j,k,l could this be the prob? i did what u said and it works on stock parts but not on modded rover any ideas? .. also ill put the config file in here for more info thanx again hope im not breaking any rules by posting this info :-( if so remove please. ty PART { // --- general parameters --- name = DSL_Wheel module = Part author = Yogui (model) || The Stinger (textures) // --- asset parameters --- mesh = model.mu scale = 1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 0.0, 0.0, 0.0, 1, 0, 1 node_stack_arm = 0.53, -0.03, -1.03, 0, 1, 0, 0 node_stack_bottom = 0.0, -0.4, 0.0, 0.0, 1.0, 0.0, 2 // --- editor parameters --- cost = 100 category = Propulsion subcategory = 0 manufacturer = Lionhead Aerospace Inc. & SCSP title = DSL Pandora Rover wheels description = These wheels are specialy design for all-terrain rover missions. Controls: <I>/<K> -- forward/backward, <J>/<L> -- left/right, <U> headlights and <N>/<B> brakes/handbrake. WARNING: cart.dll plugin is required. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 1.3 dragModelType = default maximum_drag = 0.05 minimum_drag = 0.05 angularDrag = 2 crashTolerance = 50 breakingForce = 2000 breakingTorque = 2000 maxTemp = 3400 // ---------- CART PARAMETERS ---------- MODULE { name = ModuleCleverLegacyCart // Engine: // FrictionTorque is limiting cart's top speed and coasting distance. forwardTorque = 4.0 backwardTorque = 4.0 brakeTorque = 3.5 frictionTorque = 0.1 // Friction: // See WheelFrictionCurve.stiffness. 0 -- no friction (wheels always // slip). forwardFriction = 1 sidewaysFriction = 1 // Steering: // When speed is less than steerLimitSpeed then maxSteerAngle is // used. When speed is higher then steering is reverse-proportional // to speed (steerSpeedFalloff being the coefficient). // SteerVisisbility is the coefficient for wheel animation. maxSteerAngle = 15 steerLimitSpeed = 5 steerSpeedFalloff = 2.5 steerVisibility = 2.5 // Suspension: // If "deployable" is true then wheels can be deployed/retracted with // a "landing gear" key; "deployTime" being the process duration, in // seconds. wheelMass = 0.1 suspensionSpring = 16 suspensionDamper = 0.8 deployable = true deployTime = 3.0 // Compensation: // Forces pushing cart to the ground at the Mun (compensationLowGee) // and when moving at high speed (compensationSpeed). compensationLowGee = 1 compensationSpeed = 0.2 // Key and axis bindings: // A key code to which a specific action is bound (like "k" or "B" or // "up" or "[6]" for Numpad6). For a list of available key codes see // http://unity3d.com/support/documentation/Manual/Input.html keyToggleLights = u keyBrake = n keyHandBrake = b // A key to deploy/retract wheels (if "deployable = true" in "Engine" section) // is the same as landing gear key in KSP game settings. // Valid values: an empty string (no control), "X", "Y", "Z", "Pitch", // "Yaw", "Roll", "Throttle" (not recommended as the reverse gear is // not implemented yet), and optionally "Reversed". For example, // Pitch // or // Z Reversed axisMotor = Y axisSteer = X } }
  9. thank you so much this is excatly the info i was looking for many thanx :-) please keep up the good work. u rock)
  10. Hello and thank this is awsome to finally have some sound Goodjob . Id like to ask how i can add more parts to this sound file so i can have rover sounds on more wheels and mods i downloaded like curiosity rover from yugi thanx alot ps i know about file editing a bit i was hoping i could jsut copy something to get my other wheels and custom mod rovers to work ty.
  11. thank you bobcat for the reply :-) it might pop up one day. take care
  12. hey Bobcat i was wondering if i could make a request for The Concorde replica with movable nose and all? thanx